Valor Mortis Consumables
Valor Mortis has 30 consumables: 11 Catalyst items that turn into Catalysts, plus ammunition, Nephtoglobin Vials, weapon coatings, grenades, special Pistol rounds and utility vials such as Sands of Time and Remnant's Return. 16 of them can be bought, 15 in unlimited stock.
All Valor Mortis consumables
Game dataItem | Type | Buy | Sell | Max carry | Where to find |
|---|---|---|---|---|---|
| Ammunition | 200 | 100 | 3 | 30 pickups in 10 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Ammunition | 300 | 150 | 3 | 22 pickups in 7 regions · sold by James's Iron Bench | |
| Catalyst Clot | 100 | 50 | 99 | 5 pickups in 1 region | |
| Catalyst Clot | 200 | 100 | 99 | 20 pickups in 3 regions | |
| Catalyst Clot | 800 | 400 | 99 | 13 pickups in 3 regions | |
| Catalyst Clot | 1,400 | 700 | 99 | 30 pickups in 6 regions | |
| Catalyst Clot | 2,000 | 1,000 | 99 | 37 pickups in 7 regions | |
| Catalyst Clot | 4,000 | 2,000 | 99 | 32 pickups in 5 regions · 2 quests | |
| Catalyst Clot | 7,000 | 3,500 | 99 | 38 pickups in 7 regions | |
| Catalyst Clot | 10,000 | 5,000 | 99 | 16 pickups in 4 regions | |
| Catalyst Clot | 20,000 | 10,000 | 99 | 1 elite drop | |
| Catalyst Clot | — | 3,000 | 99 | 6 quests | |
| Catalyst Clot | — | 30,000 | 99 | — | |
| Weapon coating | 200 | 100 | 3 | 16 pickups in 8 regions · sold by James's Iron Bench · dropped by 3 enemies | |
| Weapon coating | 300 | 150 | 3 | 18 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Weapon coating | 300 | 150 | 3 | 9 pickups in 6 regions · sold by James's Iron Bench | |
| Grenade | 200 | 100 | 3 | 25 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Grenade | 300 | 150 | 3 | 15 pickups in 9 regions · sold by James's Iron Bench | |
| Ferrofluid Flask | 1,000 | — | 5 | — | |
| Nephtoglobin | 200 | 100 | 3 | 32 pickups in 10 regions · sold by Louis's Laboratoire · dropped by 3 enemies | |
| Pistol round | 200 | 100 | 3 | 14 pickups in 8 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Pistol round | 300 | 150 | 3 | 7 pickups in 5 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Pistol round | 300 | 150 | 3 | 9 pickups in 7 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Pistol round | 300 | 150 | 3 | 9 pickups in 6 regions · sold by James's Iron Bench | |
| Vial | — | — | — | — | |
| Vial | 300 | 100 | 3 | 19 pickups in 8 regions · sold by Louis's Laboratoire · dropped by 2 enemies | |
| Vial | 1,200 | 400 | 3 | 7 pickups in 4 regions · sold by Louis's Laboratoire | |
| Vial | 6,000 | 2,000 | 3 | 9 pickups in 6 regions · sold by Louis's Laboratoire · dropped by 1 enemy | |
| Vial | 1,000 | 500 | 99 | 9 pickups in 5 regions | |
| Vial | 1,000 | 500 | 99 | 11 pickups in 7 regions · sold by Louis's Laboratoire · 4 quests |
Data: Steam build 25907482 (1.0 launch). How we source this
Consumable effects
Game dataWhat each of the 19 non-Catalyst consumables does, in the game's own words, with the amount it restores or the stacks it applies.
