Muddy Water
Deal 25
Water damage
Deal 25
Water damage
Random enemies
- Cooldown
- 2
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 46
- Damage per turn
- 23

Frost & Glacier (Legendary, Water) is a SPAM card with 500 HP, 4 Spamtons per turn and 1 ability: Muddy Water.

Frost & Glacier
Muddy Water
2

Frost & Glacier (Legendary, Water) has 500 HP and earns 4 Spamtons per turn. Our model rates it C tier, #84 of 127 cards.
Frost & Glacier plays the control role: Muddy Water slow, freeze or strip enemy cards, which matters more than raw damage against decks that scale with time.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Deal 25
Water damage
Deal 25
Water damage
Random enemies
Frost & Glacier enters every match with Freeze and Erosion already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Frost & Glacier has the same 20% resistance against every element.
Effective HP against the card pool's average damage mix: 625.
Frost & Glacier has the same 20% resistance against every element.
In the Tox Shop, Waterheart is its best modeled buy.
Cards that feed Frost & Glacier's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Frost & Glacier.
They say six children were born with a rune on their hand. In Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features. Despite an ability to resist the cold, even the most intense, he endured much harassment. His parents' death gave him no more authority. It was only once his pilgrimage was complete that he was respected. Today, he is the master of the Dhöggeïr prince: Glacier. He is also the vice-president of the council of the Dragheïr military school. There he is recognized for his exploits.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Atto
Frost & Glacier (Legendary, Water) has 500 HP and earns 4 Spamtons per turn. Our model rates it C tier, #84 of 127 cards. Frost & Glacier plays the control role: Muddy Water slow, freeze or strip enemy cards, which matters more than raw damage against decks that scale with time. Frost & Glacier has the same 20% resistance against every element. In the Tox Shop, Waterheart is its best modeled buy.
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Our model rates Frost & Glacier C tier (#84 of 127 cards). It scores 67 for damage and 22 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Frost & Glacier can run Ultimate Reset, Revaluation and Magic Coin; pick the one that fits your deck's plan.
Frost & Glacier has Muddy Water. Together they deal about 23 expected damage per turn against an average card before element bonuses.
Frost & Glacier has the same 20% resistance against every element.
In the Tox Shop, Waterheart is its best modeled buy.
They say six children were born with a rune on their hand. In Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features. Despite an ability to resist the cold, even the most intense, he endured much harassment. His parents' death gave him no more authority.