Journal art for Bedtime Stories

Bedtime Stories Side quest · City of Orphans

Side quest2 endings
Journal steps
4
Endings
2
Items & letters
1
Methodology
Data Methodology

Bedtime Stories is a Valor Mortis side quest that starts in City of Orphans. It has 4 journal steps, involves 1 quest item and no letters, and rewards Tiny Whisker Gift (depends on your choices).

Starts in
City of OrphansChapter VIII Blasphemy
Journal steps
42 possible endings
Reward
Tiny Whisker GiftDepends on your choices
Items & letters
1
Related guideValor Mortis Side Quests: All 24 Rewards & Choices

How to complete Bedtime Stories

Game data

A step-by-step walkthrough built from the quest's journal entries, clue letters and reward data.

Missable: Worth up to 1 Mice friendship points. The Mice reward in Entropy needs at least 10, earned before Napoleon's Prison.

  1. Two little Mice can't sleep without their storybook. When they ask, pick 'Offer help.' (+1 Mice friendship); 'Ignore.' gives nothing.
  2. The book is in the old wine cellar under the stairs — look for the shrike symbol the Mice drew by the door.
  3. Bring back the Bedtime Storybook. You can read them a tale or decline; the journal records either (steps 3–4).
  4. Reward: a Tiny Whisker Gift (3,000 Catalysts when used) — the files list it on both reward branches.

Choices & outcomes

Every consequential dialogue option in Bedtime Stories, with what it pays and the story flag it sets in the game files.

SpoilerShow the endings and which choice pays
Choices & outcomes — Bedtime Stories
OptionRewardMice friendshipStory flag (game files)
Offer help.Nothing+1 Mice friendshipNo flag
Ignore.Nothing—No flag

Where Bedtime Stories starts

Calculated

The region it belongs to.

Bedtime Stories steps

Game data

Every journal step in order, including the 2 alternative endings. Hidden until you open them.

SpoilerShow all 4 steps
  1. 1

    Two little Mice can't sleep without their storybook. Apparently, it's in the old wine cellar under the stairs. The Mice mentioned a shrike symbol they drew by the door to that place.

  2. 2

    I was able to find the storybook the Mice had mentioned; I should now return it to them.

  3. 3
    Possible ending

    The Mice were overjoyed to have their book returned, though it seems they cannot read a whit! I offered to read them a tale, and soon enough they were asleep. A heartwarming moment...

  4. 4
    Possible ending

    The Mice were greatly pleased to have the book returned, though it seems they cannot read a whit! I didn't have it in me to read them a bedtime tale; this is neither the time nor the place for such stories.

Bedtime Stories reward

Game data

What the quest can grant; the outcome depends on your choices.

Items and letters in Bedtime Stories

Game data

The quest items and letters this quest uses, and where the items are placed.

Items and letters in Bedtime Stories
ItemPlaced in
Bedtime StorybookNo fixed world placement in the data

Data: Steam build 25907482 (1.0 launch). How we source this

City of Orphans map

Game data

None of this quest's letters or items has a fixed position here; the region's map is shown for orientation.

City of Orphans
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in City of Orphans

Chests: 13 (Distilled Transmutation Material, Masterwork Firearm Parts, Ferrofluid Flask Power Upgrade, Life Diverted, Superior Firearm Parts, Exquisite Firearm Parts, Sewers Key, Distilled Blade Material, Sixth Sense)

Keys: 1 (Sewers Master Key)

Lanterns: 3 (Sewers, Shamble Street, Tribunal Square)

Mouse holes: 7

Letters: 16 (City Offensive — Ambushes, City Offensive — Infection, Search for the Shrike — Broken Defences, City Offensive — Quarantine, Search for the Shrike — Vanishing Soldiers, City Offensive — Winter, City Offensive — Wooden Fort, Search for the Shrike — Plea to Withdraw, Dead Soldier's Letter, Bark Bread Recipe, Rebel's Note — Plea for Reinforcements, Letters to Amelie — Losing Faith, Letters to Amelie — Believing in the Empire, Subject: Warning, Scribbled Page, A Letter from Bastien Beaufort)

Bedtime Stories is side quest 2 of 5 in City of Orphans and runs over 4 journal steps. Its reward depends on the choices you make: Tiny Whisker Gift. You will handle Bedtime Storybook along the way. Other quests in City of Orphans: Afraid of the Dark, Misericorde, Monster Hunt, Mummy and Daddy.

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Bedtime Stories FAQ

How do you complete Bedtime Stories in Valor Mortis?

Bedtime Stories starts in City of Orphans and has 4 journal steps; the full journal is on this page behind a spoiler tag. Items involved: Bedtime Storybook. It has 2 possible endings, so the outcome depends on your choices.

What is the reward for Bedtime Stories?

Tiny Whisker Gift (depends on your choices).

Where does Bedtime Stories start?

In City of Orphans. The quest data does not pin its first clue to a world position, so check the region's map and letters.

How many steps does Bedtime Stories have?

4 journal steps, including 2 alternative endings.

How do you complete Bedtime Stories in Valor Mortis?

Two little Mice can't sleep without their storybook. When they ask, pick 'Offer help.' (+1 Mice friendship); 'Ignore.' gives nothing. The book is in the old wine cellar under the stairs — look for the shrike symbol the Mice drew by the door. Bring back the Bedtime Storybook. You can read them a tale or decline; the journal records either (steps 3–4).

Which choice is best in Bedtime Stories?

'Offer help' adds 1 Mice friendship. 'Ignore' pays nothing at the choice.

Is Bedtime Stories missable?

Worth up to 1 Mice friendship points. The Mice reward in Entropy needs at least 10, earned before Napoleon's Prison.

What other side quests are in City of Orphans?

Afraid of the Dark, Misericorde, Monster Hunt, Mummy and Daddy.