
Chapter X Shackled Chapter 10 of 11 · Fortress
- Journal steps
- 4
- Lanterns
- 6
- Chests
- 16
- Side Quests
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Chapter X Shackled is chapter 10 of 11 in Valor Mortis, played in Fortress. Its journal has 4 steps; the region has 6 Lanterns, 16 chests and 9 letters, and one boss: Captain Raphael.
Chapter route, step by step
CalculatedOur recommended order through Fortress, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.
Point of no return ahead: The next region, Napoleon's Prison, has no fast travel. Before you leave, finish everything you want here and in earlier regions — above all, the Mice friendship (at least 10 points).
- Light Main Gate (#1001, internally 'Entrance'). The Curfew Notice (19 m) starts Two Towers: light the pyres to open the gate. The Lucky Shot chest is 29 m away, with a Ferrofluid Flask Power Upgrade at 61 m.
- Rest at Traverse (#1002): Life Diverted (69 m), a Quintessential Transmutation Material chest (37 m) and another Flask Power Upgrade (33 m).
- Light Chapel (#1003): Indestructible Shell is in a chest 29 m from the Lantern.
- Ramparts (#1004) is the loot and trap hotspot: the Fortress Armory Key (67 m) and Captain's Key (130 m), two Flask Power Upgrades (23 m and 45 m), and three trapped chests — Potent Concoction (43 m), Quintessential Blade Material (58 m) and Tomorrow's Promise (114 m).
- Light Courtyard (#1005). The Codex of the Oathbound (93 m) is here — The Oathbound ends in the castle's hidden chamber, so bring all seven emblems — along with a Remnant's Return chest (104 m) and an Empty Ferrofluid Flask chest (98 m).
- Only when everything else is done, climb to High Tower (#1006, internally 'PreNephtis'). Captain Raphael of the Nephtis Superioris is about 36 m away: 4,000 Health, the biggest Posture bar of any boss (2,000), 3 of 10 attacks unblockable, 30% ranged resistance and a double-damage head. He pays 50,000 Catalysts and Behemoth.
Tips & missables
Treat the High Tower as the point of no return. The capture at the castle tower (this chapter's first journal entry) sends the story to Napoleon's Prison and then Entropy, and neither has fast travel. Before you climb, finish The Oathbound (We Wear the Same Colours, about 0.2% of players), light the castle bonfire for Frenzied Flame, and make sure your Mice friendship is at 10 or more.
The Fortress is the setting of Chapter IX's journal (the castle ruins and the relic); this chapter's own entries begin in Napoleon's Prison.
Fire Breathing only drops from an elite Remnant of the Iron Regiment in the Fortress — it has no other source.
Lanterns in order: what's nearby
| Lantern | Boss | Amber chests | Keys | Side quest clues | Also nearby |
|---|---|---|---|---|---|
| #1001 Main Gate | — | — | Two Towers | 2 chests · 3 letters | |
| #1002 Traverse | — | — | — | 3 chests · 2 letters | |
| #1003 Chapel | — | — | — | 1 chest · 1 letter | |
| #1004 Ramparts | — | Captain's KeyFortress Armory Key | — | 5 chests · 1 letter | |
| #1005 Courtyard | — | — | — | — | 5 chests · 1 letter |
| #1006 High Tower | Captain Raphael ~36 m | — | — | — | 0 chests · 1 letter · 1 ability altar |
Full missables checklist →Every choice and the Mice friendship →
Chapter X Shackled journal
Game dataWilliam's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.
SpoilerShow all 4 journal steps
- 1
I awoke on the cold prison floor as the memories came rushing back. The relic in the tower. The suffocating air of Napoleon's tent. His speech... and then, the dark. It is time to face the facts. My capture at the castle tower means I have been sold out. There were only two people who could have betrayed me, and I trusted them both with my life. But my saviour wasn't either of them. It was Maria Walewska — Napoleon's trusted confidante, and the true identity of... the Shrike. She has been playing a dangerous double game, leading the rebellion right under the Emperor's nose. Now, she has cut my binds and asked for my help to save the world. Will our success mean Bonaparte's downfall? I suppose I will find out.
- 2
This prison is a deadly maze. I need to find my gear if I wish to live through the night.
- 3
Now that I have my weapons back, I need to find a way out.
- 4Final entry
I must return to the camp, though dread weighs upon me at the thought of what I may find there. One question beats relentlessly within my mind: who among my companions has betrayed me, and how shall I confront them for such duplicity?
- 4 journal steps from the game's quest data.
- Played in Fortress
Lanterns in Fortress
Game dataThe region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.
#1001Main GateOn the Lanterns listShow on map
#1002TraverseOn the Lanterns listShow on map
#1003ChapelOn the Lanterns listShow on map
#1004RampartsOn the Lanterns listShow on map
#1005CourtyardOn the Lanterns listShow on map
#1006High TowerOn the Lanterns listShow on map
Boss of Chapter X
Game dataCore numbers of the boss fought in this chapter. Open its page for every move and weakness.
| Boss | Health | Posture | Unblockable / attacks | Catalyst reward | Steam players beaten |
|---|---|---|---|---|---|
| 4,000 | 2,000 | 3 / 10 | 50,000 | 0.8% |
Unblockable attacks cannot be stopped with a guard; dodge them.
