Falling Star
Win Rate
17.6%
Pick Rate
17.2%
Δ vs Avg
-1.3

Falling StarAttack

Basic
TypeAttack
RarityBasic
Cost0
ClassRegent
MethodologyData Methodology

Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

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Is Falling Star good in Slay the Spire 2?

Falling Star is a basic Regent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 651 recorded runs, decks running it win 17.6% of the time, trailing the 18.9% average by 1.3%. It’s a popular draft, appearing in 17.2% of eligible decks. Regent players keep it in 95.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Mad Science — together they post a +30.0% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +32.0%. At 0 energy, it’s upgraded in 9.9% of runs and usually joins the deck around floor 1.

Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 81 wins, 379 deaths, and 191 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 4.0% of its appearances. Read on for Falling Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Falling Star Win Rate & Pick Rate

Falling Star’s 17.6% win rate trails the 18.9% all-deck average by 1.3%, the gap charted below.

Win rate17.6%
Average deck18.9%
-1.3% vs averagePick rate: 17.2%651 runs

Run Outcomes with Falling Star

Falling Star has 81 wins and 570 losses over 651 tracked runs (12.4% won); abandoned runs count as losses.

  • Wins 12.4%
  • Losses 87.6%

Best Cards to Pair with Falling Star

Ranked by win-rate lift, Falling Star performs best alongside Mad Science (+30.0%), Sword Sage (+27.7%), and Mayhem (+19.9%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Falling Star Win Rate by Class

Falling Star is drafted only by the Regent, where it holds a 17.6% win rate across 651 runs.

The RegentThe Regentappears in 95.3% of its runs (651 tracked)

Best Relics for Falling Star

Falling Star pairs best with the relics Anchor (+32.0%), Mr. Struggles (+31.2%), and Sai (+31.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Falling Star Card Details

Falling Star is a basic attack costing 0 energy; it’s upgraded in 9.9% of runs and usually picked up by floor 1.

Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

Cost0
TypeAttack
RarityBasic
ClassRegent
Avg copies / deck1.0
Upgraded9.9%
Typical pickup floor1

Upgrade: +4 Damage

What Ends Runs with Falling Star

Falling Star’s most common run-enders are Phrog Parasite Elite (4.0%), Decimillipede Elite (3.2%), and Knowledge Demon Boss (3.1%).

  • Phrog Parasite Elite4.0% of runs
  • Decimillipede Elite3.2% of runs
  • Knowledge Demon Boss3.1% of runs
  • Vantom Boss2.9% of runs
  • Waterfall Giant Boss2.8% of runs
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Falling Star – Frequently Asked Questions

Is Falling Star good in Slay the Spire 2?

Across 651 tracked runs, Falling Star has a 17.6% win rate — +1.3% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Falling Star do in Slay the Spire 2?

Falling Star costs 0 energy. Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

What class is Falling Star in Slay the Spire 2?

Falling Star is a Basic Regent Attack.

Is Falling Star worth upgrading in Slay the Spire 2?

Players upgrade Falling Star in 9.9% of runs. Upgrading it grants +4 Damage.

What is the best relic for Falling Star?

In tracked runs, Falling Star has performed best alongside Anchor, which lifts its win rate by +32.0% over 60 runs together.

See Also

Compare Falling Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.