
Chapter VIII Blasphemy Chapter 8 of 11 · City of Orphans
- Journal steps
- 5
- Lanterns
- 3
- Chests
- 13
- Side Quests
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Chapter VIII Blasphemy is chapter 8 of 11 in Valor Mortis, played in City of Orphans. Its journal has 5 steps; the region has 3 Lanterns, 13 chests and 16 letters, and no boss.
- Location
- City of OrphansRegion VIII
- Boss
- None
- Lanterns
- 3Tribunal Square
- Chests
- 132 hold Ambers
- Side Quests
- 5Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy
- Journal steps
- 5
Chapter route, step by step
CalculatedOur recommended order through City of Orphans, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.
- Light Tribunal Square (#801, internally 'Entrance'). Sixth Sense is in a chest 21 m away, and three of the city's seven mouse holes — the Mice's burrows — are around this Lantern. A Letter from Bastien Beaufort (89 m) is one of the Oathbound clues.
- Talk to the Mice whenever you see them and take the friendly answers: 'A dead rabbit.' in their guessing game, 'Say you are a believer.', 'I believe in her.', 'Say you like it.', 'Say you do.' and 'Be thankful.' each add one Mice friendship point.
- Light Shamble Street (#802): Life Diverted is 14 m away, the Sewers Key sits in a chest at 51 m, and the Distilled Blade Material chest at 42 m is trapped.
- Go down to the Sewers Lantern (#803). The Sewers Master Key (40 m) opens every sewer door. Light the extinguished torches for Afraid of the Dark — its opening conversation alone is worth +2 Mice friendship.
- Clear the Mice quests before you leave: Bedtime Stories ('Offer help.' is +1) and Mummy and Daddy (spare the parents: +3, a Tiny Whisker Gift and 3,000 Catalysts). Then meet the Shrike — her key leads on to the University (journal steps 1–3) and the meeting unlocks Birdwatcher.
Tips & missables
The City of Orphans holds 16 of the 22 Mice friendship points, so this is where the 10-point threshold is won or lost. Talking to the Mice and finishing their quests gives 9 points without any dialogue choice; the friendly answers add up to 7 more.
Never kill Mummy and Daddy. If you slay them, the journal says the Mice swear never to aid you again — and you lose that quest's +3 friendship and its rewards.
Misericorde: 'End his suffering.' pays a Remnant's Return and 3,000 Catalysts; 'Do nothing.' pays only the Remnant's Return.
Monster Hunt asks for 17 children's drawings and unlocks The Book of Beasts, one of the rarest achievements (about 0.2% of Steam players). Silent Squeak, the Amber that reduces the noise you make, is given by an NPC in this region — it has no chest or drop source.
Lanterns in order: what's nearby
| Lantern | Boss | Amber chests | Keys | Side quest clues | Also nearby |
|---|---|---|---|---|---|
| #801 Tribunal Square | — | — | The Oathbound | 4 chests · 8 letters · 3 mouse holes | |
| #802 Shamble Street | — | — | — | 6 chests · 7 letters · 2 mouse holes | |
| #803 Sewers | — | — | Sewers Master Key | — | 3 chests · 1 letter · 2 mouse holes |
Full missables checklist →Every choice and the Mice friendship →
Chapter VIII Blasphemy journal
Game dataWilliam's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.
SpoilerShow all 5 journal steps
- 1
Finally, I came face to face with the famous Shrike, who was as much alive as she was nonchalant. She revealed to me that the secret of Napoleon's power lies hidden beneath the University and gave me a key. I am not certain whether I should trust her, yet her words were most convincing. It would do no harm, I suppose, to investigate this lead a bit further.
- 2
I have arrived at the university, a place still bearing faint traces of its former grandeur. Yet the scourge of Nephtoglobin has transformed what was once a dignified sanctuary into a temple of chaos. It seems that sabotage has caused a leak of some toxic chemical compound, and I must tread with the utmost caution.
- 3
Thanks to the key the Shrike has given me I was able to enter the secret area of the laboratories. This must be where the book Louis seeks is kept.
- 4
In the laboratories, a terrifying creature awaited me, now a living embodiment of the place's guilt and decay. I imagine it was once a volunteer, transformed by some mad scientist into this wretched thing. How sad... Though the fiend sought to destroy me, I must admit that I felt a measure of pity for it.
- 5Final entry
I managed to retrieve the volume from the laboratories of the university. I should make haste and deliver it to Louis.
- 5 journal steps from the game's quest data.
- Played in City of Orphans
Lanterns in City of Orphans
Game dataThe region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.
#801Tribunal SquareOn the Lanterns listShow on map
#802Shamble StreetOn the Lanterns listShow on map
#803SewersOn the Lanterns listShow on map
Enemies in Chapter VIII
Game data14 enemy types placed in City of Orphans.
Collectibles in Chapter VIII
Game dataAmbers, keys and letters you can pick up in City of Orphans.
Ambers (5)
| Amber | How to get it here |
|---|---|
| Elite enemy drop | |
| Treasure chest | |
| Elite enemy drop | |
| Treasure chest | |
| Gift |
- 13 chests (2 with Ambers), 1 key and 16 letters are placed in the region.
