Brand, League of Legends champion
Win Rate
50.9%
Pick Rate
0.7%
Ban Rate
7.5%

Brand Mid Win Rate & Tier

Brand B TierMageSupport
Patch
26.19
Games
605
Lane
Mid
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.

Is Brand Good in Patch 26.19?

Brand is a solid, playable pick in Patch 26.19: B tier as Mid. Brand's 50.9% win rate ranks #15 of 43 Mid champions, and its pick rate ranks #40. That is down 3.3 points from Patch 26.18. Brand is banned in 7.5% of games and present (picked or banned) in 14.0%.

Tier
B
Win Rate
50.9%#15 of 43 Mid
Pick Rate
0.7%#40 of 43 Mid
Ban Rate
7.5%
Win rate change
−3.3vs Patch 26.18

Win rate over the last patches (Mid)

Full patch history, ban rate by rank and base stats for Brand →

Brand Roles

Brand goes Support in 66% of ranked games this patch. Each lane has its own build, runes and counters — pick the lane to switch every tab.

Share of the champion's ranked games played in each lane, with the win rate in that lane.

Patch 26.19 Brand Changes

Win Rate
Patch 26.1850.12%
Patch 26.1950.27%
+0.15%
Pick Rate
Patch 26.183.28%
Patch 26.193.28%
0.00%

Quick overview of Brand's optimal setup in League of Legends. Brand's top build includes Spellslinger's Shoes, Liandry's Torment, Shadowflame, using Deathfire Touch, Manaflow Band, Transcendence for maximum effectiveness. Brand performs well against Xerath, Sylas, Lux but struggles against Malzahar, Hwei, Fizz.

Brand Strengths and Weaknesses

Where Brand stands against every champion this patch, from ranked game stats per minute.

Strengths

  • Vision score: better than 83% of champions
  • Damage to champions: better than 79% of champions
  • Crowd control: better than 71% of champions

Weaknesses

  • Healing: below 93% of champions
  • Damage mitigated: below 92% of champions
  • Damage to buildings: below 71% of champions

Brand ranks in the 72.7 percentile for early game strength, 50.9 percentile for late game scaling, 27.3 percentile for objective control, 46.4 percentile for support strength, 16.4 percentile for creep farming, and 89.1 percentile for damage output.

Brand demonstrates unique performance characteristics, with win rates showing a 4.8% decrease from Iron to Chal tiers. This pattern suggests that Brand may be more accessible for newer players while facing increased difficulty against higher-skilled opponents. In Iron tier, Brand achieves a 38.1% win rate, which gradually declines to 33.3% in Chal. This trend often indicates that Brand's strengths can be more effectively countered by experienced players who understand the champion's weaknesses and trading patterns. The declining performance (Iron (38.1%), Bronze (52.7%), Silver (52.9%), Gold (50.4%), Platinum (51.3%)) suggests that while Brand can be effective in lower ranks where opponents may not exploit vulnerabilities, higher-tier players are better equipped to neutralize Brand's advantages. However, this doesn't mean Brand is unviable at higher ranks - rather, it requires more sophisticated strategies, better macro play, and careful matchup selection. Players at higher elos should focus on understanding when to pick Brand, how to play around counters, and maximizing value in favorable matchups. Success with Brand at higher levels demands strong game sense, positioning, and the ability to adapt playstyle based on team compositions and enemy picks.

MetaBot Desktop

Theorycraft Your Next Brand Build

Test any item combination — even off-meta — against thousands of real Brand matches. See win rate, KDA, damage, and every item's real impact before you ever lock in.

  • Any item combo — even off-meta
  • Thousands of real matches
  • Win rate by rank & game length
Build Theorycrafter in the MetaBot Desktop app analyzing a custom League of Legends item build

Brand Early vs Late Game Performance's win rate varies throughout the game based on match duration. Brand Early vs Late Game Performance peaks at 54.29% win rate in 30 minute games, while performing lowest at 40.00% in 50+ minute games. Understanding Brand Early vs Late Game Performance's power spikes across game duration helps optimize your playstyle and decision-making.

Champions similar to Brand include Yuumi, Sona, Malphite. These champions share similar playstyles, ability kits, or strategic roles as Brand in League of Legends. If you enjoy playing Brand, consider trying these champions to expand your champion pool while maintaining a familiar playstyle.
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Is Brand Good? FAQ - Patch 26.19

Is Brand good in Patch 26.19?

Brand is solid: B tier as Mid in Patch 26.19 with a 50.9% win rate. That win rate ranks #15 of 43 Mid champions.

What lane is Brand played in?

Mostly Support (66% of ranked games), also Mid (18%), Bot (10%).

How often is Brand banned?

Brand is banned in 7.5% of ranked games in Patch 26.19 and picked or banned in 14.0%.

What is Brand good at?

Compared with every champion this patch, Brand stands out for Vision score (83/100), Damage to champions (79/100), Crowd control (71/100).

Which champions are similar to Brand?

Champions that play like Brand: Yuumi, Sona, Malphite.