Valor Mortis Choices & Consequences
All 15 consequential choices in Valor Mortis, in story order, with exactly what each option pays. Only 2 of them change your rewards — the choice that really matters is a hidden one: Mice friendship, worth a Giant Whisker Gift (30,000 Catalysts) and the Mice's Key.
Every choice in story order
Game dataEach block is one decision point from the game's dialogue graphs, with every option, what it pays and the story flag it sets. The story context is hidden behind a spoiler.
Meeting James at the campAbandoned Church
SpoilerShow the story context
At the Abandoned Church camp James claims he and William were friends during the war. Being honest sets the MeetJames.IsHonest flag; being secretive sets nothing. No reward depends on it.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Be honest. | Nothing | — | MainQuest.Hub.MeetJames.IsHonest=1 |
| Be secretive. | Nothing | — | No flag |
An Unheard FarewellValley of Ashes · Chapter II Regroup
SpoilerShow the story context
An adjudant hides in a wagon while his unit has gone into a cave. 'Help.' sets the quest's Orders.Fetched flag and leads into An Unheard Farewell, whose reward is Lucky Shot or Sleight of Hand depending on how it ends.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Refuse. | Nothing | — | No flag |
| Help. | Nothing | — | SideQuests.L02.Adjudant.Orders.Fetched=1 |
Meeting Lucjan SkawińskiValley of Ashes · Chapter II Regroup
SpoilerShow the story context
Lucjan Skawiński is the first uninfected person William meets. 'I remember.' sets the RememberLantern story flag; 'I don't remember.' sets nothing. No reward depends on it.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| I remember. | Nothing | — | Narrative.L02.RememberLantern=1 |
| I don't remember. | Nothing | — | No flag |
Meeting Lucjan Skawiński (standing)Valley of Ashes · Chapter II Regroup
SpoilerShow the story context
A second version of the Lucjan meeting with the same two answers and the same RememberLantern flag.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| I remember. | Nothing | — | Narrative.L02.RememberLantern=1 |
| I don't remember. | Nothing | — | No flag |
Chapter III RendezvousFallen Village · Chapter III Rendezvous
SpoilerShow the story context
Louis isn't grateful to be found. 'Go together.' flags that he travels to the hideout with you; 'Stay.' flags that he stays in the village. Both finish Chapter III.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Go together. | Nothing | — | MainQuest.Flow.L03.Finished=1 MainQuest.Flow.L03.Louis.WantToTravelToHub.Dialogue=1 |
| Stay. | Nothing | — | MainQuest.Flow.L03.Finished=1 MainQuest.L03.LouisStayOnLevel=1 |
Sleeping BeautyCursed Hollow · Chapter VI Punishment
SpoilerShow the story context
The headman's daughter is almost fully consumed by the plague. Letting her sleep pays immediately; waking her turns her into a monster you must kill, and the quest's second reward branch pays Distilled Transmutation Material and 3,000 Catalysts.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Let Her Sleep | Distilled Transmutation Material, 2,000 Catalysts | — | SideQuests.L06.SleepingBeauty.LetHerSleep=1 SideQuests.L06.SleepingBeauty=3 |
| Wake her up | Nothing | — | SideQuests.L06.SleepingBeauty.DoorClosing=1 SideQuests.L06.SleepingBeauty.DoorOpening=1 SideQuests.L06.SleepingBeauty=3 |
Bernie, one of the MiceThe Outskirts · Chapter VII Witch Hunt
SpoilerShow the story context
Bernie is one of the Mice in The Outskirts. Answering 'Great!' adds a Mice friendship point.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Great! | Nothing | +1 Mice friendship | No flag |
| Huh? | Nothing | — | No flag |
Bedtime StoriesCity of Orphans · Chapter VIII Blasphemy
SpoilerShow the story context
Two Mice can't sleep without their storybook. Offering help adds a Mice friendship point and starts Bedtime Stories.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Offer help. | Nothing | +1 Mice friendship | No flag |
