Vi, League of Legends champion
Win Rate
49.6%
Pick Rate
2.1%
Ban Rate
0.7%

Vivs Karthus

Vi C TierFighterAssassin
Patch26.19
Games1,913
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Vi vs Karthus is a very close matchup in LoL patch 26.19. Vi wins with a 50.0% win rate (+0.0%) over Karthus based on 10 games. Vi wins the early laning phase while Karthus scales better into the late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Karthus matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
40.9%
VS
Karthus
59.1%
Karthus

Who wins Vi vs Karthus?

Slight Karthus edgeLow confidence

Vi wins 40.9% of these games. With this many games the true rate is most likely between 23.3% and 61.3% (95% range).

Expected
49.7%
From both champions' overall Jungle win rates
Matchup effect
−8.8 pts
Observed minus expected
Sample
22 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Karthus, but the sample is too limited for a strong conclusion: Vi wins 40.9% of 22 games (95% range 23.3–61.3%).
  • Both champions' overall Jungle win rates predict 49.7% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Vi players pick Death's Dance much less often against Karthus: 28.0% of their other Jungle games, 4.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Karthus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Karthus Laning Stats

ViKarthus

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

0.9
CS / min
1.4
583
DMG / min
1,143
12,165
Gold / game
13,407
280
Heal / min
314
903
DMG Mitigated / min
462
0.8
CC / min
0.6

Vi vs Karthus Win Rate by Game Length

Vi's win rate against Karthus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
5 games
Too few games
30–35 min
4 games
Too few games
35+ min
5 games
Vi vs Karthus95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Karthus in short and long games are within the margin of error of each other.

Vi vs Karthus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Karthus

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Death's Dance
    Usually
    28.0%
    vs Karthus
    4.5%
    −23.5 pts
  • Maw of Malmortius
    Usually
    8.1%
    vs Karthus
    22.7%
    +14.6 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    4.0%
    vs Karthus
    13.6%
    +9.7 pts
  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Karthus
    9.1%
    +9.1 pts
  • Blade of The Ruined King
    Usually
    0.6%
    vs Karthus
    9.1%
    +8.5 pts
  • Last Stand
    Usually
    2.2%
    vs Karthus
    9.1%
    +6.9 pts
  • Long SwordGustwalker HatchlingHealth PotionHealth PotionControl WardOracle Lens
    Long Sword + Gustwalker Hatchling + Health Potion + Health Potion + Control Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Karthus
    4.5%
    +4.5 pts
  • Gustwalker HatchlingHealth PotionStealth WardStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Karthus
    4.5%
    +4.5 pts

Best Vi Build vs Karthus

Usual Vi build (Jungle)

91.7% win rate · 12 games

Against Karthus

Not enough matchup-specific build data: only 2 of 11 Vi games against Karthus carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Karthus

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.7% win rate · 1,112 games

Against Karthus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.19. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Karthus FAQ - Patch 26.19

Who wins Vi vs Karthus?

Current data slightly favors Karthus, but the sample is too limited for a strong conclusion: Vi wins 40.9% of 22 games (95% range 23.3–61.3%).

What is Vi's win rate against Karthus?

Vi wins 40.9% of 22 Jungle games against Karthus on patch 26.19 (95% range 23.3–61.3%). Based on both champions' overall Jungle win rates, 49.7% would be expected.

Does Vi counter Karthus?

Not clearly. Vi wins 40.9% of 22 games against Karthus, and the 95% range (23.3–61.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Karthus?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Vi outscale Karthus?

There are too few games of each length to tell yet.

When is Karthus strongest against Vi?

On current data there is no stage of the game where Karthus is ahead of Vi beyond the margin of error.

What should Vi build against Karthus?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Voltaic Cyclosword, The Collector, Infinity Edge. The biggest change against Karthus: Death's Dance (28.0% usually, 4.5% here).

What runes should Vi use against Karthus?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Karthus: Tenacity and Slow Resist (defense) (4.0% usually, 13.6% here).