Locke - League of Legends Champion
Win Rate
47.6%
Pick Rate
3.9%
Ban Rate
23.1%

Lockevs Viego

FAssassinMage
Patch26.18
Games3,849
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 20, 2026 UTC
MethodologyData Methodology

Locke vs Viego is a decisive matchup in LoL patch 26.18. Viego wins with a 58.3% win rate (+16.7%) over Locke based on 24 games. Viego holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Viego matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
42.9%
VS
Viego
57.1%
Viego

Who wins Locke vs Viego?

Slight Viego edgeLow confidence

Locke wins 42.9% of these games. With this many games the true rate is most likely between 24.5% and 63.5% (95% range).

Expected
44.2%
From both champions' overall Jungle win rates
Matchup effect
−1.3 pts
Observed minus expected
Sample
21 games
Lane: Jungle

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

Key takeaways

  • Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Locke wins 42.9% of 21 games (95% range 24.5–63.5%).
  • Both champions' overall Jungle win rates predict 44.2% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke players pick Plated Steelcaps far more often against Viego: 2.8% of their other Jungle games, 14.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Viego played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Viego Laning Stats

LockeViego

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.2
CS / min
1.1
713
DMG / min
711
13,862
Gold / game
14,645
529
Heal / min
518
662
DMG Mitigated / min
810
0.5
CC / min
0.5

Locke vs Viego Win Rate by Game Length

Locke's win rate against Viego by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
4 games
Too few games
25–30 min
6 games
Too few games
30–35 min
6 games
Too few games
35+ min
4 games
Locke vs Viego95% rangeLocke usual (Jungle)

No game length stands out: Locke's results against Viego in short and long games are within the margin of error of each other.

Locke vs Viego Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Viego

Choices Locke players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    2.8%
    vs Viego
    14.3%
    +11.5 pts
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup + Stealth WardStarting items
    Usually
    4.0%
    vs Viego
    14.3%
    +10.3 pts
  • Mosstomper SeedlingHealth Potion
    Mosstomper Seedling + Health PotionStarting items
    Usually
    1.4%
    vs Viego
    9.5%
    +8.1 pts
  • Gustwalker HatchlingHealth PotionOracle Lens
    Gustwalker Hatchling + Health Potion + Oracle LensStarting items
    Usually
    2.0%
    vs Viego
    9.5%
    +7.5 pts
  • Conqueror
    ConquerorKeystone
    Usually
    0.3%
    vs Viego
    4.8%
    +4.5 pts

Best Locke Build vs Viego

Usual Locke build (Jungle)

53.1% win rate · 49 games

Against Viego

Not enough matchup-specific build data: only 3 of 13 Locke games against Viego carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Viego

Usual Locke runes (Jungle)

Dark HarvestDark Harvest
Domination
Sudden ImpactSixth SenseTreasure Hunter
Inspiration
Cosmic InsightMagical Footwear
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.6% win rate · 109 games

Against Viego

Too few games for a matchup-specific rune page yet — use the usual page.


Locke matchup data for League of Legends patch 26.18. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Viego FAQ - Patch 26.18

Who wins Locke vs Viego?

Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Locke wins 42.9% of 21 games (95% range 24.5–63.5%).

What is Locke's win rate against Viego?

Locke wins 42.9% of 21 Jungle games against Viego on patch 26.18 (95% range 24.5–63.5%). Based on both champions' overall Jungle win rates, 44.2% would be expected.

Does Locke counter Viego?

Not clearly. Locke wins 42.9% of 21 games against Viego, and the 95% range (24.5–63.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Viego?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Locke outscale Viego?

There are too few games of each length to tell yet.

When is Viego strongest against Locke?

On current data there is no stage of the game where Viego is ahead of Locke beyond the margin of error.

What should Locke build against Viego?

There are not enough games for a matchup-specific core, so use Locke's usual Jungle core: Shadowflame, Zhonya's Hourglass, Lich Bane. The biggest change against Viego: Plated Steelcaps (2.8% usually, 14.3% here).

What runes should Locke use against Viego?

Use Locke's usual Dark Harvest page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Viego: Conqueror (0.3% usually, 4.8% here).