Vi, League of Legends champion
Win Rate
48.6%
Pick Rate
2.4%
Ban Rate
1.1%

Vi vs Diana

Vi F TierFighterAssassin
Patch
26.22
Games
4,598
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Vi vs Diana (Jungle): Vi wins 49.0% of 155 ranked games over the last 2 patches (gold diff at 15: -204). Patch 26.22 build & runes.

Vi – League of Legends champion iconVi49.0%
Even matchupModerate confidence · 155 games · Patch 26.21–26.22
51.0%DianaDiana – League of Legends champion icon

Vi vs Diana is an even matchup: Vi wins 49.0% of 155 games, and the 95% range (41.3–56.8%) comfortably includes 50%.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi – League of Legends champion icon
Vi
49.0%
VS
Diana
51.0%
Diana – League of Legends champion icon

Who wins Vi vs Diana?

Even matchupModerate confidence

Vi wins 49.0% of these games. With this many games the true rate is most likely between 41.3% and 56.8% (95% range).

Expected
48.5%
From both champions' overall Jungle win rates
Matchup effect
+0.5 pts
Observed minus expected
Sample
155 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
+9.8 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (155 games). The lane, game-length, build and rune sections below use patch 26.22 only (82 games).

Key takeaways

  • Vi vs Diana is an even matchup: Vi wins 49.0% of 155 games, and the 95% range (41.3–56.8%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 48.5% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 204, within the margin of error (78 games).
  • Vi players pick Plated Steelcaps much less often against Diana: 45.4% of their other Jungle games, 26.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Diana Laning Stats

ViDiana

At 15 minutes

Gold difference
−204
Within the margin of error
95% range −532 to +125
XP difference
−243
Within the margin of error
95% range −553 to +67
CS difference
−10.7
Diana ahead
95% range −15.9 to −5.5
2.87
Kills before 15 min
2.77
2.18
Deaths before 15 min
2.13
0.11
Solo kills before 15 min
0.18
1.2%
First blood
3.7%

Whole-game averages

0.9
CS / min
1.3
671
DMG / min
691
12,493
Gold / game
12,809
283
Heal / min
272
1,067
DMG Mitigated / min
1,171
1.0
CC / min
0.4

Vi vs Diana Win Rate by Game Length

Vi's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
14 games
Too few games
25–30 min
23 games
Too few games
30–35 min
20 games
Too few games
35+ min
14 games
Vi vs Diana95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Diana in short and long games are within the margin of error of each other.

Vi vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVi gold at 15: −204
  2. First itemEvenVi: 0.2 min · Diana: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Diana

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps – League of Legends item
    Usually
    45.4%
    vs Diana
    26.8%
    −18.5 pts40.9% WR here
  • Mercury's Treads – League of Legends item
    Usually
    34.0%
    vs Diana
    50.0%
    +16.0 pts61.0% WR here
  • Gustwalker Hatchling – League of Legends itemHealth Potion – League of Legends item
    Gustwalker Hatchling + Health PotionStarting items
    Usually
    5.2%
    vs Diana
    12.2%
    +7.0 pts

Best Vi Build vs Diana

Usual Vi build (Jungle)

62.7% win rate · 158 games

Against Diana

Not enough matchup-specific build data: only 9 of 43 Vi games against Diana carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Gustwalker Hatchling first, at 0.2 min (median of 45 games).
  • Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 54 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Diana

Usual Vi runes (Jungle)

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeCoup de Grace – League of Legends rune
Inspiration
Magical Footwear – League of Legends runeCosmic Insight – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

58.5% win rate · 94 games

Against Diana

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Haste – League of Legends runeCoup de Grace – League of Legends rune
Inspiration
Cosmic Insight – League of Legends runeMagical Footwear – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

58.3% win rate · 24 games

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.22. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vi vs Diana FAQ - Patch 26.21–26.22

Who wins Vi vs Diana?

Vi vs Diana is an even matchup: Vi wins 49.0% of 155 games, and the 95% range (41.3–56.8%) comfortably includes 50%.

What is Vi's win rate against Diana?

Vi wins 49.0% of 155 Jungle games against Diana on patch 26.21–26.22 (95% range 41.3–56.8%). Based on both champions' overall Jungle win rates, 48.5% would be expected.

Does Vi counter Diana?

Not clearly. Vi wins 49.0% of 155 games against Diana, and the 95% range (41.3–56.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 204, within the margin of error (78 games).

Does Vi outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Vi?

On current data there is no stage of the game where Diana is ahead of Vi beyond the margin of error.

What should Vi build against Diana?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Trinity Force, Black Cleaver, Guardian Angel. The biggest change against Diana: Plated Steelcaps (45.4% usually, 26.8% here).

What runes should Vi use against Diana?

Conqueror with Precision and Inspiration — 58.3% over 24 games against Diana.