Enemies in Chapter X
Game data15 enemy types placed in Fortress.
Collectibles in Chapter X
Game dataAmbers, keys and letters you can pick up in Fortress.
Ambers (7)
| Amber | How to get it here |
|---|---|
| Treasure chest | |
| Treasure chest | |
| Treasure chest | |
| Elite enemy drop | |
| Treasure chest | |
| Treasure chest | |
| Elite enemy drop |
- 16 chests (5 with Ambers), 2 keys and 9 letters are placed in the region.
- Keys: Captain's Key, Fortress Armory Key
Letters (9)
- Report of the Siege
- The Codex of the Oathbound
- Shrike's Scout Report
- Correspondence from the Imperial Legate
- Letter from Countess Elara's Husband
- Curfew Notice
- Shrike's Scout Report
- Countess Elara's Order
- Commander's Note
Data: Steam build 25907482 (1.0 launch). How we source this
Side quests in Chapter X
Game dataOptional quests that begin in Fortress.
| Side quest | Journal steps | Reward |
|---|---|---|
| Two Towers | 2 | No item or Catalyst reward in the data |
Fortress map
Game dataWhere this chapter's Lanterns, chests, keys and letters are placed.
Everything placed in Fortress
Ability altars: 1
Bosses: 1 (Captain Raphael)
Chests: 16 (Indestructible Shell, Life Diverted, Ferrofluid Flask Power Upgrade, Empty Ferrofluid Flask, Quintessential Blade Material, Sands of Time, Remnant's Return, Lucky Shot, Quintessential Transmutation Material, Potent Concoction, Exquisite Firearm Parts, Tomorrow's Promise)
Keys: 2 (Captain's Key, Fortress Armory Key)
Lanterns: 6 (Courtyard, Traverse, Main Gate, Chapel, Ramparts, High Tower)
Letters: 9 (Shrike's Scout Report, Countess Elara's Order, Correspondence from the Imperial Legate, Report of the Siege, Letter from Countess Elara's Husband, Commander's Note, Curfew Notice, The Codex of the Oathbound)
Chapter X collectible checklist
Tick things off as you go. Progress is saved in this browser and shared with the region page for Fortress.
Lanterns (6)
Chests (16)
Keys (2)
Letters (9)
Chapter navigation
Chapter X Shackled is chapter 10 of 11, set in Fortress, with 4 journal steps and 6 Lanterns to rest at. Its boss is Captain Raphael; Captain Raphael has 4,000 HP, 3 unblockable attacks and pays 50,000 Catalysts. 0.8% of Steam players have beaten Captain Raphael. Explore it fully for 16 chests (5 with Ambers), 2 keys and 9 letters. Ambers obtainable here: Tomorrow's Promise, Life Diverted, Potent Concoction, Fire Breathing, Lucky Shot, Indestructible Shell, Glass Soldier. Side quests in this region: Two Towers. Next comes Chapter XI Reflection.
See Also
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Chapter X Shackled FAQ
Where does Valor Mortis Chapter X take place?
Chapter X Shackled takes place in Fortress, region 10 of the campaign. Its first Lantern is Main Gate.
What is the boss of Chapter X in Valor Mortis?
Captain Raphael. Captain Raphael has 4,000 HP and 3 unblockable attacks, and beating it pays 50,000 Catalysts. 0.8% of Steam players have beaten Captain Raphael.
How many Lanterns are in Chapter X?
Fortress has 6 Lanterns: Main Gate, Traverse, Chapel, Ramparts, Courtyard, High Tower.
What collectibles are in Chapter X?
Fortress holds 16 chests (5 with Ambers), 2 keys and 9 letters. The checklist on this page tracks them.
Which Ambers can you get in Chapter X?
Tomorrow's Promise (Treasure chest), Life Diverted (Treasure chest), Potent Concoction (Treasure chest), Fire Breathing (Elite enemy drop), Lucky Shot (Treasure chest), Indestructible Shell (Treasure chest), Glass Soldier (Elite enemy drop).
What side quests are in Chapter X?
Two Towers start in Fortress. Each has its own page with the steps and rewards.
What is the best route through Chapter X Shackled in Valor Mortis?
Light Main Gate (#1001, internally 'Entrance'). The Curfew Notice (19 m) starts Two Towers: light the pyres to open the gate. The Lucky Shot chest is 29 m away, with a Ferrofluid Flask Power Upgrade at 61 m. Rest at Traverse (#1002): Life Diverted (69 m), a Quintessential Transmutation Material chest (37 m) and another Flask Power Upgrade (33 m).
What can you miss in Chapter X Shackled?
Treat the High Tower as the point of no return. The capture at the castle tower (this chapter's first journal entry) sends the story to Napoleon's Prison and then Entropy, and neither has fast travel. Before you climb, finish The Oathbound (We Wear the Same Colours, about 0.2% of players), light the castle bonfire for Frenzied Flame, and make sure your Mice friendship is at 10 or more.
What comes after Chapter X?
Chapter XI Reflection follows.