| Item | Type | Effect | Amount | Max carry | Buy |
|---|---|---|---|---|---|
| Ammunition | Use it to refill your Pistol's ammo pouch with 5 rounds. | +5 Pistol rounds | 3 | 200 | |
| Ammunition | Use it to refill your Special Ammo pouch with 2 rounds. | +2 special rounds | 3 | 300 | |
| Weapon coating | Use this to increase your weapon damage for the next few attacks. | 10 stacks | 3 | 200 | |
| Weapon coating | Use this to make your weapon burn enemies on impact for a few attacks. | 10 stacks | 3 | 300 | |
| Weapon coating | Use this to make your weapon apply Stasis on hit for the next few attacks. | 10 stacks | 3 | 300 | |
| Grenade | Throw it and it will explode on impact. | — | 3 | 200 | |
| Grenade | Throw it and it will explode on impact, creating a fiery surprise. | — | 3 | 300 | |
| Ferrofluid Flask | Use it to apply a dose of Ferro, a magnetic fluid that seals wounds and replenishes Health. | — | 5 | 1,000 | |
| Nephtoglobin | Use it to refill your Nephtoglobin. | +100 Nephtoglobin | 3 | 200 | |
| Pistol round | Use it to increase the damage of your next few Pistol shots. | 10 stacks | 3 | 200 | |
| Pistol round | Use it to make your next few Pistol rounds more powerful, increasing their Posture-breaking capabilities. | 10 stacks | 3 | 300 | |
| Pistol round | Use it to coat your next few pistol rounds in flaming cladding. | 10 stacks | 3 | 300 | |
| Pistol round | Use it to coat your next few Pistol rounds in Stasis Cladding. | 10 stacks | 3 | 300 | |
| Vial | Use it to let the dim light guide you to the last-lit Lantern. You will drop all held Catalysts at your current location, though they can be retrieved if you return to this spot. | — | — | — | |
| Vial | Use it to gain faster Endurance regeneration. | — | 3 | 300 | |
| Vial | Use it to cleanse yourself of Ignite and Stasis statuses. | — | 3 | 1,200 | |
| Vial | Use it to decrease damage taken for a short duration. | — | 3 | 6,000 | |
| Vial | Use it to return to the last visited Lantern and rest. Your Catalysts will be preserved, but the state of the world around you will reset. | — | 99 | 1,000 | |
| Vial | Use this to automatically absorb Catalysts lost upon death. | — | 99 | 1,000 |
Consumable effects in numbers
Game dataThe 11 consumables whose gameplay effects carry hard numbers: damage multipliers, status build-up, durations and blast radii, with charges, prices and where to buy them.
| Item | What it does, in numbers | Charges / duration | Max charges | Price | Sold by |
|---|---|---|---|---|---|
| Your next 10 melee hits deal ×1.5 damage. Using another one tops the charges up, to a maximum of 15. | 10 hits | 15 | 200 | James's Iron Bench | |
| Your next 10 hits each fill 40% of the target's Ignite meter, so 3 hits Ignite an enemy with no fire resistance. Using another one tops the charges up, to a maximum of 15. | 10 hits | 15 | 300 | James's Iron Bench | |
| Your next 10 hits each add 40% Stasis build-up. Using another one tops the charges up, to a maximum of 15. | 10 hits | 15 | 300 | James's Iron Bench | |
| Explodes for 100 to 200 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage. | 4 m radius | — | 200 | James's Iron Bench | |
| Explodes for 50 to 100 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage. It also leaves oil for 20 s that lowers Ignite resistance by 10%. | 4 m radius | — | 300 | James's Iron Bench | |
| Your next 10 Pistol shots deal ×1.5 damage. The charges cap at 10, so using another one only refills them. | 10 shots | 10 | 200 | James's Iron Bench | |
| Your next 10 Pistol shots deal ×8 Posture damage plus 25 flat Posture, at a ×0.5 damage multiplier. The charges cap at 10, so using another one only refills them. | 10 shots | 10 | 300 | James's Iron Bench | |
| Your next 10 Pistol shots each fill 50% of the target's Ignite meter, so 2 shots Ignite an enemy with no fire resistance. The charges cap at 10, so using another one only refills them. | 10 shots | 10 | 300 | James's Iron Bench | |
| Your next 10 Pistol shots each add 40% Stasis build-up. The charges cap at 10, so using another one only refills them. | 10 shots | 10 | 300 | James's Iron Bench | |
| Adds +1.5× to your Endurance regeneration multiplier for 90 s. | 90 s | — | 300 | Louis's Laboratoire | |
| Gives +30% Melee, Ranged, Ignite, Explosive and Stasis resistance for 60 s. | 60 s | — | 6,000 | Louis's Laboratoire |
Numbers come from each item's gameplay effect. Build-up is the share of an unresisted target's status meter filled per hit; enemy resistances reduce it. Sands of Time, Remnant's Return and the other scripted consumables have no numbers to show.
Catalyst Clot values
Calculated191 Catalyst Clots are placed in the world, worth 342,450 Catalysts: enough to reach level 39 from level 1. Selling one pays what using it gives, and buying one costs double.
