
- Win Rate
- 50.6%
- Pick Rate
- 3.5%
- Ban Rate
- 3.9%
Diana vs Vi
- Patch
- 26.22
- Games
- 6,921
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Diana vs Vi (Jungle): Diana wins 51.0% of 155 ranked games over the last 2 patches (gold diff at 15: +204). Patch 26.22 build & runes.
Diana vs Vi is an even matchup: Diana wins 51.0% of 155 games, and the 95% range (43.2–58.7%) comfortably includes 50%.
Diana Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Diana vs Vi?
Diana wins 51.0% of these games. With this many games the true rate is most likely between 43.2% and 58.7% (95% range).
- Expected
- 51.5% From both champions' overall Jungle win rates
- Matchup effect
- −0.5 pts Observed minus expected
- Sample
- 155 games Lane: Jungle · Patch 26.21–26.22
- vs patch 26.21
- −9.8 pts Within normal patch-to-patch noise
Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13
The headline win rate covers patches 26.21–26.22 (155 games). The lane, game-length, build and rune sections below use patch 26.22 only (82 games).
Key takeaways
- Diana vs Vi is an even matchup: Diana wins 51.0% of 155 games, and the 95% range (43.2–58.7%) comfortably includes 50%.
- Both champions' overall Jungle win rates predict 51.5% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 204, within the margin of error (78 games).
- Diana players pick Cash Back far more often against Vi: 2.9% of their other Jungle games, 8.5% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Diana and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Diana vs Vi Laning Stats
At 15 minutes
Whole-game averages
Diana vs Vi Win Rate by Game Length
Diana's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Diana's results against Vi in short and long games are within the margin of error of each other.
Diana vs Vi Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenDiana gold at 15: +204
- First itemEvenDiana: 0.2 min · Vi: 0.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Diana Changes Against Vi
Choices Diana players make noticeably more or less often in this matchup than in their other Jungle games.
Cash BackRuneUsually2.9%vs Vi8.5%+5.6 pts
Dark HarvestKeystoneUsually0.9%vs Vi4.9%+4.0 pts
Scorchclaw PupItemUsually1.4%vs Vi4.9%+3.5 pts
Best Diana Build vs Vi
Usual Diana build (Jungle)
100.0% win rate · 13 games
Against Vi
Not enough matchup-specific build data: only 4 of 54 Diana games against Vi carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.
- Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 54 games).
- Vi usually completes Gustwalker Hatchling first, at 0.2 min (median of 45 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Diana Runes vs Vi
Plan your Diana draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Diana matchup data for League of Legends patch 26.22. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Diana Matchups
Hardest for Diana
Easiest for Diana
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Diana vs Vi FAQ - Patch 26.21–26.22
Who wins Diana vs Vi?
Diana vs Vi is an even matchup: Diana wins 51.0% of 155 games, and the 95% range (43.2–58.7%) comfortably includes 50%.
What is Diana's win rate against Vi?
Diana wins 51.0% of 155 Jungle games against Vi on patch 26.21–26.22 (95% range 43.2–58.7%). Based on both champions' overall Jungle win rates, 51.5% would be expected.
Does Diana counter Vi?
Not clearly. Diana wins 51.0% of 155 games against Vi, and the 95% range (43.2–58.7%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Diana or Vi?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 204, within the margin of error (78 games).
Does Diana outscale Vi?
There are too few games of each length to tell yet.
When is Vi strongest against Diana?
On current data there is no stage of the game where Vi is ahead of Diana beyond the margin of error.
What should Diana build against Vi?
There are not enough games for a matchup-specific core, so use Diana's usual Jungle core: Riftmaker, Mejai's Soulstealer, Dusk and Dawn. The biggest change against Vi: Scorchclaw Pup (1.4% usually, 4.9% here).
What runes should Diana use against Vi?
Use Diana's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Vi: Cash Back (2.9% usually, 8.5% here).
