Valor Mortis Items
All 125 items in Valor Mortis: Catalyst Clots, vials, coatings, grenades and rounds, the four tiers of upgrade materials for blades, firearms and Transmutations, 27 keys and 54 quest items. Each row shows the shop price, sell value and where the item is found.
- Items
- 125
- Consumables
- 30
- Upgrade materials
- 14
- Keys
- 27
- Quest items
- 54incl. 17 monster drawings
- Most Catalysts per item
- Giant Whisker Gift30,000 Catalysts
All Valor Mortis items
Game dataItem | Category | Type | Buy | Sell | Max carry | Where to find |
|---|---|---|---|---|---|---|
| Consumable | Ammunition | 200 | 100 | 3 | 30 pickups in 10 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Ammunition | 300 | 150 | 3 | 22 pickups in 7 regions · sold by James's Iron Bench | |
| Consumable | Catalyst Clot | 100 | 50 | 99 | 5 pickups in 1 region | |
| Consumable | Catalyst Clot | 200 | 100 | 99 | 20 pickups in 3 regions | |
| Consumable | Catalyst Clot | 800 | 400 | 99 | 13 pickups in 3 regions | |
| Consumable | Catalyst Clot | 1,400 | 700 | 99 | 30 pickups in 6 regions | |
| Consumable | Catalyst Clot | 2,000 | 1,000 | 99 | 37 pickups in 7 regions | |
| Consumable | Catalyst Clot | 4,000 | 2,000 | 99 | 32 pickups in 5 regions · 2 quests | |
| Consumable | Catalyst Clot | 7,000 | 3,500 | 99 | 38 pickups in 7 regions | |
| Consumable | Catalyst Clot | 10,000 | 5,000 | 99 | 16 pickups in 4 regions | |
| Consumable | Catalyst Clot | 20,000 | 10,000 | 99 | 1 elite drop | |
| Consumable | Catalyst Clot | — | 3,000 | 99 | 6 quests | |
| Consumable | Catalyst Clot | — | 30,000 | 99 | — | |
| Consumable | Weapon coating | 200 | 100 | 3 | 16 pickups in 8 regions · sold by James's Iron Bench · dropped by 3 enemies | |
| Consumable | Weapon coating | 300 | 150 | 3 | 18 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Weapon coating | 300 | 150 | 3 | 9 pickups in 6 regions · sold by James's Iron Bench | |
| Consumable | Grenade | 200 | 100 | 3 | 25 pickups in 9 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Grenade | 300 | 150 | 3 | 15 pickups in 9 regions · sold by James's Iron Bench | |
| Consumable | Ferrofluid Flask | 1,000 | — | 5 | — | |
| Consumable | Nephtoglobin | 200 | 100 | 3 | 32 pickups in 10 regions · sold by Louis's Laboratoire · dropped by 3 enemies | |
| Consumable | Pistol round | 200 | 100 | 3 | 14 pickups in 8 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Pistol round | 300 | 150 | 3 | 7 pickups in 5 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Pistol round | 300 | 150 | 3 | 9 pickups in 7 regions · sold by James's Iron Bench · dropped by 1 enemy | |
| Consumable | Pistol round | 300 | 150 | 3 | 9 pickups in 6 regions · sold by James's Iron Bench | |
| Consumable | Vial | — | — | — | — | |
| Consumable | Vial | 300 | 100 | 3 | 19 pickups in 8 regions · sold by Louis's Laboratoire · dropped by 2 enemies | |
| Consumable | Vial | 1,200 | 400 | 3 | 7 pickups in 4 regions · sold by Louis's Laboratoire | |
| Consumable | Vial | 6,000 | 2,000 | 3 | 9 pickups in 6 regions · sold by Louis's Laboratoire · dropped by 1 enemy | |
| Consumable | Vial | 1,000 | 500 | 99 | 9 pickups in 5 regions | |
| Consumable | Vial | 1,000 | 500 | 99 | 11 pickups in 7 regions · sold by Louis's Laboratoire · 4 quests | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 elite drop | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 elite drop | |
| Key | Key | — | — | — | 1 elite drop | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | — | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Key | — | — | — | 1 elite drop | |
| Key | Key | — | — | — | 1 pickup in 1 region | |
| Key | Lockpick | — | — | — | — | |
| Upgrade material | Blade material · Tier 1 | 1,500 | — | — | 29 pickups in 9 regions · sold by James's Iron Bench · dropped by 7 enemies | |
| Upgrade material | Blade material · Tier 2 | 3,000 | — | — | 23 pickups in 9 regions · sold by James's Iron Bench · 1 elite drop | |
