Two Towers Side quest · Fortress

Side quest
Journal steps
2
Endings
1
Items & letters
1
Methodology
Data Methodology

Two Towers is a Valor Mortis side quest that starts in Fortress. It has 2 journal steps, involves no quest items and 1 letter, and rewards no item or Catalyst reward.

Starts in
FortressChapter X Shackled
Journal steps
2
Reward
None in data
Nearest Lantern
Main Gate~19 m from Curfew Notice
Items & letters
11 letter
Related guideValor Mortis Side Quests: All 24 Rewards & Choices

How to complete Two Towers

Game data

A step-by-step walkthrough built from the quest's journal entries, clue letters and reward data.

  1. Read the Curfew Notice, about 19 m from the Main Gate Lantern: the camp is split into sections and the towers signal the curfew.
  2. Light all the pyres (step 1) to open the gate (step 2).
  3. Reward: none — the payoff is the open gate.

Where Two Towers starts

Calculated

The region it belongs to and the nearest Lantern to the first clue the data ties to it.

  • Starts in: Fortress · Chapter X Shackled
  • Clue: Curfew Notice · about 19 m from the Main Gate Lantern (Fortress)
  • The nearest-Lantern distance is a straight line from our placement data, not a walking route.

Two Towers steps

Game data

Every journal step in order. They reveal the story, so they stay hidden until you open them.

SpoilerShow all 2 steps
  1. 1

    I found a note; the soldiers stationing here had their own system of safety precautions. It seems that lighting pyres should open the gate.

  2. 2
    Final entry

    I managed to light all of the pyres — the gate should now be open.

Two Towers reward

Game data

The quest data lists no Amber, item or Catalyst reward.

Items and letters in Two Towers

Game data

The quest items and letters this quest uses, and where the items are placed.

Letters (1)

Data: Steam build 25907482 (1.0 launch). How we source this

Fortress map

Game data

The quest's letters and items are ringed; everything else in the region is faded.

Fortress
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Fortress

Ability altars: 1

Bosses: 1 (Captain Raphael)

Chests: 16 (Indestructible Shell, Life Diverted, Ferrofluid Flask Power Upgrade, Empty Ferrofluid Flask, Quintessential Blade Material, Sands of Time, Remnant's Return, Lucky Shot, Quintessential Transmutation Material, Potent Concoction, Exquisite Firearm Parts, Tomorrow's Promise)

Keys: 2 (Captain's Key, Fortress Armory Key)

Lanterns: 6 (Courtyard, Traverse, Main Gate, Chapel, Ramparts, High Tower)

Letters: 9 (Shrike's Scout Report, Countess Elara's Order, Correspondence from the Imperial Legate, Report of the Siege, Letter from Countess Elara's Husband, Commander's Note, Curfew Notice, The Codex of the Oathbound)

Two Towers is side quest 1 of 1 in Fortress and runs over 2 journal steps. The quest data lists no Amber, item or Catalyst reward for it; its payoff is the story and the letters you find.

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Two Towers FAQ

How do you complete Two Towers in Valor Mortis?

Two Towers starts in Fortress and has 2 journal steps; the full journal is on this page behind a spoiler tag. Letters tied to it: Curfew Notice.

What is the reward for Two Towers?

The quest data lists no Amber, item or Catalyst reward for Two Towers.

Where does Two Towers start?

In Fortress. Curfew Notice, which is tied to the quest, lies about 19 m from the Main Gate Lantern.

How many steps does Two Towers have?

2 journal steps.

How do you complete Two Towers in Valor Mortis?

Read the Curfew Notice, about 19 m from the Main Gate Lantern: the camp is split into sections and the towers signal the curfew. Light all the pyres (step 1) to open the gate (step 2). Reward: none — the payoff is the open gate.