Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Rell

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Brand vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 53.9% win rate (+7.7%) over Brand based on 26 games. Rell wins the early laning phase while Brand scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Rell matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
43.9%
VS
Rell
56.1%
Rell

Who wins Brand vs Rell?

Slight Rell edgeLow confidence

Brand wins 43.9% of these games. With this many games the true rate is most likely between 31.8% and 56.7% (95% range).

Expected
48.6%
From both champions' overall Support win rates
Matchup effect
−4.8 pts
Observed minus expected
Sample
57 games
Lane: Support
vs patch 26.18
−6.1 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Brand wins 43.9% of 57 games (95% range 31.8–56.7%).
  • Both champions' overall Support win rates predict 48.6% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 184, within the margin of error (54 games).
  • Brand players pick Gathering Storm far more often against Rell: 4.3% of their other Support games, 10.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Rell Laning Stats

BrandRell

At 15 minutes

Gold difference
+184
Within the margin of error
95% range −64 to +432
XP difference
+185
Within the margin of error
95% range −6 to +377
CS difference
+5.4
Brand ahead
95% range +2.3 to +8.6
1.81
Kills before 15 min
1.52
3.63
Deaths before 15 min
2.61
0.11
Solo kills before 15 min
0.04
1.8%
First blood
12.3%

Whole-game averages

2.0
CS / min
1.0
803
DMG / min
332
10,605
Gold / game
9,799
68
Heal / min
125
287
DMG Mitigated / min
1,513
1.3
CC / min
1.3

Brand vs Rell Win Rate by Game Length

Brand's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
7 games
Too few games
25–30 min
10 games
Too few games
30–35 min
21 games
Too few games
35+ min
14 games
Brand vs Rell95% rangeBrand usual (Support)

No game length stands out: Brand's results against Rell in short and long games are within the margin of error of each other.

Brand vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenBrand gold at 15: +184
  2. First itemRellBrand: 14.3 min · Rell: 12.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Rell

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Gathering Storm
    Usually
    4.3%
    vs Rell
    10.5%
    +6.2 pts
  • Axiom Arcanist
    Usually
    2.6%
    vs Rell
    8.8%
    +6.2 pts
  • Amplifying TomeHealth PotionHealth PotionStealth Ward
    Amplifying Tome + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Rell
    3.8%
    +3.8 pts

Best Brand Build vs Rell

Usual Brand build (Support)

62.0% win rate · 158 games

Against Rell

Not enough matchup-specific build data: only 4 of 26 Brand games against Rell carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Liandry's Torment first, at 14.3 min (median of 21 games).
  • Rell usually completes Zeke's Convergence first, at 12.1 min (median of 28 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Rell

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Rell

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

30.0% win rate · 20 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Rell FAQ - Patch 26.19

Who wins Brand vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Brand wins 43.9% of 57 games (95% range 31.8–56.7%).

What is Brand's win rate against Rell?

Brand wins 43.9% of 57 Support games against Rell on patch 26.19 (95% range 31.8–56.7%). Based on both champions' overall Support win rates, 48.6% would be expected.

Does Brand counter Rell?

Not clearly. Brand wins 43.9% of 57 games against Rell, and the 95% range (31.8–56.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Rell?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 184, within the margin of error (54 games).

Does Brand outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Brand?

Rell is measurably ahead in: First item.

What should Brand build against Rell?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Rell: Amplifying Tome + Health Potion + Health Potion + Stealth Ward (under 0.5% usually, 3.8% here).

What runes should Brand use against Rell?

Deathfire Touch with Sorcery and Precision — 30.0% over 20 games against Rell. The biggest change against Rell: Gathering Storm (4.3% usually, 10.5% here).