| Upgrade material | Blade material · Tier 3 | 6,000 | — | — | 15 pickups in 9 regions · sold by James's Iron Bench · 1 elite drop | |
| Upgrade material | Blade material · Tier 4 | — | — | — | 3 pickups in 2 regions | |
| Upgrade material | Firearm parts · Tier 1 | 1,500 | — | — | 30 pickups in 8 regions · sold by James's Iron Bench · dropped by 2 enemies | |
| Upgrade material | Firearm parts · Tier 2 | 3,000 | — | — | 22 pickups in 9 regions · sold by James's Iron Bench | |
| Upgrade material | Firearm parts · Tier 3 | 6,000 | — | — | 13 pickups in 8 regions · sold by James's Iron Bench | |
| Upgrade material | Firearm parts · Tier 4 | — | — | — | 2 pickups in 2 regions | |
| Upgrade material | Flask upgrade | 5,000 | — | — | 9 pickups in 9 regions · sold by Louis's Laboratoire | |
| Upgrade material | Flask upgrade | 3,000 | — | — | 21 pickups in 9 regions · sold by Louis's Laboratoire · 2 quests | |
| Upgrade material | Transmutation material · Tier 1 | 2,000 | — | — | 11 pickups in 8 regions · sold by Louis's Laboratoire · dropped by 4 enemies | |
| Upgrade material | Transmutation material · Tier 2 | 4,000 | — | — | 11 pickups in 7 regions · sold by Louis's Laboratoire · dropped by 1 enemy | |
| Upgrade material | Transmutation material · Tier 3 | 8,000 | — | — | 11 pickups in 8 regions · sold by Louis's Laboratoire · 2 quests | |
| Upgrade material | Transmutation material · Tier 4 | — | — | — | 2 pickups in 2 regions | |
| Quest item | Drawing | — | — | — | — | |
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Data: Steam build 25907482 (1.0 launch). How we source this
Upgrade materials by tier
Game dataWeapons level up at James's Iron Bench (blades and firearms) and Louis's Laboratoire (Transmutations) with four tiers of material, each covering a band of weapon levels. Need = maxing every weapon of that class; found = placed pickups, chests, quest rewards and elite drops.
| Tier | Blades | Firearms | Transmutations |
|---|---|---|---|
| Tier 1 | |||
| Tier 2 | |||
| Tier 3 | |||
| Tier 4 |
- Blades3 weapons, level 1 → 10, each costs: Saber, Rapier, Claymore
Crude Blade Material×6
Pure Blade Material×6
Distilled Blade Material×3
Quintessential Blade Material×1 - Firearms3 weapons, level 1 → 10, each costs: Pistol, Musket, Blunderbuss
Standard Firearm Parts×6
Superior Firearm Parts×6
Exquisite Firearm Parts×3
Masterwork Firearm Parts×1 - Transmutations3 weapons, level 1 → 5, each costs: Fire Transmutation, Stasis Transmutation, Shield Transmutation
Crude Transmutation Material×2
Pure Transmutation Material×2
Distilled Transmutation Material×2
Quintessential Transmutation Material×1
Found counts exclude merchant stock and random drops. Even so, the placed copies of Masterwork Firearm Parts, Quintessential Transmutation Material fall short of maxing every weapon of their class, and no merchant sells them: pick which weapons get the last level.
Catalyst Clots: how many Catalysts each is worth
CalculatedCatalyst Clots are consumables that turn into Catalysts, the game's XP and currency, when used. The world holds 191 placed Clots worth 342,450 Catalysts in total.
| Item | Catalysts on use | Buy | Sell | Placed | Placed total |
|---|---|---|---|---|---|
| 50 | 100 | 50 | 5 | 250 | |
| 100 | 200 | 100 | 20 | 2,000 | |
| 400 | 800 | 400 | 13 | 5,200 | |
| 700 | 1,400 | 700 | 30 | 21,000 | |
| 1,000 | 2,000 | 1,000 | 37 | 37,000 | |
| 2,000 | 4,000 | 2,000 | 32 | 64,000 | |
| 3,000 | — | 3,000 | — | — | |
| 3,500 | 7,000 | 3,500 | 38 | 133,000 | |
| 5,000 | 10,000 | 5,000 | 16 | 80,000 | |
| 10,000 | 20,000 | 10,000 | — | — | |
| 30,000 | — | 30,000 | — | — | |
| Total | 191 | 342,450 |
Selling a Clot to a merchant pays exactly what using it gives, so there's no reason to sell one. Buying one costs double its value, so buying Clots always loses Catalysts. Every placed Clot together is enough to go from level 1 to level 39 (calculated from the game's level costs).
