All Valor Mortis Enemies

Valor Mortis has 15 regular enemy types, placed 1,014 times across 12 regions. Here is each one in the order the campaign introduces it, with health, Catalyst rewards, weaknesses, drops, the elites that carry Ambers and keys, and where they spawn.

Enemy types
15
Placed enemies
1,014Across 12 regions
Most common
Risen Soldier187 placements
Toughest (level 1)
Abomination1,000 HP
Amber drops from elites
12Scripted drops on 18 spawners
Busiest region
Vale of Wrath137 enemies placed
Related guideValor Mortis Combat Guide: Parry, Posture & Unblockables

Enemy types in campaign order

Game data

Health and Catalysts are for a level-1 placement; the same enemy is tougher where the game places it at a higher level.

  1. Eternal Guardsman, an enemy in Valor Mortis1Eternal GuardsmanFirst met in The Battlefield · 10 regions700 Health1,200 Catalysts22 placed
  2. Howler, an enemy in Valor Mortis2HowlerFirst met in The Battlefield · 11 regions100 Health100 Catalysts95 placed
  3. Risen Grenadier, an enemy in Valor Mortis3Risen GrenadierFirst met in The Battlefield · 10 regions500 Health150 Catalysts24 placed
  4. Risen Lancer, an enemy in Valor Mortis4Risen LancerFirst met in The Battlefield · 10 regions170 Health150 Catalysts29 placed
  5. Risen Musketeer, an enemy in Valor Mortis5Risen MusketeerFirst met in The Battlefield · 10 regions70 Health50 Catalysts143 placed
  6. Risen Sapeur, an enemy in Valor Mortis6Risen SapeurFirst met in The Battlefield · 10 regions300 Health150 Catalysts44 placed
  7. Risen Soldier, an enemy in Valor Mortis7Risen SoldierFirst met in The Battlefield · 11 regions100 Health50 Catalysts187 placed
  8. Carrion, an enemy in Valor Mortis8CarrionFirst met in Valley of Ashes · 10 regions120 Health30 Catalysts93 placedWeak to Fire damage
  9. Risen Duellist, an enemy in Valor Mortis9Risen DuellistFirst met in Valley of Ashes · 8 regions140 Health120 Catalysts26 placed
  10. Spewer, an enemy in Valor Mortis10SpewerFirst met in Valley of Ashes · 9 regions50 Health30 Catalysts59 placed
  11. Volunteers, an enemy in Valor Mortis11VolunteersFirst met in Valley of Ashes · 10 regions650 Health500 Catalysts68 placed
  12. Shambling Civilians, an enemy in Valor Mortis12Shambling CiviliansFirst met in Fallen Village · 7 regions80 Health120 Catalysts162 placed
  13. Remnants of the Iron Regiment, an enemy in Valor Mortis13Remnants of the Iron RegimentFirst met in Vale of Wrath · 6 regions700 Health3,000 Catalysts19 placedWeak to Fire damage
  14. Swarm Mother, an enemy in Valor Mortis14Swarm MotherFirst met in Vale of Wrath · 5 regions120 Health150 Catalysts33 placed
  15. Abomination, an enemy in Valor Mortis15AbominationFirst met in Cursed Hollow · 4 regions1,000 Health1,500 Catalysts10 placedWeak to Fire damage

Data: Steam build 25907482 (1.0 launch). How we source this

Enemy spawns per region

Game data

How many enemies the game places in each region, how many types and which one you meet most. Vale of Wrath is the busiest with 137.

Every enemy type by region

Every enemy type by region
EnemyHubIIIIIIIVVVIVIIVIIIIXXXITotal
Eternal Guardsman·111111·412922
Howler·37459611141322195
Risen Grenadier·16342·1312124
Risen Lancer·23·2523425129
Risen Musketeer·624152023·181310131143
Risen Sapeur·2614936355·44
Risen Soldier336337114271991010·187
Carrion··14418411111557493
Risen Duellist··4144·3145·26
Spewer··2·105921177659
Volunteers··16713398127268
Shambling Civilians···63128322717·3·162
Remnants of the Iron Regiment·····461125·19
Swarm Mother·····810·924·33
Abomination······3··33110

Counts are placed spawners; highlighted = the region where that enemy is most common. Columns: Hub = Abandoned Church, I = The Battlefield, II = Valley of Ashes, III = Fallen Village, IV = Caverns, V = Vale of Wrath, VI = Cursed Hollow, VII = The Outskirts, VIII = City of Orphans, IX = University, X = Fortress, XI = Napoleon's Prison.

Toughest enemies in Valor Mortis

Game data

Enemy types ranked by level-1 health. Abomination leads with 1,000 HP; the single toughest variant is Remnants of the Iron Regiment's Elite Cannonhead L09* at 3,500 HP.

