Pantheon, League of Legends champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheonvs Rell

Pantheon C TierFighterAssassin
Patch26.19
Games3,808
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Pantheon vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 60.0% win rate (+20.0%) over Pantheon based on 30 games. Pantheon wins the early laning phase while Rell scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Rell matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
43.9%
VS
Rell
56.1%
Rell

Who wins Pantheon vs Rell?

Slight Rell edgeLow confidence

Pantheon wins 43.9% of these games. With this many games the true rate is most likely between 31.8% and 56.7% (95% range).

Expected
47.2%
From both champions' overall Support win rates
Matchup effect
−3.3 pts
Observed minus expected
Sample
57 games
Lane: Support
vs patch 26.18
−2.0 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Pantheon wins 43.9% of 57 games (95% range 31.8–56.7%).
  • Both champions' overall Support win rates predict 47.2% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pantheon usually wins the lane: 500 gold ahead of Rell at 15 minutes on average (57 games with a 15-minute snapshot).
  • Pantheon players pick Relentless Hunter much less often against Rell: 70.2% of their other Support games, 57.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Rell Laning Stats

PantheonRell

At 15 minutes

Gold difference
+500
Pantheon ahead
95% range +226 to +773
XP difference
−2
Within the margin of error
95% range −209 to +206
CS difference
+4.4
Pantheon ahead
95% range +1.7 to +7.0
3.11
Kills before 15 min
1.40
3.89
Deaths before 15 min
3.16
0.11
Solo kills before 15 min
0.11
10.5%
First blood
7.0%

Whole-game averages

1.6
CS / min
1.1
665
DMG / min
389
11,134
Gold / game
10,164
114
Heal / min
122
579
DMG Mitigated / min
1,511
0.9
CC / min
1.6

Pantheon vs Rell Win Rate by Game Length

Pantheon's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
9 games
Too few games
25–30 min
18 games
Too few games
30–35 min
16 games
Too few games
35+ min
12 games
Pantheon vs Rell95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Rell in short and long games are within the margin of error of each other.

Pantheon vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PantheonPantheon gold at 15: +500
  2. First itemRellPantheon: 14.8 min · Rell: 12.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Rell

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

  • Relentless Hunter
    Usually
    70.2%
    vs Rell
    57.9%
    −12.3 pts51.5% WR here
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    86.0%
    vs Rell
    75.4%
    −10.6 pts44.2% WR here
  • Coup de Grace
    Usually
    86.7%
    vs Rell
    77.2%
    −9.5 pts43.2% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    8.5%
    vs Rell
    17.5%
    +9.0 pts
  • Control WardOracle Lens
    Control Ward + Oracle LensStarting items
    Usually
    0.7%
    vs Rell
    3.8%
    +3.1 pts
  • Jack Of All Trades
    Usually
    0.5%
    vs Rell
    3.5%
    +3.1 pts

Best Pantheon Build vs Rell

Usual Pantheon build (Support)

63.3% win rate · 60 games

Against Rell

Not enough matchup-specific build data: only 3 of 22 Pantheon games against Rell carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Eclipse first, at 14.8 min (median of 23 games).
  • Rell usually completes Zeke's Convergence first, at 12.7 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Rell

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 1,789 games

Against Rell

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Rell FAQ - Patch 26.19

Who wins Pantheon vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Pantheon wins 43.9% of 57 games (95% range 31.8–56.7%).

What is Pantheon's win rate against Rell?

Pantheon wins 43.9% of 57 Support games against Rell on patch 26.19 (95% range 31.8–56.7%). Based on both champions' overall Support win rates, 47.2% would be expected.

Does Pantheon counter Rell?

Not clearly. Pantheon wins 43.9% of 57 games against Rell, and the 95% range (31.8–56.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Rell?

Pantheon usually wins the lane: 500 gold ahead of Rell at 15 minutes on average (57 games with a 15-minute snapshot).

Does Pantheon outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Pantheon?

Rell is measurably ahead in: First item.

What should Pantheon build against Rell?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Rell: Control Ward + Oracle Lens (0.7% usually, 3.8% here).

What runes should Pantheon use against Rell?

Use Pantheon's usual Press the Attack page (Precision + Domination); there are too few games for a matchup-specific page. The biggest change against Rell: Relentless Hunter (70.2% usually, 57.9% here).