What every consumable does
Game dataThe game's own description of each consumable, with the number behind it where the data defines one. Coatings and special rounds apply a buff with a stack count rather than a timer.
| Item | Type | Effect | Amount | Max carry | Buy |
|---|---|---|---|---|---|
| Ammunition | Use it to refill your Pistol's ammo pouch with 5 rounds. | +5 Pistol rounds | 3 | 200 | |
| Ammunition | Use it to refill your Special Ammo pouch with 2 rounds. | +2 special rounds | 3 | 300 | |
| Weapon coating | Use this to increase your weapon damage for the next few attacks. | 10 stacks | 3 | 200 | |
| Weapon coating | Use this to make your weapon burn enemies on impact for a few attacks. | 10 stacks | 3 | 300 | |
| Weapon coating | Use this to make your weapon apply Stasis on hit for the next few attacks. | 10 stacks | 3 | 300 | |
| Grenade | Throw it and it will explode on impact. | — | 3 | 200 | |
| Grenade | Throw it and it will explode on impact, creating a fiery surprise. | — | 3 | 300 | |
| Ferrofluid Flask | Use it to apply a dose of Ferro, a magnetic fluid that seals wounds and replenishes Health. | — | 5 | 1,000 | |
| Nephtoglobin | Use it to refill your Nephtoglobin. | +100 Nephtoglobin | 3 | 200 | |
| Pistol round | Use it to increase the damage of your next few Pistol shots. | 10 stacks | 3 | 200 | |
| Pistol round | Use it to make your next few Pistol rounds more powerful, increasing their Posture-breaking capabilities. | 10 stacks | 3 | 300 | |
| Pistol round | Use it to coat your next few pistol rounds in flaming cladding. | 10 stacks | 3 | 300 | |
| Pistol round | Use it to coat your next few Pistol rounds in Stasis Cladding. | 10 stacks | 3 | 300 | |
| Vial | Use it to let the dim light guide you to the last-lit Lantern. You will drop all held Catalysts at your current location, though they can be retrieved if you return to this spot. | — | — | — | |
| Vial | Use it to gain faster Endurance regeneration. | — | 3 | 300 | |
| Vial | Use it to cleanse yourself of Ignite and Stasis statuses. | — | 3 | 1,200 | |
| Vial | Use it to decrease damage taken for a short duration. | — | 3 | 6,000 | |
| Vial | Use it to return to the last visited Lantern and rest. Your Catalysts will be preserved, but the state of the world around you will reset. | — | 99 | 1,000 | |
| Vial | Use this to automatically absorb Catalysts lost upon death. | — | 99 | 1,000 |
Keys by region
Game dataAll 27 keys (counting the Silver Lockpick), grouped by the region they belong to, with the door each one opens and how you get it.
Abandoned Church · 2 keys
Cave Grotto KeyOpens the path to a nearby grotto leading to the back entrance of the salt mine.lying in the region
Outward Pass KeyA battered camp key that unlocks the Outward Pass Gate, opening the path towards the city.lying in the region
III. Fallen Village · 3 keys
Abandoned House KeyA weathered key that unlocks the abandoned house on the hill.no fixed pickup in the game data (handed over in a scene)
Storage KeyA heavy key that unlocks the storage room, packed with supplies left behind in haste.lying in the region
Weathered KeyAn old key that has seen better days.lying in the region · Lullaby
IV. Caverns · 1 key
Mining Shaft KeyAn old, rusty key leading to the mining shaft.lying in the region
V. Vale of Wrath · 6 keys
Basement KeyA paint-splattered key to the painter's basement.lying in the region
Beekeeper's Hut KeyThe beeswax-stained key to the beekeeper's hut which became a deserter's hideout.dropped by the elite Eternal Guardsman
Cellar KeyA rough iron key to the cellar under Mirek's house.no fixed pickup in the game data (handed over in a scene)
Deserter's Stash KeyA dirty key that unlocks the deserter's stash.no fixed pickup in the game data (handed over in a scene)
Lake Cave Chest KeyA rusty key belonging to the Eternal Guard stationing in Lake Cave.no fixed pickup in the game data (handed over in a scene)
Wagon KeyA heavy carriage key to the Eternal Guard wagon.dropped by the elite Volunteers
VI. Cursed Hollow · 1 key
Headman's KeyAn engraved key that unlocks the headman's house.dropped by the elite Shambling Civilians
VII. The Outskirts · 1 key
Harbour Residence KeyA salt-stained key found in the captain's quarters in the harbour, where abandoned ships creak against the tides. It might open one of the harbour houses.dropped by the elite Risen Duellist
VIII. City of Orphans · 2 keys
Sewers KeyA corroded key that unlocks the sewers, leading into a labyrinth beneath the city's bones.lying in the region
