
- Win Rate
- 47.6%
- Pick Rate
- 3.5%
- Ban Rate
- 20.0%
Locke vs Neeko
- Patch
- 26.20
- Games
- 4,649
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Locke vs Neeko is a very close matchup in LoL patch 26.20. Locke wins with a 50.0% win rate (+0.0%) over Neeko based on 14 games. Neeko wins the early laning phase while Locke scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Neeko matchup.
Locke Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Locke vs Neeko?
Locke wins 50.0% of these games. With this many games the true rate is most likely between 25.4% and 74.6% (95% range).
- Expected
- 43.8% From both champions' overall Mid win rates
- Matchup effect
- +6.2 pts Observed minus expected
- Sample
- 12 games Lane: Mid
- vs patch 26.19
- — Not enough games on both patches
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11
Key takeaways
- Only 12 Locke vs Neeko games were recorded in the Mid role on patch 26.20 — too few to say who is favored. Treat the numbers below as provisional.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Locke and Neeko played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Locke vs Neeko Laning Stats
Only 12 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.
Whole-game averages
Locke vs Neeko Win Rate by Game Length
Locke's win rate against Neeko by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Locke's results against Neeko in short and long games are within the margin of error of each other.
Locke vs Neeko Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)Insufficient data
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Locke Changes Against Neeko
Only 12 games so far — too few to compare what Locke players do in this matchup with their usual choices (needs 20).
Best Locke Build vs Neeko
Usual Locke build (Mid)
78.7% win rate · 61 games
Against Neeko
Not enough matchup-specific build data: only 0 of 12 Locke games against Neeko carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Locke Runes vs Neeko
Plan your Locke draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Locke Matchups
Hardest for Locke
Easiest for Locke
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Locke vs Neeko FAQ - Patch 26.20
Who wins Locke vs Neeko?
Only 12 Locke vs Neeko games were recorded in the Mid role on patch 26.20 — too few to say who is favored. Treat the numbers below as provisional.
What is Locke's win rate against Neeko?
Locke wins 50.0% of 12 Mid games against Neeko on patch 26.20 (95% range 25.4–74.6%). Based on both champions' overall Mid win rates, 43.8% would be expected.
Does Locke counter Neeko?
There are only 12 Locke vs Neeko games in this lane on patch 26.20 — too few to answer reliably yet.
Who wins lane, Locke or Neeko?
There are not enough games with a 15-minute snapshot yet (12) to say who wins lane.
Does Locke outscale Neeko?
There are too few games of each length to tell yet.
When is Neeko strongest against Locke?
On current data there is no stage of the game where Neeko is ahead of Locke beyond the margin of error.
What should Locke build against Neeko?
There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer.
What runes should Locke use against Neeko?
Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page.
