
BrandSupport Win Rate & Tier
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
Is Brand Good in Patch 26.19?
Brand is middle of the pack in Patch 26.19: C tier as Support. Brand's 50.0% win rate ranks #22 of 39 Support champions, and its pick rate ranks #18. That is up 1.9 points from Patch 26.18. Brand is banned in 7.5% of games and present (picked or banned) in 14.0%.
- Tier
- C
- Win Rate
- 50.0%#22 of 39 Support
- Pick Rate
- 2.0%#18 of 39 Support
- Ban Rate
- 7.5%
- Win rate change
- +1.9vs Patch 26.18
Win rate over the last patches (Support)
Full patch history, ban rate by rank and base stats for Brand →
Brand Roles
Brand goes Support in 66% of ranked games this patch. Each lane has its own build, runes and counters — pick the lane to switch every tab.
Share of the champion's ranked games played in each lane, with the win rate in that lane.
Patch 26.19 Brand Changes
Quick overview of Brand's optimal setup in League of Legends. Brand's top build includes Sorcerer's Shoes, Liandry's Torment, Morellonomicon, using Deathfire Touch, Manaflow Band, Transcendence for maximum effectiveness. Brand performs well against Braum, Thresh, Nautilus but struggles against Soraka, Lulu, Swain.
Brand Strengths and Weaknesses
Where Brand stands against every champion this patch, from ranked game stats per minute.
Strengths
- Vision score: better than 83% of champions
- Damage to champions: better than 79% of champions
- Crowd control: better than 71% of champions
Weaknesses
- Healing: below 93% of champions
- Damage mitigated: below 92% of champions
- Damage to buildings: below 71% of champions
Brand ranks in the 53.3 percentile for early game strength, 42.2 percentile for late game scaling, 73.3 percentile for objective control, 23.3 percentile for support strength, 86.7 percentile for creep farming, and 93.3 percentile for damage output.
Brand exhibits a notable skill ceiling, with win rates increasing as player skill level rises across ranked tiers. Analysis of Brand's performance shows a 42.1% win rate difference between Iron and Chal tiers, indicating that Brand rewards mechanical mastery and game knowledge. In lower tiers like Iron (57.9% win rate), players may struggle to execute Brand's full potential due to the champion's technical demands. However, as players climb to higher tiers such as Chal (100.0% win rate), Brand's win rate improves significantly. This upward trend across ranks demonstrates that Brand has a high skill ceiling and benefits greatly from experienced players who understand optimal ability usage, trading patterns, and macro decision-making. Players looking to master Brand should focus on mechanical practice, studying high-level gameplay, and understanding matchup-specific strategies. The data across tiers (Iron (57.9%), Bronze (55.1%), Silver (53.2%), Gold (44.7%), Platinum (48.6%)) clearly shows that investing time to learn Brand's intricacies pays dividends at higher levels of play, making Brand an excellent choice for dedicated players seeking a rewarding champion to master.
Theorycraft Your Next Brand Build
Test any item combination — even off-meta — against thousands of real Brand matches. See win rate, KDA, damage, and every item's real impact before you ever lock in.
- Any item combo — even off-meta
- Thousands of real matches
- Win rate by rank & game length

Brand Early vs Late Game Performance's win rate varies throughout the game based on match duration. Brand Early vs Late Game Performance peaks at 60.00% win rate in 25 minute games, while performing lowest at 43.87% in 15 minute games. Understanding Brand Early vs Late Game Performance's power spikes across game duration helps optimize your playstyle and decision-making.
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Is Brand Good? FAQ - Patch 26.19
Is Brand good in Patch 26.19?
Brand is average this patch: C tier as Support with a 50.0% win rate. That win rate ranks #22 of 39 Support champions.
What lane is Brand played in?
Mostly Support (66% of ranked games), also Mid (18%), Bot (10%).
How often is Brand banned?
Brand is banned in 7.5% of ranked games in Patch 26.19 and picked or banned in 14.0%.
What is Brand good at?
Compared with every champion this patch, Brand stands out for Vision score (83/100), Damage to champions (79/100), Crowd control (71/100).
Which champions are similar to Brand?
Champions that play like Brand: Yuumi, Sona, Malphite.







