Nebular Aristocrat card in SPAM

Nebular Aristocrat — SPAM Card Light · Common

LightCommon
HP
500
Spamtons
3
Tier
D
Methodology
Data Methodology

Nebular Aristocrat (Common, Light) is a SPAM card with 500 HP, 3 Spamtons per turn and 1 ability: Cosmic Masquerade.

Element
Light
Rarity
Common
HP
500417 effective
Spamtons per turn
3
Modeled tier
D · #127

Nebular Aristocrat overview

Game data
Nebular Aristocrat card in SPAMNebular AristocratCosmic Masquerade2500/5003

Nebular Aristocrat (Common, Light) has 500 HP and earns 3 Spamtons per turn. Our model rates it D tier, #127 of 127 cards.

Its damage comes from Cosmic Masquerade: about 0 expected damage per turn against an average card before element bonuses, with Cosmic Masquerade doing the heavy lifting on a 2-turn cooldown.

D#127 of 127 cardsModeled from damage, durability, economy and how often the strongest decks use itModeled
Damage
8
Durability
1
Economy
4
Utility
15

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Nebular Aristocrat abilities

Calculated

Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.

Nebular Aristocrat talents

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.

  1. 1LengthAt the start of your first turn, a random enemy card receives "Eternity"
  2. 2TransitionWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
  3. 3EternalizedThe card is immune to Eternity effects

Talents unlock when you pull duplicates of the card from orbs.

Resistances

Game data

Nebular Aristocrat has the same -20% resistance against every element.

-20%Fire
-20%Water
-20%Earth
-20%Nature
-20%Shadow
-20%Light

Effective HP against the card pool's average damage mix: 417.

How to play Nebular Aristocrat

Nebular Aristocrat has the same -20% resistance against every element.

Similar cards and alternatives

Same element or role with comparable HP and income: swap options when you don't own Nebular Aristocrat.

Nebular Aristocrat lore

Species: EternalRegion: AbyssEra: Primordial Dawn

Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss to keep their shifting state stable. The one called Nebular Aristocrat mends the dream-rifts between the two worlds. With perfect mastery of the divine runes, she weaves the border between worlds.

More SPAM lore →

Art and print odds

Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:

  • Standard95%
  • Reverse3%
  • Foil1.6%
  • Full Art0.4%

Illustrated by Luga

Nebular Aristocrat (Common, Light) has 500 HP and earns 3 Spamtons per turn. Our model rates it D tier, #127 of 127 cards. Its damage comes from Cosmic Masquerade: about 0 expected damage per turn against an average card before element bonuses, with Cosmic Masquerade doing the heavy lifting on a 2-turn cooldown. Nebular Aristocrat has the same -20% resistance against every element.

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Nebular Aristocrat FAQ — SPAM v1.20

Is Nebular Aristocrat good in SPAM?

Our model rates Nebular Aristocrat D tier (#127 of 127 cards). It scores 8 for damage and 1 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.

What is the best talent for Nebular Aristocrat?

Nebular Aristocrat can run Length, Transition and Eternalized; pick the one that fits your deck's plan.

What abilities does Nebular Aristocrat have?

Nebular Aristocrat has Cosmic Masquerade. Together they deal about 0 expected damage per turn against an average card before element bonuses.

What is Nebular Aristocrat weak to?

Nebular Aristocrat has the same -20% resistance against every element.

What is the lore of Nebular Aristocrat?

Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss to keep their shifting state stable.