| Ignore. | Nothing | — | No flag |
The Mice ask about the Shrike (1/3)City of Orphans · Chapter VIII Blasphemy
SpoilerShow the story context
The Mice serve the Shrike and want to know where you stand. This conversation has three separate questions, and each friendly answer adds a point.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Remain undecided. | Nothing | — | No flag |
| Say you are a believer. | Nothing | +1 Mice friendship | No flag |
The Mice ask about the Shrike (2/3)City of Orphans · Chapter VIII Blasphemy
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| I don't believe in her. | Nothing | — | No flag |
| I believe in her. | Nothing | +1 Mice friendship | No flag |
The Mice ask about the Shrike (3/3)City of Orphans · Chapter VIII Blasphemy
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Say you like it. | Nothing | +1 Mice friendship | No flag |
| Say you hate it. | Nothing | — | No flag |
The Mice ask about the birdCity of Orphans · Chapter VIII Blasphemy
SpoilerShow the story context
Asked whether you worship the bird — the Shrike, the 'tiny butcher bird' of the Mice's anthem — saying you do adds a point.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Say you don't. | Nothing | — | No flag |
| Say you do. | Nothing | +1 Mice friendship | No flag |
Chapter VII Witch HuntCity of Orphans · Chapter VII Witch Hunt
SpoilerShow the story context
Part of Chapter VII: the Mice won't say where the Shrike is until you prove you're their friend. In their guessing game, 'A dead rabbit.' is the right answer and adds a point; the conversation itself grants two more.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| A dead rabbit. | Nothing | +1 Mice friendship | SideQuests.L08.Rorshach.GuessedAnimal+1 |
| A rabbit. | Nothing | — | No flag |
The Mice's praiseCity of Orphans · Chapter VIII Blasphemy
SpoilerShow the story context
When the Mice praise you, being thankful adds a point; sarcasm adds nothing.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| Be thankful. | Nothing | +1 Mice friendship | No flag |
| Be sarcastic. | Nothing | — | No flag |
MisericordeCity of Orphans · Chapter VIII Blasphemy
SpoilerShow the story context
A soldier lies crying in agony in the City of Orphans. Ending his suffering pays 3,000 Catalysts on top of the Remnant's Return both options give.
| Option | Reward | Mice friendship | Story flag (game files) |
|---|---|---|---|
| End his suffering. | Remnant's Return, 3,000 Catalysts | — | SideQuests.L08.Miserycord.Reward=2 |
| Do nothing. | Remnant's Return | — | No flag |
Data: Steam build 25907482 (1.0 launch). How we source this
Mice friendship: the hidden choice that pays 30,000 Catalysts
Game dataValor Mortis tracks one hidden relationship counter, Mice friendship. Earn at least 10 of the 22 points in The Outskirts and the City of Orphans, and the Mice reward you in the last two regions.
The counter is checked 15 times: 14 conversations in Napoleon's Prison (one of them gives 3 Special Cartridges) and once by the Mouse King in Entropy, who gives the Giant Whisker Gift — 30,000 Catalysts when used — and the Mice's Key, which opens a safe shortcut through the nightmare realm.
Every point comes from The Outskirts (6) and the City of Orphans (16). Napoleon's Prison and Entropy have no fast travel and offer no new points, so your total is locked in once you climb the Fortress's High Tower.
14 points need no dialogue choice — you get them for talking to the Mice and finishing their quests. The other 8 come from picking the friendly answer. The three Mice quests alone are worth 8: The Shrike's Anthem (+3), Mummy and Daddy with the parents spared (+3) and Afraid of the Dark (+2). Add the two free Outskirts conversations and you're at 10 without a single dialogue choice.
The one way to lose a big chunk is Mummy and Daddy: kill the possessed parents and the journal says the Mice swear never to aid you again.
