Tenebr'heal
Deal 40
Shadow damage
Shadow bonus (+1)
Vampirism
- Cooldown
- 3
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 37
- Damage per turn
- 12

Shado, Abyssal Scourge (Common, Shadow) is a SPAM card with 800 HP, 11 Spamtons per turn and 1 ability: Tenebr'heal.

Shado, Abyssal Scourge
Tenebr'heal
3

Shado, Abyssal Scourge (Common, Shadow) has 800 HP and earns 11 Spamtons per turn. Our model rates it B tier, #52 of 127 cards.
Shado, Abyssal Scourge is an element engine: Tenebr'heal add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Shado, Abyssal Scourge enters every match with Ancient Healing and AoE already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Shado, Abyssal Scourge resists Fire damage best (24%) and takes the most from Water and Shadow (5%).
Effective HP against the card pool's average damage mix: 914.
Shado, Abyssal Scourge resists Fire damage best (24%) and takes the most from Water and Shadow (5%).
In the Tox Shop, Shadowheart is its best modeled buy.
Cards that feed Shado, Abyssal Scourge's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Shado, Abyssal Scourge.
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. While seeking a way out of the Abyss, the group encountered new abyssal scourges. Their forms were difficult to describe, but after their initial fright, the explorers realized that these monstrosities were pointing them toward the exit. Trusting them was their last hope. These unlikely guides mowed down monsters like wheat, wielding weapons fed by the elemental chaos of the place. The specters thus kept the Abyss from spilling onto the Surface, giving the survivors time to raise fortifications around the breach. They were named “Shado,” from shadow without its W: as the initial of win, that letter had no place in an endless battle where victory could never be achieved. The temple of Zaar’Phahl is adorned with countless decorations in their honor.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by quetrax
Shado, Abyssal Scourge (Common, Shadow) has 800 HP and earns 11 Spamtons per turn. Our model rates it B tier, #52 of 127 cards. Shado, Abyssal Scourge is an element engine: Tenebr'heal add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Shado, Abyssal Scourge resists Fire damage best (24%) and takes the most from Water and Shadow (5%). In the Tox Shop, Shadowheart is its best modeled buy.
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Our model rates Shado, Abyssal Scourge B tier (#52 of 127 cards). It scores 43 for damage and 90 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Shado, Abyssal Scourge can run Resilience, Evolution and Soul Armor; pick the one that fits your deck's plan.
Shado, Abyssal Scourge has Tenebr'heal. Together they deal about 12 expected damage per turn against an average card before element bonuses.
Shado, Abyssal Scourge resists Fire damage best (24%) and takes the most from Water and Shadow (5%).
In the Tox Shop, Shadowheart is its best modeled buy.
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. While seeking a way out of the Abyss, the group encountered new abyssal scourges.