
FisticuffsAttack
Deal 7 damage. Gain Block equal to damage dealt.
Is Fisticuffs good in Slay the Spire 2?
Fisticuffs is an uncommon Colorless attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Gain Block equal to damage dealt. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 25 recorded runs, decks running it win 31.6% of the time, comfortably clear of the 18.9% average, by 12.6%. It’s a more selective pick, turning up in just 0.7% of decks that could run it. Silent players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Stone Armor — together they post a +15.8% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +15.8%. At 1 energy, it’s upgraded in 26.9% of runs and usually joins the deck around floor 12.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 6 wins, 13 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 8.0% of its appearances. Read on for Fisticuffs’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.
Fisticuffs Win Rate & Pick Rate
Fisticuffs’s 31.6% win rate clears the 18.9% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Fisticuffs
Fisticuffs has 6 wins and 19 losses over 25 tracked runs (24.0% won); abandoned runs count as losses.
- Wins 24.0%
- Losses 76.0%
Best Cards to Pair with Fisticuffs
Ranked by win-rate lift, Fisticuffs performs best alongside Stone Armor (+15.8%), Bloodletting (+12.4%), and Blood Wall (+12.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Fisticuffs
Fisticuffs pairs best with the relics Pendulum (+15.8%), Blood Vial (+12.4%), and Letter Opener (+12.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fisticuffs Card Details
Fisticuffs is an uncommon attack costing 1 energy; it’s upgraded in 26.9% of runs and usually picked up by floor 12.
Deal 7 damage. Gain Block equal to damage dealt.
Upgrade: +2 Damage
What Ends Runs with Fisticuffs
Fisticuffs’s most common run-enders are Knowledge Demon Boss (8.0%) and The Insatiable Boss (8.0%).
- Knowledge Demon Boss8.0% of runs
- The Insatiable Boss8.0% of runs
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Fisticuffs – Frequently Asked Questions
Is Fisticuffs good in Slay the Spire 2?
Across 25 tracked runs, Fisticuffs has a 31.6% win rate — +12.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fisticuffs do in Slay the Spire 2?
Fisticuffs costs 1 energy. Deal 7 damage. Gain Block equal to damage dealt.
What class is Fisticuffs in Slay the Spire 2?
Fisticuffs is an Uncommon Colorless Attack.
Is Fisticuffs worth upgrading in Slay the Spire 2?
Players upgrade Fisticuffs in 26.9% of runs. Upgrading it grants +2 Damage.
What is the best relic for Fisticuffs?
In tracked runs, Fisticuffs has performed best alongside Pendulum, which lifts its win rate by +15.8% over 3 runs together.
See Also
Compare Fisticuffs with the rest of the best Slay the Spire 2 cards, relics, and classes below.