Maokai, League of Legends champion
Win Rate
52.0%
Pick Rate
1.5%
Ban Rate
0.3%

Maokai vs Pyke

Maokai A TierTankSupport
Patch
26.20
Games
1,955
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 13, 2026 UTC
Methodology
Data Methodology

Maokai vs Pyke is a decisive matchup in LoL patch 26.20. Maokai wins with a 57.4% win rate (+14.8%) over Pyke based on 61 games. Maokai holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Pyke matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
56.7%
VS
Pyke
43.3%
Pyke

Who wins Maokai vs Pyke?

Slight Maokai edgeLow confidence

Maokai wins 56.7% of these games. With this many games the true rate is most likely between 44.1% and 68.4% (95% range).

Expected
54.1%
From both champions' overall Support win rates
Matchup effect
+2.6 pts
Observed minus expected
Sample
60 games
Lane: Support
vs patch 26.19
+7.3 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 56.7% of 60 games (95% range 44.1–68.4%).
  • Both champions' overall Support win rates predict 54.1% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pyke usually wins the lane: 270 gold ahead of Maokai at 15 minutes on average (60 games with a 15-minute snapshot).
  • Maokai players pick Health Potion + Health Potion much less often against Pyke: 27.1% of their other Support games, 15.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Pyke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Pyke Laning Stats

MaokaiPyke

At 15 minutes

Gold difference
−270
Pyke ahead
95% range −507 to −34
XP difference
+146
Within the margin of error
95% range −89 to +380
CS difference
+5.0
Maokai ahead
95% range +2.4 to +7.7
1.30
Kills before 15 min
2.47
3.20
Deaths before 15 min
3.43
0.07
Solo kills before 15 min
0.03
8.3%
First blood
8.3%

Whole-game averages

1.4
CS / min
1.1
476
DMG / min
461
9,567
Gold / game
10,330
281
Heal / min
186
1,093
DMG Mitigated / min
469
2.2
CC / min
1.1

Maokai vs Pyke Win Rate by Game Length

Maokai's win rate against Pyke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
5 games
Too few games
25–30 min
23 games
Too few games
30–35 min
11 games
Too few games
35+ min
15 games
Maokai vs Pyke95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Pyke in short and long games are within the margin of error of each other.

Maokai vs Pyke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PykeMaokai gold at 15: −270
  2. First itemMaokaiMaokai: 12.2 min · Pyke: 13.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Pyke

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth Potion
    Health Potion + Health PotionStarting items
    Usually
    27.1%
    vs Pyke
    15.3%
    −11.8 pts
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Pyke
    6.7%
    +6.7 pts

Best Maokai Build vs Pyke

Usual Maokai build (Support)

75.0% win rate · 16 games

Against Pyke

Not enough matchup-specific build data: only 4 of 22 Maokai games against Pyke carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 12.2 min (median of 34 games).
  • Pyke usually completes Umbral Glaive first, at 13.7 min (median of 33 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Pyke

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

48.8% win rate · 383 games

Against Pyke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.20. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Pyke FAQ - Patch 26.20

Who wins Maokai vs Pyke?

Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 56.7% of 60 games (95% range 44.1–68.4%).

What is Maokai's win rate against Pyke?

Maokai wins 56.7% of 60 Support games against Pyke on patch 26.20 (95% range 44.1–68.4%). Based on both champions' overall Support win rates, 54.1% would be expected.

Does Maokai counter Pyke?

Not clearly. Maokai wins 56.7% of 60 games against Pyke, and the 95% range (44.1–68.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Pyke?

Pyke usually wins the lane: 270 gold ahead of Maokai at 15 minutes on average (60 games with a 15-minute snapshot).

Does Maokai outscale Pyke?

There are too few games of each length to tell yet.

When is Pyke strongest against Maokai?

Pyke is measurably ahead in: Lane (15 min).

What should Maokai build against Pyke?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Locket of the Iron Solari, Bandlepipes, Unending Despair. The biggest change against Pyke: Health Potion + Health Potion (27.1% usually, 15.3% here).

What runes should Maokai use against Pyke?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page.