Rell, League of Legends champion
Win Rate
51.6%
Pick Rate
1.5%
Ban Rate
1.0%

Rellvs Swain

Rell A TierTankSupport
Patch26.19
Games1,385
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Rell vs Swain is a very close matchup in LoL patch 26.19. Rell wins with a 50.0% win rate (+0.0%) over Swain based on 32 games. Rell wins the early laning phase while Swain scales better into the late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Swain matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
39.6%
VS
Swain
60.4%
Swain

Who wins Rell vs Swain?

Slight Swain edgeLow confidence

Rell wins 39.6% of these games. With this many games the true rate is most likely between 27.0% and 53.7% (95% range).

Expected
53.4%
From both champions' overall Support win rates
Matchup effect
−13.8 pts
Observed minus expected
Sample
48 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Rell wins 39.6% of 48 games (95% range 27.0–53.7%).
  • Both champions' overall Support win rates predict 53.4% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Swain usually wins the lane: 639 gold ahead of Rell at 15 minutes on average (48 games with a 15-minute snapshot).
  • Rell players pick Thornmail far more often against Swain: 32.4% of their other Support games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Swain played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Swain Laning Stats

RellSwain

At 15 minutes

Gold difference
−639
Swain ahead
95% range −924 to −354
XP difference
−460
Swain ahead
95% range −687 to −232
CS difference
−7.5
Swain ahead
95% range −10.4 to −4.6
1.19
Kills before 15 min
2.42
3.31
Deaths before 15 min
2.88
0.06
Solo kills before 15 min
0.10
6.3%
First blood
10.4%

Whole-game averages

0.9
CS / min
1.8
394
DMG / min
816
9,899
Gold / game
11,634
112
Heal / min
473
1,674
DMG Mitigated / min
810
1.5
CC / min
1.9

Rell vs Swain Win Rate by Game Length

Rell's win rate against Swain by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
4 games
Too few games
25–30 min
13 games
Too few games
30–35 min
6 games
Too few games
35+ min
19 games
Rell vs Swain95% rangeRell usual (Support)

No game length stands out: Rell's results against Swain in short and long games are within the margin of error of each other.

Rell vs Swain Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SwainRell gold at 15: −639
  2. First itemSwainRell: 14.3 min · Swain: 11.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rell Changes Against Swain

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

Best Rell Build vs Swain

Usual Rell build (Support)

63.8% win rate · 218 games

Against Swain

Not enough matchup-specific build data: only 7 of 25 Rell games against Swain carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Rell usually completes Zeke's Convergence first, at 14.3 min (median of 22 games).
  • Swain usually completes Rylai's Crystal Scepter first, at 11.7 min (median of 26 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Swain

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.1% win rate · 764 games

Against Swain

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.19. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rell vs Swain FAQ - Patch 26.19

Who wins Rell vs Swain?

Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Rell wins 39.6% of 48 games (95% range 27.0–53.7%).

What is Rell's win rate against Swain?

Rell wins 39.6% of 48 Support games against Swain on patch 26.19 (95% range 27.0–53.7%). Based on both champions' overall Support win rates, 53.4% would be expected.

Does Rell counter Swain?

Not clearly. Rell wins 39.6% of 48 games against Swain, and the 95% range (27.0–53.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Swain?

Swain usually wins the lane: 639 gold ahead of Rell at 15 minutes on average (48 games with a 15-minute snapshot).

Does Rell outscale Swain?

There are too few games of each length to tell yet.

When is Swain strongest against Rell?

Swain is measurably ahead in: Lane (15 min), First item.

What should Rell build against Swain?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Swain: Thornmail (32.4% usually, 50.0% here).

What runes should Rell use against Swain?

Use Rell's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Swain: Sudden Impact (0.7% usually, 4.2% here).