Abomination
1,0004,000 HP at level 6
Eternal Guardsman
7002,450 HP at level 6
Remnants of the Iron Regiment
700700 HP at level 1
Volunteers
6501,300 HP at level 6
Risen Grenadier
5001,500 HP at level 6
Risen Sapeur
300900 HP at level 6
Risen Lancer
170680 HP at level 6
Risen Duellist
140560 HP at level 6
Carrion
120480 HP at level 6
Swarm Mother
120360 HP at level 6
Howler
100400 HP at level 6
Risen Soldier
100400 HP at level 6
Shambling Civilians
80320 HP at level 6
Risen Musketeer
70210 HP at level 6
Spewer
50200 HP at level 6

Health, hardest hits and unblockable attacks

Health, hardest hits and unblockable attacks
EnemyHP (level 1)HP (highest level)Toughest variantHardest hitUnblockable / attacks
Abomination1,0004,000Boss* · 3,4001202 / 4
Eternal Guardsman7002,450Nephto Elite* · 3,200705 / 14
Remnants of the Iron Regiment700700Elite Cannonhead L09* · 3,500903 / 13
Volunteers6501,300Greatsword Ultra Elite L8* · 3,000605 / 19
Risen Grenadier5001,500Tier 1* · 500402 / 7
Risen Sapeur300900Elite Sappeur* · 1,400402 / 5
Risen Lancer170680Elite* · 400401 / 7
Risen Duellist140560Elite* · 1,200301 / 7
Carrion120480Elite* · 700400 / 2
Swarm Mother120360Elite* · 800401 / 6
Howler100400Elite T1* · 600301 / 6
Risen Soldier100400Elite Emissary* · 2,500501 / 7
Shambling Civilians80320Elite Scythe* · 700300 / 18
Risen Musketeer70210Tier 1* · 70300 / 2
Spewer50200Big* · 150—0 / 0

* Variant names come from the game's internal tier tags. Hardest hit = the biggest base damage of any single hit before the placement's damage multiplier.

Enemies that drop Ambers and keys

Game data

18 placed enemies carry a scripted reward that always drops: 12 Amber drops (9 different Ambers: Glass Soldier, Warrior's Fury, Bottomless Well, Equivalent Exchange, Wound that Heals, Bountiful Harvest, Dominatus, Payback, Fire Breathing) and 4 keys, plus a few upgrade materials.

Enemies that drop Ambers and keys
RewardTypeEnemyLocationNearest Lantern
Pure Blade MaterialUpgrade materialShambling Civilians · Elite Scythe*CavernsLast Sunlight · 44 m
DominatusAmberShambling Civilians · Elite Scythe*CavernsLast Sunlight · 44 m
Beekeeper's Hut KeyKeyEternal Guardsman · Tier 1*Vale of WrathWolfsbane Field · 151 m
Equivalent ExchangeAmberRisen Sapeur · Elite Sappeur*Vale of WrathWolfsbane Field · 146 m
Wagon KeyKeyVolunteers · Greatsword Elite*Vale of WrathPoisoned Camp · 113 m
Wound that HealsAmberVolunteers · Greatsword Elite*Vale of WrathPoisoned Camp · 113 m
Warrior's FuryAmberHowler · Elite T1*Cursed HollowSilent Cannons · 207 m
Headman's KeyKeyShambling Civilians · Elite Scythe*Cursed HollowEerie View · 69 m
Wound that HealsAmberRemnants of the Iron Regiment · Elite Melee*Cursed HollowDeep Water · 59 m
Distilled Blade MaterialUpgrade materialRisen Duellist · Elite*The OutskirtsHarbour · 65 m
Harbour Residence KeyKeyRisen Duellist · Elite*The OutskirtsHarbour · 65 m
Glass SoldierAmberVolunteers · Dual Sword Elite*The OutskirtsMarket Square · 41 m
Bottomless WellAmberRisen Lancer · Elite*City of OrphansTribunal Square · 52 m
Bountiful HarvestAmberVolunteers · Greatsword Ultra Elite L8*City of OrphansSewers · 70 m
Warrior's FuryAmberHowler · Elite 09*UniversityLift Shaft · 25 m
PaybackAmberRemnants of the Iron Regiment · Elite Cannonhead L09*UniversityLaboratories · 63 m
Glass SoldierAmberEternal Guardsman · Nephto Elite*FortressCourtyard · 47 m
Fire BreathingAmberRemnants of the Iron Regiment · Elite Cannonhead*FortressMain Gate · 50 m

* Variant names come from internal tags. The Lantern distance is a straight line from the spawner (calculated).

Enemy drops

Game data

The random drop table of every enemy type, with the chance per kill, and its level-1 Catalyst reward.

