Valor Mortis Consumables

Valor Mortis has 30 consumables: 11 Catalyst items that turn into Catalysts, plus ammunition, Nephtoglobin Vials, weapon coatings, grenades, special Pistol rounds and utility vials such as Sands of Time and Remnant's Return. 16 of them can be bought, 15 in unlimited stock.

Consumables
30
Catalyst items
11342,450 Catalysts
Most placed
Imperial Catalyst Clot38 in the world
Sold by merchants
1615 in unlimited stock
Most expensive
Commander's Catalyst Clot20,000 Catalysts
Related guideValor Mortis Catalyst Farming & Max Level Guide

All Valor Mortis consumables

Game data
Showing 30 of 30
Source
All Valor Mortis consumables
Item
Type
Buy
Sell
Max carry
Where to find
Pistol Cartridges item iconPistol CartridgesAmmunition200100330 pickups in 10 regions · sold by James's Iron Bench · dropped by 1 enemy
Special Cartridges item iconSpecial CartridgesAmmunition300150322 pickups in 7 regions · sold by James's Iron Bench
Common Catalyst Clot item iconCommon Catalyst ClotCatalyst Clot10050995 pickups in 1 region
Uncommon Catalyst Clot item iconUncommon Catalyst ClotCatalyst Clot2001009920 pickups in 3 regions
Rare Catalyst Clot item iconRare Catalyst ClotCatalyst Clot8004009913 pickups in 3 regions
Epic Catalyst Clot item iconEpic Catalyst ClotCatalyst Clot1,4007009930 pickups in 6 regions
Legendary Catalyst Clot item iconLegendary Catalyst ClotCatalyst Clot2,0001,0009937 pickups in 7 regions
Mythic Catalyst Clot item iconMythic Catalyst ClotCatalyst Clot4,0002,0009932 pickups in 5 regions · 2 quests
Imperial Catalyst Clot item iconImperial Catalyst ClotCatalyst Clot7,0003,5009938 pickups in 7 regions
Eternal Catalyst Clot item iconEternal Catalyst ClotCatalyst Clot10,0005,0009916 pickups in 4 regions
Commander's Catalyst Clot item iconCommander's Catalyst ClotCatalyst Clot20,00010,000991 elite drop
Tiny Whisker Gift item iconTiny Whisker GiftCatalyst Clot—3,000996 quests
Giant Whisker Gift item iconGiant Whisker GiftCatalyst Clot—30,00099—
Whetstone item iconWhetstoneWeapon coating200100316 pickups in 8 regions · sold by James's Iron Bench · dropped by 3 enemies
Flaming Whetstone item iconFlaming WhetstoneWeapon coating300150318 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy
Stasis Whetstone item iconStasis WhetstoneWeapon coating30015039 pickups in 6 regions · sold by James's Iron Bench
Hand Grenade item iconHand GrenadeGrenade200100325 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy
Oil Grenade item iconOil GrenadeGrenade300150315 pickups in 9 regions · sold by James's Iron Bench
Ferrofluid Flask item iconFerrofluid FlaskFerrofluid Flask1,000—5—
Nephtoglobin Vial item iconNephtoglobin VialNephtoglobin200100332 pickups in 10 regions · sold by Louis's Laboratoire · dropped by 3 enemies
Deadly Rounds item iconDeadly RoundsPistol round200100314 pickups in 8 regions · sold by James's Iron Bench · dropped by 1 enemy
Mighty Rounds item iconMighty RoundsPistol round30015037 pickups in 5 regions · sold by James's Iron Bench · dropped by 1 enemy
Fire-Clad Rounds item iconFire-Clad RoundsPistol round30015039 pickups in 7 regions · sold by James's Iron Bench · dropped by 1 enemy
Stasis-Clad Rounds item iconStasis-Clad RoundsPistol round30015039 pickups in 6 regions · sold by James's Iron Bench
Fading Light item iconFading LightVial————
Refreshing Vial item iconRefreshing VialVial300100319 pickups in 8 regions · sold by Louis's Laboratoire · dropped by 2 enemies
Cleansing Vial item iconCleansing VialVial1,20040037 pickups in 4 regions · sold by Louis's Laboratoire
Protective Vial item iconProtective VialVial6,0002,00039 pickups in 6 regions · sold by Louis's Laboratoire · dropped by 1 enemy
Sands of Time item iconSands of TimeVial1,000500999 pickups in 5 regions
Remnant's Return item iconRemnant's ReturnVial1,0005009911 pickups in 7 regions · sold by Louis's Laboratoire · 4 quests

Data: Steam build 25907482 (1.0 launch). How we source this

Consumable effects

Game data

What each of the 19 non-Catalyst consumables does, in the game's own words, with the amount it restores or the stacks it applies.