| Item | Catalysts on use | Buy | Sell | Placed | Placed total |
|---|---|---|---|---|---|
| 50 | 100 | 50 | 5 | 250 | |
| 100 | 200 | 100 | 20 | 2,000 | |
| 400 | 800 | 400 | 13 | 5,200 | |
| 700 | 1,400 | 700 | 30 | 21,000 | |
| 1,000 | 2,000 | 1,000 | 37 | 37,000 | |
| 2,000 | 4,000 | 2,000 | 32 | 64,000 | |
| 3,000 | — | 3,000 | — | — | |
| 3,500 | 7,000 | 3,500 | 38 | 133,000 | |
| 5,000 | 10,000 | 5,000 | 16 | 80,000 | |
| 10,000 | 20,000 | 10,000 | — | — | |
| 30,000 | — | 30,000 | — | — | |
| Total | 191 | 342,450 |
Where to buy consumables
Game dataJames's Iron Bench stocks ammunition, rounds, whetstones and grenades; Louis's Laboratoire stocks the vials. New stock opens after Chapters 5 and 9.
| Item | Merchant | Available | Price | Stock |
|---|---|---|---|---|
| James's Iron Bench | From the start | 200 | Unlimited | |
| James's Iron Bench | After Chapter 5 | 300 | Unlimited | |
| James's Iron Bench | From the start | 200 | Unlimited | |
| James's Iron Bench | After Chapter 5 | 300 | Unlimited | |
| James's Iron Bench | After Chapter 9 | 300 | Unlimited | |
| James's Iron Bench | From the start | 200 | Unlimited | |
| James's Iron Bench | After Chapter 5 | 300 | Unlimited | |
| Louis's Laboratoire | From the start | 200 | Unlimited | |
| James's Iron Bench | From the start | 200 | Unlimited | |
| James's Iron Bench | After Chapter 5 | 300 | Unlimited | |
| James's Iron Bench | After Chapter 5 | 300 | Unlimited | |
| James's Iron Bench | After Chapter 9 | 300 | Unlimited | |
| Louis's Laboratoire | From the start | 300 | Unlimited | |
| Louis's Laboratoire | After Chapter 5 | 1,200 | Unlimited | |
| Louis's Laboratoire | After Chapter 5 | 6,000 | Unlimited | |
| Louis's Laboratoire | After Chapter 5 | 1,000 | 4 |
Consumables in Valor Mortis split into Catalyst items, which are banked XP, and combat tools. Coatings and special rounds are short buffs measured in stacks, grenades and vials cover crowd control and status cleansing, and Sands of Time and Fading Light both send you back to a Lantern with different trade-offs. 16 consumables can be bought, so running out of ammunition or coatings is only a matter of Catalysts.
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Valor Mortis consumables FAQ
How many consumables are in Valor Mortis?
There are 30 consumables. 11 of them give Catalysts when used, and the rest are ammunition, Nephtoglobin Vials, coatings, grenades, Pistol rounds and utility vials. The most common one in the world is the Imperial Catalyst Clot, placed 38 times.
How do you get more Pistol ammo in Valor Mortis?
Pistol Cartridges refill the Pistol's pouch. 30 are placed in the world, and James's Iron Bench sells them in unlimited stock for 200 Catalysts each from the start.
What does Sands of Time do?
Use it to return to the last visited Lantern and rest. Your Catalysts will be preserved, but the state of the world around you will reset. There are 9 placed in the world.
What does Remnant's Return do?
Use this to automatically absorb Catalysts lost upon death. Louis's Laboratoire stocks a few after Chapter 5 at 1,000 Catalysts each, and some side quests hand one out.
What does Fading Light do?
Use it to let the dim light guide you to the last-lit Lantern. You will drop all held Catalysts at your current location, though they can be retrieved if you return to this spot.
What do whetstones do in Valor Mortis?
Whetstones coat your weapon for a number of attacks: the plain Whetstone raises damage, the Flaming Whetstone burns enemies on hit and the Stasis Whetstone applies Stasis. Each applies 10 stacks according to the game data, and James's Iron Bench sells all three.
Should you use or sell Catalyst Clots?
Use them when you want the Catalysts: a Clot sells for exactly the Catalysts it gives, so selling gains nothing. The 191 Clots placed in the world are worth 342,450 Catalysts together.
How long does the Refreshing Vial last in Valor Mortis?
90 seconds. Adds +1.5× to your Endurance regeneration multiplier for 90 s. Louis's Laboratoire sells it for 300 Catalysts.
How long does the Protective Vial last in Valor Mortis?
60 seconds. Gives +30% Melee, Ranged, Ignite, Explosive and Stasis resistance for 60 s. Louis's Laboratoire sells it for 6,000 Catalysts.
How many charges do you get from Whetstone in Valor Mortis?
10 hits per use, up to 15 charges. Your next 10 melee hits deal ×1.5 damage. Using another one tops the charges up, to a maximum of 15. James's Iron Bench sells it for 200 Catalysts.
How much damage does the Hand Grenade do in Valor Mortis?
Explodes for 100 to 200 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage. James's Iron Bench sells it for 200 Catalysts.