Two Towers Side quest · Fortress
- Journal steps
- 2
- Endings
- 1
- Items & letters
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Two Towers is a Valor Mortis side quest that starts in Fortress. It has 2 journal steps, involves no quest items and 1 letter, and rewards no item or Catalyst reward.
- Starts in
- FortressChapter X Shackled
- Journal steps
- 2
- Reward
- None in data
- Nearest Lantern
- Main Gate~19 m from Curfew Notice
- Items & letters
- 11 letter
How to complete Two Towers
Game dataA step-by-step walkthrough built from the quest's journal entries, clue letters and reward data.
- Read the Curfew Notice, about 19 m from the Main Gate Lantern: the camp is split into sections and the towers signal the curfew.
- Light all the pyres (step 1) to open the gate (step 2).
- Reward: none — the payoff is the open gate.
Where Two Towers starts
CalculatedThe region it belongs to and the nearest Lantern to the first clue the data ties to it.
- Starts in: Fortress · Chapter X Shackled
- Clue: Curfew Notice · about 19 m from the Main Gate Lantern (Fortress)
- The nearest-Lantern distance is a straight line from our placement data, not a walking route.
Two Towers steps
Game dataEvery journal step in order. They reveal the story, so they stay hidden until you open them.
SpoilerShow all 2 steps
- 1
I found a note; the soldiers stationing here had their own system of safety precautions. It seems that lighting pyres should open the gate.
- 2Final entry
I managed to light all of the pyres — the gate should now be open.
Two Towers reward
Game dataThe quest data lists no Amber, item or Catalyst reward.
Items and letters in Two Towers
Game dataThe quest items and letters this quest uses, and where the items are placed.
Letters (1)
Data: Steam build 25907482 (1.0 launch). How we source this
Fortress map
Game dataThe quest's letters and items are ringed; everything else in the region is faded.
Everything placed in Fortress
Ability altars: 1
Bosses: 1 (Captain Raphael)
Chests: 16 (Indestructible Shell, Life Diverted, Ferrofluid Flask Power Upgrade, Empty Ferrofluid Flask, Quintessential Blade Material, Sands of Time, Remnant's Return, Lucky Shot, Quintessential Transmutation Material, Potent Concoction, Exquisite Firearm Parts, Tomorrow's Promise)
Keys: 2 (Captain's Key, Fortress Armory Key)
Lanterns: 6 (Courtyard, Traverse, Main Gate, Chapel, Ramparts, High Tower)
Letters: 9 (Shrike's Scout Report, Countess Elara's Order, Correspondence from the Imperial Legate, Report of the Siege, Letter from Countess Elara's Husband, Commander's Note, Curfew Notice, The Codex of the Oathbound)
Two Towers is side quest 1 of 1 in Fortress and runs over 2 journal steps. The quest data lists no Amber, item or Catalyst reward for it; its payoff is the story and the letters you find.
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Two Towers FAQ
How do you complete Two Towers in Valor Mortis?
Two Towers starts in Fortress and has 2 journal steps; the full journal is on this page behind a spoiler tag. Letters tied to it: Curfew Notice.
What is the reward for Two Towers?
The quest data lists no Amber, item or Catalyst reward for Two Towers.
Where does Two Towers start?
In Fortress. Curfew Notice, which is tied to the quest, lies about 19 m from the Main Gate Lantern.
How many steps does Two Towers have?
2 journal steps.
How do you complete Two Towers in Valor Mortis?
Read the Curfew Notice, about 19 m from the Main Gate Lantern: the camp is split into sections and the towers signal the curfew. Light all the pyres (step 1) to open the gate (step 2). Reward: none — the payoff is the open gate.