- Keys: Sewers Master Key
Letters (16)
- A Letter from Bastien Beaufort
- Search for the Shrike — Broken Defences
- City Offensive — Quarantine
- Search for the Shrike — Vanishing Soldiers
- Search for the Shrike — Plea to Withdraw
- Letters to Amelie — Losing Faith
- Bark Bread Recipe
- Dead Soldier's Letter
- City Offensive — Infection
- City Offensive — Ambushes
- Rebel's Note — Plea for Reinforcements
- Scribbled Page
- City Offensive — Winter
- Letters to Amelie — Believing in the Empire
- Subject: Warning
- City Offensive — Wooden Fort
Data: Steam build 25907482 (1.0 launch). How we source this
Side quests in Chapter VIII
Game dataOptional quests that begin in City of Orphans.
| Side quest | Journal steps | Reward |
|---|---|---|
| Afraid of the Dark | 2 | No item or Catalyst reward in the data |
| Bedtime Stories | 4 | Tiny Whisker Gift (depends on your choices) |
| Misericorde | 3 | Remnant's Return, 3,000 Catalysts (depends on your choices) |
| Monster Hunt | 19 | No item or Catalyst reward in the data |
| Mummy and Daddy | 6 | Tiny Whisker Gift, 3,000 Catalysts |
City of Orphans map
Game dataWhere this chapter's Lanterns, chests, keys and letters are placed.
Everything placed in City of Orphans
Chests: 13 (Distilled Transmutation Material, Masterwork Firearm Parts, Ferrofluid Flask Power Upgrade, Life Diverted, Superior Firearm Parts, Exquisite Firearm Parts, Sewers Key, Distilled Blade Material, Sixth Sense)
Keys: 1 (Sewers Master Key)
Lanterns: 3 (Sewers, Shamble Street, Tribunal Square)
Mouse holes: 7
Letters: 16 (City Offensive — Ambushes, City Offensive — Infection, Search for the Shrike — Broken Defences, City Offensive — Quarantine, Search for the Shrike — Vanishing Soldiers, City Offensive — Winter, City Offensive — Wooden Fort, Search for the Shrike — Plea to Withdraw, Dead Soldier's Letter, Bark Bread Recipe, Rebel's Note — Plea for Reinforcements, Letters to Amelie — Losing Faith, Letters to Amelie — Believing in the Empire, Subject: Warning, Scribbled Page, A Letter from Bastien Beaufort)
Chapter VIII collectible checklist
Tick things off as you go. Progress is saved in this browser and shared with the region page for City of Orphans.
Lanterns (3)
Chests (13)
Keys (1)
Letters (16)
Chapter navigation
Chapter VIII Blasphemy is chapter 8 of 11, set in City of Orphans, with 5 journal steps and 3 Lanterns to rest at. There is no boss fight in this chapter, only City of Orphans's regular enemies such as Volunteers, Eternal Guardsman, Risen Sapeur, Risen Musketeer, Risen Lancer, Risen Soldier. Explore it fully for 13 chests (2 with Ambers), 1 key and 16 letters. Ambers obtainable here: Bountiful Harvest, Life Diverted, Bottomless Well, Sixth Sense, Silent Squeak. Side quests in this region: Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy. Next comes Chapter IX In Ruins.
See Also
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Chapter VIII Blasphemy FAQ
Where does Valor Mortis Chapter VIII take place?
Chapter VIII Blasphemy takes place in City of Orphans, region 8 of the campaign. Its first Lantern is Tribunal Square.
What is the boss of Chapter VIII in Valor Mortis?
Chapter VIII Blasphemy has no boss fight. You face City of Orphans's regular enemies, such as Volunteers, Eternal Guardsman, Risen Sapeur, Risen Musketeer, Risen Lancer, Risen Soldier.
How many Lanterns are in Chapter VIII?
City of Orphans has 3 Lanterns: Tribunal Square, Shamble Street, Sewers.
What collectibles are in Chapter VIII?
City of Orphans holds 13 chests (2 with Ambers), 1 key and 16 letters. The checklist on this page tracks them.
Which Ambers can you get in Chapter VIII?
Bountiful Harvest (Elite enemy drop), Life Diverted (Treasure chest), Bottomless Well (Elite enemy drop), Sixth Sense (Treasure chest), Silent Squeak (Gift).
What side quests are in Chapter VIII?
Afraid of the Dark, Bedtime Stories, Misericorde, Monster Hunt, Mummy and Daddy start in City of Orphans. Each has its own page with the steps and rewards.
What is the best route through Chapter VIII Blasphemy in Valor Mortis?
Light Tribunal Square (#801, internally 'Entrance'). Sixth Sense is in a chest 21 m away, and three of the city's seven mouse holes — the Mice's burrows — are around this Lantern. A Letter from Bastien Beaufort (89 m) is one of the Oathbound clues. Talk to the Mice whenever you see them and take the friendly answers: 'A dead rabbit.' in their guessing game, 'Say you are a believer.', 'I believe in her.', 'Say you like it.', 'Say you do.' and 'Be thankful.' each add one Mice friendship point.
What can you miss in Chapter VIII Blasphemy?
The City of Orphans holds 16 of the 22 Mice friendship points, so this is where the 10-point threshold is won or lost. Talking to the Mice and finishing their quests gives 9 points without any dialogue choice; the friendly answers add up to 7 more.
What comes after Chapter VIII?
Chapter IX In Ruins follows.