Enemy drops
EnemyRandom drops (chance per kill)Catalysts
Eternal GuardsmanWhetstone 8% · Deadly Rounds 8% · Crude Blade Material 3% · Standard Firearm Parts 3%1,200
HowlerFlaming Whetstone 3% · Crude Transmutation Material 1%100
Risen GrenadierHand Grenade 30%150
Risen LancerProtective Vial 3% · Crude Blade Material 1%150
Risen MusketeerPistol Cartridges 4% · Standard Firearm Parts 2%50
Risen SapeurFire-Clad Rounds 3% · Crude Blade Material 1%150
Risen SoldierWhetstone 3% · Crude Blade Material 1%50
CarrionNephtoglobin Vial 3% · Crude Transmutation Material 1%30
Risen DuellistWhetstone 3% · Crude Blade Material 1%120
SpewerNephtoglobin Vial 3% · Crude Transmutation Material 1%30
VolunteersRefreshing Vial 4% · Crude Blade Material 2%500
Shambling CiviliansRefreshing Vial 3% · Crude Blade Material 1%120
Remnants of the Iron Regiment—3,000
Swarm MotherMighty Rounds 3% · Crude Transmutation Material 1%150
AbominationNephtoglobin Vial 8% · Pure Transmutation Material 2%1,500

Chances are rolled on every kill. Upgrade materials drop rarely (1 to 3%); merchants and placed pickups are the reliable source.

Enemy weaknesses and resistances

Game data

Resistance of every enemy type's main variant to each damage type. Red = takes extra damage, green = resists.

Enemy weaknesses and resistances
EnemyMeleeFirearmsExplosivesFire damageStasis (Crystallization)InfectionHeadBackstab
Eternal Guardsman—−30%−50%−20%—−30%×0.5Yes
Howler——————×1.5No
Risen Grenadier——————×1.5Yes
Risen Lancer——————×3Yes
Risen Musketeer——————×2Yes
Risen Sapeur——————×1.5Yes
Risen Soldier——————×1.5Yes
Carrion−50%−50%—+100%——×1.5No
Risen Duellist———−20%——×2.2Yes
Spewer——————×1No
Volunteers——————×1.5Yes
Shambling Civilians——————×1.8Yes
Remnants of the Iron Regiment—−50%−30%+30%−20%—×1No
Swarm Mother———————No
Abomination———+20%−30%—×1.5No

Head = damage multiplier on head hits (above ×1 rewards headshots, below ×1 means an armoured head). Elite variants can differ; see each enemy's page.

There are 15 enemy types and 1,014 placed enemies; Risen Soldier is the most common with 187 placements, while Abomination appears only 10 times. The first region already throws Eternal Guardsman, Howler, Risen Grenadier, Risen Lancer, Risen Musketeer, Risen Sapeur, Risen Soldier at you, and Vale of Wrath is the most crowded with 137 enemies. 18 specific elites carry scripted rewards, including 12 Amber drops (9 different Ambers) from Eternal Guardsman, Howler, Risen Lancer, Risen Sapeur, Volunteers, Shambling Civilians, Remnants of the Iron Regiment. Fire works especially well against Carrion, Remnants of the Iron Regiment, Abomination. At level 1 the range runs from 50 HP (Spewer) to 1,000 HP (Abomination).

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Valor Mortis enemies FAQ

How many enemy types are in Valor Mortis?

Valor Mortis has 15 regular enemy types (plus the bosses), placed 1,014 times across 12 regions: Eternal Guardsman, Howler, Risen Grenadier, Risen Lancer, Risen Musketeer, Risen Sapeur, Risen Soldier, Carrion, Risen Duellist, Spewer, Volunteers, Shambling Civilians, Remnants of the Iron Regiment, Swarm Mother, Abomination.

What is the most common enemy in Valor Mortis?

Risen Soldier, with 187 placed spawners. The rarest type is Abomination with 10.

What is the toughest regular enemy in Valor Mortis?

By level-1 health, Abomination at 1,000 HP. The single toughest variant is Remnants of the Iron Regiment's Elite Cannonhead L09 with 3,500 HP.

Which enemies drop Ambers in Valor Mortis?

Specific elite placements of Eternal Guardsman, Howler, Risen Lancer, Risen Sapeur, Volunteers, Shambling Civilians, Remnants of the Iron Regiment always drop an Amber: Glass Soldier, Warrior's Fury, Bottomless Well, Equivalent Exchange, Wound that Heals, Bountiful Harvest, Dominatus, Payback, Fire Breathing. The elite drops table lists the region and nearest Lantern for each.

Which enemies are weak to fire?

Carrion, Remnants of the Iron Regiment, Abomination take extra Fire damage.

Which enemies cannot be backstabbed?

Howler, Carrion, Spewer, Remnants of the Iron Regiment, Swarm Mother, Abomination cannot be backstabbed (their main variant); every other type can.

Why does the same enemy have more health later in the game?

Every placement has its own enemy level, 1 to 6, that raises health, Catalysts and damage. It is set per spawn, not by difficulty: Valor Mortis has a single difficulty.