Rell, League of Legends champion
Win Rate
51.6%
Pick Rate
1.5%
Ban Rate
1.0%

Rell vs Neeko

Rell A TierTankSupport
Patch
26.19
Games
1,385
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Rell vs Neeko is a decisive matchup in LoL patch 26.19. Neeko wins with a 57.1% win rate (+14.3%) over Rell based on 7 games. Rell wins the early laning phase while Neeko scales better into the late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Neeko matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
52.2%
VS
Neeko
47.8%
Neeko

Who wins Rell vs Neeko?

Slight Rell edgeLow confidence

Rell wins 52.2% of these games. With this many games the true rate is most likely between 33.0% and 70.8% (95% range).

Expected
52.6%
From both champions' overall Support win rates
Matchup effect
−0.4 pts
Observed minus expected
Sample
23 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 52.2% of 23 games (95% range 33.0–70.8%).
  • Both champions' overall Support win rates predict 52.6% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Rell players pick the Q > W > E skill order far more often against Neeko: 5.0% of their other Support games, 30.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Neeko played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Neeko Laning Stats

RellNeeko

Only 23 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

0.9
CS / min
1.9
409
DMG / min
547
9,892
Gold / game
10,109
103
Heal / min
89
1,441
DMG Mitigated / min
330
1.5
CC / min
1.6

Rell vs Neeko Win Rate by Game Length

Rell's win rate against Neeko by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
5 games
Too few games
25–30 min
6 games
Too few games
30–35 min
7 games
Too few games
35+ min
5 games
Rell vs Neeko95% rangeRell usual (Support)

No game length stands out: Rell's results against Neeko in short and long games are within the margin of error of each other.

Rell vs Neeko Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rell Changes Against Neeko

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    5.0%
    vs Neeko
    30.4%
    +25.4 pts
  • Shurelya's Battlesong
    Usually
    under 0.5%
    vs Neeko
    8.7%
    +8.7 pts
  • Dead Man's Plate
    Usually
    0.7%
    vs Neeko
    8.7%
    +8.0 pts
  • Imperial Mandate
    Usually
    under 0.5%
    vs Neeko
    4.3%
    +4.3 pts
  • Gathering Storm
    Usually
    under 0.5%
    vs Neeko
    4.3%
    +4.3 pts
  • Health PotionHealth PotionControl WardStealth Ward
    Health Potion + Health Potion + Control Ward + Stealth WardStarting items
    Usually
    0.5%
    vs Neeko
    4.5%
    +4.0 pts

Best Rell Build vs Neeko

Usual Rell build (Support)

63.8% win rate · 218 games

Against Neeko

Not enough matchup-specific build data: only 3 of 13 Rell games against Neeko carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Neeko

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.1% win rate · 764 games

Against Neeko

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.19. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rell vs Neeko FAQ - Patch 26.19

Who wins Rell vs Neeko?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 52.2% of 23 games (95% range 33.0–70.8%).

What is Rell's win rate against Neeko?

Rell wins 52.2% of 23 Support games against Neeko on patch 26.19 (95% range 33.0–70.8%). Based on both champions' overall Support win rates, 52.6% would be expected.

Does Rell counter Neeko?

Not clearly. Rell wins 52.2% of 23 games against Neeko, and the 95% range (33.0–70.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Neeko?

There are not enough games with a 15-minute snapshot yet (23) to say who wins lane.

Does Rell outscale Neeko?

There are too few games of each length to tell yet.

When is Neeko strongest against Rell?

On current data there is no stage of the game where Neeko is ahead of Rell beyond the margin of error.

What should Rell build against Neeko?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Neeko: Shurelya's Battlesong (under 0.5% usually, 8.7% here).

What runes should Rell use against Neeko?

Use Rell's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Neeko: Gathering Storm (under 0.5% usually, 4.3% here).