Valor Mortis Missables Checklist

Everything you can miss in Valor Mortis, in chapter order, and why. 30 entries, all from the game data: choice-locked rewards, the 22-point Mice friendship you need before the point of no return, and the 12 collectibles and two side quests of Napoleon's Prison, which has no fast travel.

Missables
30on this checklist
Point of no return
High TowerFortress High Tower
No fast travel
2Napoleon's Prison, Entropy
Mice points needed
10of 22 available
In Napoleon's Prison
12letters, chests & keys

Missables checklist by chapter

Game data
Showing 30 of 30

Tick items off as you go; your progress is saved in this browser. Each entry says in one line why it can be missed.

0 of 30 done

Chapter II — Valley of Ashes

Chapter VII — The Outskirts (Mice friendship)

Chapter VIII — City of Orphans (Mice friendship & choices)

Before the Fortress High Tower (point of no return)

Napoleon's Prison (no fast travel)

Entropy (no fast travel)

Data: Steam build 25907482 (1.0 launch). How we source this

The point of no return

Game data

Every region keeps fast travel except the last two: Napoleon's Prison (Lanterns Prison and Burning City) and Entropy. You get there through the Fortress — the capture at the castle tower that opens Chapter X — so treat the High Tower Lantern, beside Captain Raphael's arena, as your point of no return.

That makes three things time-limited: the Mice friendship (all 22 points are in The Outskirts and the City of Orphans, and the checks happen after the High Tower), anything you meant to finish in the Fortress (The Oathbound, the castle bonfire), and everything inside the prison itself — 12 letters, chests, keys and two side quests.

What is not missable

Most of the game is safe. Every region from The Battlefield to the Fortress keeps fast travel, so chests, letters, Ambers and side quests there can be cleared later. Most Ambers have several sources — Lucky Shot, for example, sits in chests in three regions and is also a quest reward — and Sleeping Beauty gives its Distilled Transmutation Material on both paths.

We only list what the game data supports. Combat achievements and boss kills aren't on this list: the bosses are on the critical path, and nothing in the files suggests a combat achievement becomes impossible.

Valor Mortis is forgiving until the end: 10 of its 12 regions keep fast travel. The checklist has 30 entries, and most of them are about one thing — the 22-point Mice friendship counter, which needs 10 points before the Fortress's High Tower. The rest are a single Amber with one source (Sleight of Hand), one choice with a clean Catalyst difference (Misericorde), two Fortress tasks to finish before the point of no return, and the 12 collectibles of Napoleon's Prison.

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Valor Mortis missables FAQ

Where is the point of no return in Valor Mortis?

The Fortress's High Tower. After the capture there, the story moves to Napoleon's Prison and Entropy, the only two regions without fast travel. Finish The Oathbound, the castle bonfire and your Mice friendship (10+ points) before you climb it.

Which Amber is missable in Valor Mortis?

Sleight of Hand. Its only source is An Unheard Farewell in the Valley of Ashes, which pays it on one of two reward branches — the other pays Lucky Shot. Every other Amber has a chest, elite or NPC source.

Can you miss the Giant Whisker Gift?

Yes. The Mouse King in Entropy only gives it, with the Mice's Key, if you have at least 10 of the 22 Mice friendship points, and every point is earned in The Outskirts and the City of Orphans. Killing Mummy and Daddy turns the Mice against you.

What can you miss in Napoleon's Prison?

Everything in it, because there is no fast travel back: The Forgotten Fortune, The Choir (Remnant's Return and 6,000 Catalysts) and 12 letters, chests and keys, plus the Mice's gift of 3 Special Cartridges if your friendship is high enough.

Are side quests missable in Valor Mortis?

Only the two in Napoleon's Prison (The Forgotten Fortune and The Choir) and The Oathbound, which ends in the Fortress. Every other side quest is in a region with fast travel, though Misericorde and An Unheard Farewell lock part of their reward behind your choice.

Which achievements are missable?

Ambersmith (all Ambers) hinges on getting Sleight of Hand from An Unheard Farewell. We Wear the Same Colours (The Oathbound) and Frenzied Flame (the castle bonfire) should be done before the Fortress's High Tower.