Amber Mist
Deal 10
Fire damage
Deal 20
Water damage
Water bonus (+4)
- Cooldown
- 3
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 28
- Damage per turn
- 9

Amber (Rare, Fire) is a SPAM card with 750 HP, 10 Spamtons per turn and 2 abilities: Amber Mist and Misty Blaze.

Amber
Amber Mist
3
Misty Blaze
3750/750

Amber (Rare, Fire) has 750 HP and earns 10 Spamtons per turn. Our model rates it A tier, #31 of 127 cards.
Amber is an element engine: Amber Mist and Misty Blaze add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Amber resists Fire and Water damage best (13%) and takes the most from Earth, Nature, Shadow and Light (7%).
Effective HP against the card pool's average damage mix: 823.
Amber resists Fire and Water damage best (13%) and takes the most from Earth, Nature, Shadow and Light (7%).
Our model's pick among its talents is F/W-Shield: Fire resistance (+25%) Water resistance (+25%).
In the Tox Shop, AoE is its best modeled buy.
Cards that feed Amber's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Amber.
The great military fortress-city of Dragheïr is a dam between the ocean and the Blazing Sea, a place of exchange between Eltherians and Dhöggeïrs, and a city rich in symbols with a noble martial culture. Amber is one of those symbols: a female warrior who masters Water and Fire and represents the alliance between Hadeïr and Nordvinter. Legend says that one day, two heroes who oppose each other in every way will manage to free Hadeïr from the flames. They will purify Mount Vulcan and free the mother of the Dhöggeïr. Amber is a charismatic, combative figure.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nenaosu
Amber (Rare, Fire) has 750 HP and earns 10 Spamtons per turn. Our model rates it A tier, #31 of 127 cards. Amber is an element engine: Amber Mist and Misty Blaze add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Amber resists Fire and Water damage best (13%) and takes the most from Earth, Nature, Shadow and Light (7%). Our model's pick among its talents is F/W-Shield: Fire resistance (+25%) Water resistance (+25%). In the Tox Shop, AoE is its best modeled buy.
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Our model rates Amber A tier (#31 of 127 cards). It scores 79 for damage and 51 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
F/W-Shield is the model's pick: Fire resistance (+25%) Water resistance (+25%). Amber can also run Roulette, Inversion and F/W-Shield; in ranked you choose one in the talent draft.
Amber has Amber Mist and Misty Blaze. Together they deal about 18 expected damage per turn against an average card before element bonuses.
Amber resists Fire and Water damage best (13%) and takes the most from Earth, Nature, Shadow and Light (7%).
In the Tox Shop, AoE is its best modeled buy.
The great military fortress-city of Dragheïr is a dam between the ocean and the Blazing Sea, a place of exchange between Eltherians and Dhöggeïrs, and a city rich in symbols with a noble martial culture.