
Falling StarAttack
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
Is Falling Star good in Slay the Spire 2?
Falling Star is a basic Regent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 1863 recorded runs, decks running it win 14.2% of the time, right in line with the typical deck. It’s a popular draft, appearing in 16.1% of eligible decks. Regent players keep it in 93.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Mad Science — together they post a +43.0% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +47.0%. At 0 energy, it’s upgraded in 8.3% of runs and usually joins the deck around floor 1.
Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 257 wins, 1556 deaths, and 50 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 3.6% of its appearances. Read on for Falling Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Falling Star Win Rate & Pick Rate
At 14.2%, Falling Star performs almost exactly at the 13.9% all-deck average (0.2% off), as charted below.
Run Outcomes with Falling Star
Falling Star has 257 wins and 1606 losses over 1863 tracked runs (13.8% won); abandoned runs count as losses.
- Wins 13.8%
- Losses 86.2%
When to Pick Up Falling Star
Falling Star is strongest when it joins the deck in Starting deck, where runs win 14.1% across 1860 runs — one of 1 recorded pickup windows.
Win rate of runs by the act Falling Star entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Falling Star
Ranked by win-rate lift, Falling Star performs best alongside Mad Science (+43.0%), Folly (+33.6%), and Mayhem (+30.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Falling Star Win Rate by Class
Falling Star is drafted only by the Regent, where it holds a 14.2% win rate across 1863 runs.
Best Relics for Falling Star
Falling Star pairs best with the relics Sword of Jade (+47.0%), History Course (+41.3%), and Kifuda (+40.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Falling Star Card Details
Falling Star is a basic attack costing 0 energy; it’s upgraded in 8.3% of runs and usually picked up by floor 1.
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
Upgrade: +4 Damage
What Ends Runs with Falling Star
Falling Star’s most common run-enders are Knowledge Demon Boss (3.6%), Phrog Parasite Elite (3.4%), and Decimillipede Elite (3.0%).
- Knowledge Demon Boss3.6% of runs
- Phrog Parasite Elite3.4% of runs
- Decimillipede Elite3.0% of runs
- Infested Prisms Elite2.8% of runs
- The Kin Boss2.6% of runs
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Falling Star – Frequently Asked Questions
Is Falling Star good in Slay the Spire 2?
Across 1863 tracked runs, Falling Star has a 14.2% win rate — +0.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Falling Star do in Slay the Spire 2?
Falling Star costs 0 energy. Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
What class is Falling Star in Slay the Spire 2?
Falling Star is a Basic Regent Attack.
Is Falling Star worth upgrading in Slay the Spire 2?
Players upgrade Falling Star in 8.3% of runs. Upgrading it grants +4 Damage.
What is the best relic for Falling Star?
In tracked runs, Falling Star has performed best alongside Sword of Jade, which lifts its win rate by +47.0% over 25 runs together.
See Also
Compare Falling Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.