Sewers Master KeyA damp, rusted key that unlocks all doors in the sewers.lying in the region
IX. University · 5 keys
Auditorium KeyA worn brass key that unlocks the abandoned auditorium.lying in the region
Laboratory KeyThis key was given to me by the mysterious Shrike. It has the Eternal Guard emblem on it with medical engravings. Supposedly, it leads to the laboratories below the university.no fixed pickup in the game data (handed over in a scene)
Library KeyA slender key that unlocks the library, where dust-laden tomes guard knowledge long forgotten.lying in the region
Lift Shaft KeyA cold steel key that unlocks the Lift shaft.lying in the region
Louis's Hideout KeyThe Key to Louis's hideout.no fixed pickup in the game data (handed over in a scene)
X. Fortress · 2 keys
Captain's KeyAn ornate naval key that unlocks the captain's quarters.lying in the region
Fortress Armory KeyA key leading to the armory hidden in the Fortress.lying in the region
Napoleon's Prison · 3 keys
Armoury KeyA reinforced iron key that unlocks the armoury.lying in the region
Key to the ChapelAn old ceremonial key that unlocks the sealed chapel and its dark secrets.lying in the region
Silver LockpickA small, silver lockpick recovered after an impromptu cremation.no fixed pickup in the game data (handed over in a scene) · The Forgotten Fortune
Entropy · 1 key
Mice's KeyA small key unlocking a safe shortcut through the nightmare realm.no fixed pickup in the game data (handed over in a scene)
15 of the 27 keys are placed in the world; the rest come from elite enemies or are handed over during story and quest scenes.
Valor Mortis keeps its inventory lean: 125 items, and every weapon is upgraded with materials rather than replaced by a better drop. Catalysts drive everything, and the 191 Catalyst Clots placed in the world are worth 342,450 Catalysts, enough on their own to reach level 39. Upgrade materials come in four tiers per weapon class; the lower tiers are generous, while Tier 4 is placed only a handful of times. Masterwork Firearm Parts, Quintessential Transmutation Material in particular can't max every weapon of their class from world pickups, so the last upgrade is a choice. 27 keys open shortcuts, stashes and side areas, and 54 quest items drive the side quests, including 17 monster drawings.
See Also
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Valor Mortis items FAQ
How many items are in Valor Mortis?
Valor Mortis has 125 items: 30 consumables, 14 upgrade materials, 27 keys and 54 quest items, 17 of which are the monster drawings for the Monster Hunt quest. The most common pickup in the world is the Imperial Catalyst Clot, placed 38 times.
Which Catalyst Clot gives the most Catalysts?
The Giant Whisker Gift is worth 30,000 Catalysts. Among the regular Clots, values run from 50 (Common Catalyst Clot) to 10,000 (Commander's Catalyst Clot), and the 191 Clots placed in the world add up to 342,450 Catalysts, enough to reach level 39 from level 1. Selling a Clot pays the same as using it, and buying one costs twice its value.
How do upgrade materials work in Valor Mortis?
Each weapon class has four tiers of material, Tier 1 to Tier 4, and each tier pays for a band of weapon levels. Blades and firearms upgrade at James's Iron Bench up to level 10; Transmutations upgrade at Louis's Laboratoire up to level 5. For example, maxing all three blades takes 18 Crude Blade Material.
Can you fully upgrade every weapon in Valor Mortis?
Not from placed materials alone: the copies of Masterwork Firearm Parts, Quintessential Transmutation Material found in the world fall short of maxing every weapon of their class, and no merchant sells them. Pick the weapons you'll take to the final level.
How many keys are there in Valor Mortis?
There are 27 keys, counting the Silver Lockpick. Vale of Wrath holds the most (6). Some lie in the open, others are carried by elite enemies or handed over in quests; the keys section lists every one with the door it opens.
Where are the monster drawings for Monster Hunt?
Monster Hunt asks for 17 children's drawings of the game's enemies and bosses, from Risen Soldiers to General Lothaire. The quest items page lists every drawing and the enemy it shows.
Can you buy items in Valor Mortis?
Yes. James's Iron Bench sells ammunition, rounds, whetstones, grenades and blade and firearm materials; Louis's Laboratoire sells vials, Transmutation materials and Ferrofluid Flask upgrades. Their stock grows after Chapters 5 and 9.