Consumable effects
ItemTypeEffectAmountMax carryBuy
Pistol CartridgesAmmunitionUse it to refill your Pistol's ammo pouch with 5 rounds.+5 Pistol rounds3200
Special CartridgesAmmunitionUse it to refill your Special Ammo pouch with 2 rounds.+2 special rounds3300
WhetstoneWeapon coatingUse this to increase your weapon damage for the next few attacks.10 stacks3200
Flaming WhetstoneWeapon coatingUse this to make your weapon burn enemies on impact for a few attacks.10 stacks3300
Stasis WhetstoneWeapon coatingUse this to make your weapon apply Stasis on hit for the next few attacks.10 stacks3300
Hand GrenadeGrenadeThrow it and it will explode on impact.—3200
Oil GrenadeGrenadeThrow it and it will explode on impact, creating a fiery surprise.—3300
Ferrofluid FlaskFerrofluid FlaskUse it to apply a dose of Ferro, a magnetic fluid that seals wounds and replenishes Health.—51,000
Nephtoglobin VialNephtoglobinUse it to refill your Nephtoglobin.+100 Nephtoglobin3200
Deadly RoundsPistol roundUse it to increase the damage of your next few Pistol shots.10 stacks3200
Mighty RoundsPistol roundUse it to make your next few Pistol rounds more powerful, increasing their Posture-breaking capabilities.10 stacks3300
Fire-Clad RoundsPistol roundUse it to coat your next few pistol rounds in flaming cladding.10 stacks3300
Stasis-Clad RoundsPistol roundUse it to coat your next few Pistol rounds in Stasis Cladding.10 stacks3300
Fading LightVialUse it to let the dim light guide you to the last-lit Lantern. You will drop all held Catalysts at your current location, though they can be retrieved if you return to this spot.———
Refreshing VialVialUse it to gain faster Endurance regeneration.—3300
Cleansing VialVialUse it to cleanse yourself of Ignite and Stasis statuses.—31,200
Protective VialVialUse it to decrease damage taken for a short duration.—36,000
Sands of TimeVialUse it to return to the last visited Lantern and rest. Your Catalysts will be preserved, but the state of the world around you will reset.—991,000
Remnant's ReturnVialUse this to automatically absorb Catalysts lost upon death.—991,000

Consumable effects in numbers

Game data

The 11 consumables whose gameplay effects carry hard numbers: damage multipliers, status build-up, durations and blast radii, with charges, prices and where to buy them.

Consumable effects in numbers
ItemWhat it does, in numbersCharges / durationMax chargesPriceSold by
WhetstoneYour next 10 melee hits deal ×1.5 damage. Using another one tops the charges up, to a maximum of 15.10 hits15200James's Iron Bench
Flaming WhetstoneYour next 10 hits each fill 40% of the target's Ignite meter, so 3 hits Ignite an enemy with no fire resistance. Using another one tops the charges up, to a maximum of 15.10 hits15300James's Iron Bench
Stasis WhetstoneYour next 10 hits each add 40% Stasis build-up. Using another one tops the charges up, to a maximum of 15.10 hits15300James's Iron Bench
Hand GrenadeExplodes for 100 to 200 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage.4 m radius—200James's Iron Bench
Oil GrenadeExplodes for 50 to 100 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage. It also leaves oil for 20 s that lowers Ignite resistance by 10%.4 m radius—300James's Iron Bench
Deadly RoundsYour next 10 Pistol shots deal ×1.5 damage. The charges cap at 10, so using another one only refills them.10 shots10200James's Iron Bench
Mighty RoundsYour next 10 Pistol shots deal ×8 Posture damage plus 25 flat Posture, at a ×0.5 damage multiplier. The charges cap at 10, so using another one only refills them.10 shots10300James's Iron Bench
Fire-Clad RoundsYour next 10 Pistol shots each fill 50% of the target's Ignite meter, so 2 shots Ignite an enemy with no fire resistance. The charges cap at 10, so using another one only refills them.10 shots10300James's Iron Bench
Stasis-Clad RoundsYour next 10 Pistol shots each add 40% Stasis build-up. The charges cap at 10, so using another one only refills them.10 shots10300James's Iron Bench
Refreshing VialAdds +1.5× to your Endurance regeneration multiplier for 90 s.90 s—300Louis's Laboratoire
Protective VialGives +30% Melee, Ranged, Ignite, Explosive and Stasis resistance for 60 s.60 s—6,000Louis's Laboratoire

Numbers come from each item's gameplay effect. Build-up is the share of an unresisted target's status meter filled per hit; enemy resistances reduce it. Sands of Time, Remnant's Return and the other scripted consumables have no numbers to show.

Catalyst Clot values

Calculated

191 Catalyst Clots are placed in the world, worth 342,450 Catalysts: enough to reach level 39 from level 1. Selling one pays what using it gives, and buying one costs double.

