
Pantheonvs Rell
Pantheon vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 60.0% win rate (+20.0%) over Pantheon based on 30 games. Pantheon wins the early laning phase while Rell scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Rell matchup.
Pantheon Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Pantheon vs Rell?
Pantheon wins 43.9% of these games. With this many games the true rate is most likely between 31.8% and 56.7% (95% range).
- Expected
- 47.2% From both champions' overall Support win rates
- Matchup effect
- −3.3 pts Observed minus expected
- Sample
- 57 games Lane: Support
- vs patch 26.18
- −2.0 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Pantheon wins 43.9% of 57 games (95% range 31.8–56.7%).
- Both champions' overall Support win rates predict 47.2% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Pantheon usually wins the lane: 500 gold ahead of Rell at 15 minutes on average (57 games with a 15-minute snapshot).
- Pantheon players pick Relentless Hunter much less often against Rell: 70.2% of their other Support games, 57.9% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Pantheon and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Pantheon vs Rell Laning Stats
At 15 minutes
Whole-game averages
Pantheon vs Rell Win Rate by Game Length
Pantheon's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Pantheon's results against Rell in short and long games are within the margin of error of each other.
Pantheon vs Rell Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)PantheonPantheon gold at 15: +500
- First itemRellPantheon: 14.8 min · Rell: 12.7 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Pantheon Changes Against Rell
Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.
Usually70.2%vs Rell57.9%−12.3 pts51.5% WR here
Health Scaling (defense)Stat shardUsually86.0%vs Rell75.4%−10.6 pts44.2% WR here
Coup de GraceRuneUsually86.7%vs Rell77.2%−9.5 pts43.2% WR here
Health (defense)Stat shardUsually8.5%vs Rell17.5%+9.0 pts
Control Ward + Oracle LensStarting itemsUsually0.7%vs Rell3.8%+3.1 pts
Usually0.5%vs Rell3.5%+3.1 pts
Best Pantheon Build vs Rell
Usual Pantheon build (Support)
63.3% win rate · 60 games
Against Rell
Not enough matchup-specific build data: only 3 of 22 Pantheon games against Rell carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.
- Pantheon usually completes Eclipse first, at 14.8 min (median of 23 games).
- Rell usually completes Zeke's Convergence first, at 12.7 min (median of 25 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Pantheon Runes vs Rell
Plan your Pantheon draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Pantheon Matchups
Hardest for Pantheon
Easiest for Pantheon
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Pantheon vs Rell FAQ - Patch 26.19
Who wins Pantheon vs Rell?
Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Pantheon wins 43.9% of 57 games (95% range 31.8–56.7%).
What is Pantheon's win rate against Rell?
Pantheon wins 43.9% of 57 Support games against Rell on patch 26.19 (95% range 31.8–56.7%). Based on both champions' overall Support win rates, 47.2% would be expected.
Does Pantheon counter Rell?
Not clearly. Pantheon wins 43.9% of 57 games against Rell, and the 95% range (31.8–56.7%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Pantheon or Rell?
Pantheon usually wins the lane: 500 gold ahead of Rell at 15 minutes on average (57 games with a 15-minute snapshot).
Does Pantheon outscale Rell?
There are too few games of each length to tell yet.
When is Rell strongest against Pantheon?
Rell is measurably ahead in: First item.
What should Pantheon build against Rell?
There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Rell: Control Ward + Oracle Lens (0.7% usually, 3.8% here).
What runes should Pantheon use against Rell?
Use Pantheon's usual Press the Attack page (Precision + Domination); there are too few games for a matchup-specific page. The biggest change against Rell: Relentless Hunter (70.2% usually, 57.9% here).
