
Falling StarAttack
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
Is Falling Star good in Slay the Spire 2?
Falling Star is a basic Regent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 162 recorded runs, decks running it win 10.8% of the time, trailing the 12.6% average by 1.8%. It’s a popular draft, appearing in 31.2% of eligible decks. Regent players keep it in 97.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Mad Science — together they post a +89.2% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +89.2%. At 0 energy, it’s upgraded in 9.3% of runs and usually joins the deck around floor 1.
Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 124 deaths, and 23 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Terror Eel Elite, which closes out 7.4% of its appearances. Read on for Falling Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Falling Star Win Rate & Pick Rate
Falling Star’s 10.8% win rate trails the 12.6% all-deck average by 1.8%, the gap charted below.
Run Outcomes with Falling Star
Falling Star has 15 wins and 147 losses over 162 tracked runs (9.3% won); abandoned runs count as losses.
- Wins 9.3%
- Losses 90.7%
Best Cards to Pair with Falling Star
Ranked by win-rate lift, Falling Star performs best alongside Mad Science (+89.2%), Mayhem (+64.2%), and Foregone Conclusion (+49.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Falling Star Win Rate by Class
Falling Star is drafted only by the Regent, where it holds a 10.8% win rate across 162 runs.
Best Relics for Falling Star
Falling Star pairs best with the relics Fragrant Mushroom (+89.2%), Ornamental Fan (+89.2%), and Daughter of the Wind (+89.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Falling Star Card Details
Falling Star is a basic attack costing 0 energy; it’s upgraded in 9.3% of runs and usually picked up by floor 1.
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
Upgrade: +4 Damage
What Ends Runs with Falling Star
Falling Star’s most common run-enders are Terror Eel Elite (7.4%), Vantom Boss (7.4%), and Skulking Colony Elite (6.2%).
- Terror Eel Elite7.4% of runs
- Vantom Boss7.4% of runs
- Skulking Colony Elite6.2% of runs
- Waterfall Giant Boss4.9% of runs
- Ceremonial Beast Boss4.3% of runs
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Falling Star – Frequently Asked Questions
Is Falling Star good in Slay the Spire 2?
Across 162 tracked runs, Falling Star has a 10.8% win rate — +1.8% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Falling Star do in Slay the Spire 2?
Falling Star costs 0 energy. Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
What class is Falling Star in Slay the Spire 2?
Falling Star is a Basic Regent Attack.
Is Falling Star worth upgrading in Slay the Spire 2?
Players upgrade Falling Star in 9.3% of runs. Upgrading it grants +4 Damage.
What is the best relic for Falling Star?
In tracked runs, Falling Star has performed best alongside Fragrant Mushroom, which lifts its win rate by +89.2% over 3 runs together.
See Also
Compare Falling Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.