Journal art for Blasphemy

Chapter VIII Blasphemy Chapter 8 of 11 · City of Orphans

Main story
Journal steps
5
Lanterns
3
Chests
13
Side Quests
5
Methodology
Data Methodology

Chapter VIII Blasphemy is chapter 8 of 11 in Valor Mortis, played in City of Orphans. Its journal has 5 steps; the region has 3 Lanterns, 13 chests and 16 letters, and no boss.

Location
City of OrphansRegion VIII
Boss
None
Lanterns
3Tribunal Square
Chests
132 hold Ambers
Side Quests
5Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy
Journal steps
5
Related guideAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

Chapter route, step by step

Calculated

Our recommended order through City of Orphans, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.

  1. Light Tribunal Square (#801, internally 'Entrance'). Sixth Sense is in a chest 21 m away, and three of the city's seven mouse holes — the Mice's burrows — are around this Lantern. A Letter from Bastien Beaufort (89 m) is one of the Oathbound clues.
  2. Talk to the Mice whenever you see them and take the friendly answers: 'A dead rabbit.' in their guessing game, 'Say you are a believer.', 'I believe in her.', 'Say you like it.', 'Say you do.' and 'Be thankful.' each add one Mice friendship point.
  3. Light Shamble Street (#802): Life Diverted is 14 m away, the Sewers Key sits in a chest at 51 m, and the Distilled Blade Material chest at 42 m is trapped.
  4. Go down to the Sewers Lantern (#803). The Sewers Master Key (40 m) opens every sewer door. Light the extinguished torches for Afraid of the Dark — its opening conversation alone is worth +2 Mice friendship.
  5. Clear the Mice quests before you leave: Bedtime Stories ('Offer help.' is +1) and Mummy and Daddy (spare the parents: +3, a Tiny Whisker Gift and 3,000 Catalysts). Then meet the Shrike — her key leads on to the University (journal steps 1–3) and the meeting unlocks Birdwatcher.

Tips & missables

The City of Orphans holds 16 of the 22 Mice friendship points, so this is where the 10-point threshold is won or lost. Talking to the Mice and finishing their quests gives 9 points without any dialogue choice; the friendly answers add up to 7 more.

Never kill Mummy and Daddy. If you slay them, the journal says the Mice swear never to aid you again — and you lose that quest's +3 friendship and its rewards.

Misericorde: 'End his suffering.' pays a Remnant's Return and 3,000 Catalysts; 'Do nothing.' pays only the Remnant's Return.

Monster Hunt asks for 17 children's drawings and unlocks The Book of Beasts, one of the rarest achievements (about 0.2% of Steam players). Silent Squeak, the Amber that reduces the noise you make, is given by an NPC in this region — it has no chest or drop source.

Lanterns in order: what's nearby

Lanterns in order: what's nearby
LanternBossAmber chestsKeysSide quest cluesAlso nearby
#801 Tribunal Square—Sixth Sense—The Oathbound4 chests · 8 letters · 3 mouse holes
#802 Shamble Street—Life Diverted——6 chests · 7 letters · 2 mouse holes
#803 Sewers——Sewers Master Key—3 chests · 1 letter · 2 mouse holes

Chapter VIII Blasphemy journal

Game data

William's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.

SpoilerShow all 5 journal steps
  1. 1

    Finally, I came face to face with the famous Shrike, who was as much alive as she was nonchalant. She revealed to me that the secret of Napoleon's power lies hidden beneath the University and gave me a key. I am not certain whether I should trust her, yet her words were most convincing. It would do no harm, I suppose, to investigate this lead a bit further.

  2. 2

    I have arrived at the university, a place still bearing faint traces of its former grandeur. Yet the scourge of Nephtoglobin has transformed what was once a dignified sanctuary into a temple of chaos. It seems that sabotage has caused a leak of some toxic chemical compound, and I must tread with the utmost caution.

  3. 3

    Thanks to the key the Shrike has given me I was able to enter the secret area of the laboratories. This must be where the book Louis seeks is kept.

  4. 4

    In the laboratories, a terrifying creature awaited me, now a living embodiment of the place's guilt and decay. I imagine it was once a volunteer, transformed by some mad scientist into this wretched thing. How sad... Though the fiend sought to destroy me, I must admit that I felt a measure of pity for it.

  5. 5
    Final entry

    I managed to retrieve the volume from the laboratories of the university. I should make haste and deliver it to Louis.

Lanterns in City of Orphans

Game data

The region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.