Catalyst Clots and their value
ItemCatalysts on useBuySellPlacedPlaced total
Common Catalyst Clot50100505250
Uncommon Catalyst Clot100200100202,000
Rare Catalyst Clot400800400135,200
Epic Catalyst Clot7001,4007003021,000
Legendary Catalyst Clot1,0002,0001,0003737,000
Mythic Catalyst Clot2,0004,0002,0003264,000
Tiny Whisker Gift3,000—3,000——
Imperial Catalyst Clot3,5007,0003,50038133,000
Eternal Catalyst Clot5,00010,0005,0001680,000
Commander's Catalyst Clot10,00020,00010,000——
Giant Whisker Gift30,000—30,000——
Total191342,450

Where to buy consumables

Game data

James's Iron Bench stocks ammunition, rounds, whetstones and grenades; Louis's Laboratoire stocks the vials. New stock opens after Chapters 5 and 9.

Merchant stock
ItemMerchantAvailablePriceStock
Pistol CartridgesJames's Iron BenchFrom the start200Unlimited
Special CartridgesJames's Iron BenchAfter Chapter 5300Unlimited
WhetstoneJames's Iron BenchFrom the start200Unlimited
Flaming WhetstoneJames's Iron BenchAfter Chapter 5300Unlimited
Stasis WhetstoneJames's Iron BenchAfter Chapter 9300Unlimited
Hand GrenadeJames's Iron BenchFrom the start200Unlimited
Oil GrenadeJames's Iron BenchAfter Chapter 5300Unlimited
Nephtoglobin VialLouis's LaboratoireFrom the start200Unlimited
Deadly RoundsJames's Iron BenchFrom the start200Unlimited
Mighty RoundsJames's Iron BenchAfter Chapter 5300Unlimited
Fire-Clad RoundsJames's Iron BenchAfter Chapter 5300Unlimited
Stasis-Clad RoundsJames's Iron BenchAfter Chapter 9300Unlimited
Refreshing VialLouis's LaboratoireFrom the start300Unlimited
Cleansing VialLouis's LaboratoireAfter Chapter 51,200Unlimited
Protective VialLouis's LaboratoireAfter Chapter 56,000Unlimited
Remnant's ReturnLouis's LaboratoireAfter Chapter 51,0004

Consumables in Valor Mortis split into Catalyst items, which are banked XP, and combat tools. Coatings and special rounds are short buffs measured in stacks, grenades and vials cover crowd control and status cleansing, and Sands of Time and Fading Light both send you back to a Lantern with different trade-offs. 16 consumables can be bought, so running out of ammunition or coatings is only a matter of Catalysts.

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Valor Mortis consumables FAQ

How many consumables are in Valor Mortis?

There are 30 consumables. 11 of them give Catalysts when used, and the rest are ammunition, Nephtoglobin Vials, coatings, grenades, Pistol rounds and utility vials. The most common one in the world is the Imperial Catalyst Clot, placed 38 times.

How do you get more Pistol ammo in Valor Mortis?

Pistol Cartridges refill the Pistol's pouch. 30 are placed in the world, and James's Iron Bench sells them in unlimited stock for 200 Catalysts each from the start.

What does Sands of Time do?

Use it to return to the last visited Lantern and rest. Your Catalysts will be preserved, but the state of the world around you will reset. There are 9 placed in the world.

What does Remnant's Return do?

Use this to automatically absorb Catalysts lost upon death. Louis's Laboratoire stocks a few after Chapter 5 at 1,000 Catalysts each, and some side quests hand one out.

What does Fading Light do?

Use it to let the dim light guide you to the last-lit Lantern. You will drop all held Catalysts at your current location, though they can be retrieved if you return to this spot.

What do whetstones do in Valor Mortis?

Whetstones coat your weapon for a number of attacks: the plain Whetstone raises damage, the Flaming Whetstone burns enemies on hit and the Stasis Whetstone applies Stasis. Each applies 10 stacks according to the game data, and James's Iron Bench sells all three.

Should you use or sell Catalyst Clots?

Use them when you want the Catalysts: a Clot sells for exactly the Catalysts it gives, so selling gains nothing. The 191 Clots placed in the world are worth 342,450 Catalysts together.

How long does the Refreshing Vial last in Valor Mortis?

90 seconds. Adds +1.5× to your Endurance regeneration multiplier for 90 s. Louis's Laboratoire sells it for 300 Catalysts.

How long does the Protective Vial last in Valor Mortis?

60 seconds. Gives +30% Melee, Ranged, Ignite, Explosive and Stasis resistance for 60 s. Louis's Laboratoire sells it for 6,000 Catalysts.

How many charges do you get from Whetstone in Valor Mortis?

10 hits per use, up to 15 charges. Your next 10 melee hits deal ×1.5 damage. Using another one tops the charges up, to a maximum of 15. James's Iron Bench sells it for 200 Catalysts.

How much damage does the Hand Grenade do in Valor Mortis?

Explodes for 100 to 200 damage in a 4 m radius, with full damage within 3.5 m of the impact. Caught in your own blast, you take ×0.5 of its damage. James's Iron Bench sells it for 200 Catalysts.