Every Mice friendship source, with a running total
| Source | Location | How | Points | Running total |
|---|---|---|---|---|
| Bernie (second conversation) | The Outskirts | Talk / finish the step | +1 | 1 |
| Meeting the Mice | The Outskirts | Talk / finish the step | +1 | 2 |
| Bernie | The Outskirts | Pick 'Great!' | +1 | 3 |
| The Shrike's Anthem | The Outskirts | Talk / finish the step | +3 | 6 |
| The Mice ask about the Shrike | City of Orphans | Pick 'Say you like it.' | +1 | 7 |
| The Mice ask about the Shrike | City of Orphans | Pick 'Say you are a believer.' | +1 | 8 |
| The Mice ask about the Shrike | City of Orphans | Pick 'I believe in her.' | +1 | 9 |
| The Mice ask about the bird | City of Orphans | Pick 'Say you do.' | +1 | 10 Threshold reached |
| Chapter VII Witch Hunt — The Mice's guessing game | City of Orphans | Talk / finish the step | +1 | 11 |
| Chapter VII Witch Hunt — The Mice's guessing game | City of Orphans | Talk / finish the step | +1 | 12 |
| Chapter VII Witch Hunt — The Mice's guessing game | City of Orphans | Pick 'A dead rabbit.' | +1 | 13 |
| The Mice's praise | City of Orphans | Pick 'Be thankful.' | +1 | 14 |
| A sad Mouse | City of Orphans | Talk / finish the step | +1 | 15 |
| Earning the Mice's trust | City of Orphans | Talk / finish the step | +1 | 16 |
| Bedtime Stories | City of Orphans | Pick 'Offer help.' | +1 | 17 |
| Afraid of the Dark | City of Orphans | Talk / finish the step | +2 | 19 |
| Mummy and Daddy | City of Orphans | Talk / finish the step | +3 | 22 |
What the Mice give back
Napoleon's Prison: 14 conversations check for 10+ points; one gives Special Cartridges ×3.
Entropy: the Mouse King checks for 10+ points and gives Giant Whisker Gift, Mice's Key.
Giant Whisker Gift
Mice's Key
Is there more than one ending?
Game dataNo. The game files contain one ending sequence, played out in Entropy after the final boss. The choices in that final conversation change the dialogue, not the outcome — no ending variant, flag or reward hangs on them.
What does change is what you carry into it: the Giant Whisker Gift and Mice's Key from the Mice, the Ambers and Catalysts you picked up along the way, and which side quests ended well. None of the 15 choices on this page locks or unlocks a different ending.
Valor Mortis records 15 consequential choices across 6 regions, from meeting James at the Abandoned Church to the Mice's questions in the City of Orphans. Only 2 change the loot: Sleeping Beauty (the material either way, 2,000 or 3,000 Catalysts) and Misericorde (3,000 Catalysts for ending the soldier's suffering). 8 of the choices add Mice friendship, the counter behind the game's biggest single reward — a 30,000-Catalyst Giant Whisker Gift. There is one ending; plan your Mice points before the High Tower and the rest is roleplay.
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Valor Mortis choices FAQ
Do choices matter in Valor Mortis?
Mostly for flavour. The game has 15 consequential choices; only 2 change your rewards — Sleeping Beauty and Misericorde — and the rest set story flags. The choice that matters most is hidden: Mice friendship, worth the Giant Whisker Gift (30,000 Catalysts) and the Mice's Key.
How many endings does Valor Mortis have?
One. The game files contain a single ending sequence; the choices in the final conversation change dialogue, not the outcome.
How do you get the Giant Whisker Gift and the Mice's Key?
Reach at least 10 Mice friendship points before Napoleon's Prison. 22 are available — 6 in The Outskirts and 16 in the City of Orphans. The Mouse King in Entropy then gives you the Giant Whisker Gift (30,000 Catalysts) and the Mice's Key.
What's the quickest way to 10 Mice friendship?
Finish the three Mice quests — The Shrike's Anthem (+3), Mummy and Daddy without killing the parents (+3) and Afraid of the Dark (+2) — and talk to the Mice in The Outskirts (+2). That's 10 with no dialogue choices. The guessing game and two other City of Orphans conversations add 4 more free points, and the friendly answers up to 8 more, so there's plenty of buffer.
Should you let her sleep or wake her up in Sleeping Beauty?
'Let Her Sleep' pays a Distilled Transmutation Material and 2,000 Catalysts immediately. 'Wake her up' pays nothing at the choice, but the quest's second reward branch lists Distilled Transmutation Material and 3,000 Catalysts. Both give the material, so choose on story.
What should you do in Misericorde?
'End his suffering.' pays a Remnant's Return and 3,000 Catalysts; 'Do nothing.' pays only the Remnant's Return. It's the only choice with a clean reward difference.
Should Louis go with you or stay in Fallen Village?
Either. 'Go together.' and 'Stay.' both finish Chapter III; the files only record where Louis goes, and neither option carries a reward.
Can you still get Mice friendship after the Fortress?
No. All 22 points come from The Outskirts and the City of Orphans. Napoleon's Prison and Entropy only check your total, and neither has fast travel back.