Side quests in Chapter VIII

Game data

Optional quests that begin in City of Orphans.

Side quests in Chapter VIII
Side questJournal stepsReward
Afraid of the Dark2No item or Catalyst reward in the data
Bedtime Stories4Tiny Whisker Gift (depends on your choices)
Misericorde3Remnant's Return, 3,000 Catalysts (depends on your choices)
Monster Hunt19No item or Catalyst reward in the data
Mummy and Daddy6Tiny Whisker Gift, 3,000 Catalysts

City of Orphans map

Game data

Where this chapter's Lanterns, chests, keys and letters are placed.

City of Orphans
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in City of Orphans

Chests: 13 (Distilled Transmutation Material, Masterwork Firearm Parts, Ferrofluid Flask Power Upgrade, Life Diverted, Superior Firearm Parts, Exquisite Firearm Parts, Sewers Key, Distilled Blade Material, Sixth Sense)

Keys: 1 (Sewers Master Key)

Lanterns: 3 (Sewers, Shamble Street, Tribunal Square)

Mouse holes: 7

Letters: 16 (City Offensive — Ambushes, City Offensive — Infection, Search for the Shrike — Broken Defences, City Offensive — Quarantine, Search for the Shrike — Vanishing Soldiers, City Offensive — Winter, City Offensive — Wooden Fort, Search for the Shrike — Plea to Withdraw, Dead Soldier's Letter, Bark Bread Recipe, Rebel's Note — Plea for Reinforcements, Letters to Amelie — Losing Faith, Letters to Amelie — Believing in the Empire, Subject: Warning, Scribbled Page, A Letter from Bastien Beaufort)

Chapter VIII collectible checklist

Tick things off as you go. Progress is saved in this browser and shared with the region page for City of Orphans.

0 of 33 collected

Lanterns (3)

Chests (13)

Keys (1)

Letters (16)

Chapter VIII Blasphemy is chapter 8 of 11, set in City of Orphans, with 5 journal steps and 3 Lanterns to rest at. There is no boss fight in this chapter, only City of Orphans's regular enemies such as Volunteers, Eternal Guardsman, Risen Sapeur, Risen Musketeer, Risen Lancer, Risen Soldier. Explore it fully for 13 chests (2 with Ambers), 1 key and 16 letters. Ambers obtainable here: Bountiful Harvest, Life Diverted, Bottomless Well, Sixth Sense, Silent Squeak. Side quests in this region: Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy. Next comes Chapter IX In Ruins.

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Chapter VIII Blasphemy FAQ

Where does Valor Mortis Chapter VIII take place?

Chapter VIII Blasphemy takes place in City of Orphans, region 8 of the campaign. Its first Lantern is Tribunal Square.

What is the boss of Chapter VIII in Valor Mortis?

Chapter VIII Blasphemy has no boss fight. You face City of Orphans's regular enemies, such as Volunteers, Eternal Guardsman, Risen Sapeur, Risen Musketeer, Risen Lancer, Risen Soldier.

How many Lanterns are in Chapter VIII?

City of Orphans has 3 Lanterns: Tribunal Square, Shamble Street, Sewers.

What collectibles are in Chapter VIII?

City of Orphans holds 13 chests (2 with Ambers), 1 key and 16 letters. The checklist on this page tracks them.

Which Ambers can you get in Chapter VIII?

Bountiful Harvest (Elite enemy drop), Life Diverted (Treasure chest), Bottomless Well (Elite enemy drop), Sixth Sense (Treasure chest), Silent Squeak (Gift).

What side quests are in Chapter VIII?

Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy start in City of Orphans. Each has its own page with the steps and rewards.

What is the best route through Chapter VIII Blasphemy in Valor Mortis?

Light Tribunal Square (#801, internally 'Entrance'). Sixth Sense is in a chest 21 m away, and three of the city's seven mouse holes — the Mice's burrows — are around this Lantern. A Letter from Bastien Beaufort (89 m) is one of the Oathbound clues. Talk to the Mice whenever you see them and take the friendly answers: 'A dead rabbit.' in their guessing game, 'Say you are a believer.', 'I believe in her.', 'Say you like it.', 'Say you do.' and 'Be thankful.' each add one Mice friendship point.

What can you miss in Chapter VIII Blasphemy?

The City of Orphans holds 16 of the 22 Mice friendship points, so this is where the 10-point threshold is won or lost. Talking to the Mice and finishing their quests gives 9 points without any dialogue choice; the friendly answers add up to 7 more.

What comes after Chapter VIII?

Chapter IX In Ruins follows.