
FisticuffsAttack
Deal 7 damage. Gain Block equal to damage dealt.
Is Fisticuffs good in Slay the Spire 2?
Fisticuffs is an uncommon Colorless attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Gain Block equal to damage dealt. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 3 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Regent players keep it in 1.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 66.7% of runs and usually joins the deck around floor 12.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Fisticuffs’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.
Fisticuffs Win Rate & Pick Rate
Fisticuffs’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Fisticuffs
Fisticuffs has 0 wins and 3 losses over 3 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Fisticuffs
Ranked by win-rate lift, Fisticuffs performs best alongside Ascender's Bane (0.0%), Defend (0.0%), and Falling Star (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fisticuffs Win Rate by Class
Fisticuffs is drafted only by the Regent, where it holds a 0.0% win rate across 3 runs.
Best Relics for Fisticuffs
Fisticuffs pairs best with the relics Divine Right (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fisticuffs Card Details
Fisticuffs is an uncommon attack costing 1 energy; it’s upgraded in 66.7% of runs and usually picked up by floor 12.
Deal 7 damage. Gain Block equal to damage dealt.
Upgrade: +2 Damage
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Fisticuffs – Frequently Asked Questions
Is Fisticuffs good in Slay the Spire 2?
Across 3 tracked runs, Fisticuffs has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fisticuffs do in Slay the Spire 2?
Fisticuffs costs 1 energy. Deal 7 damage. Gain Block equal to damage dealt.
What class is Fisticuffs in Slay the Spire 2?
Fisticuffs is an Uncommon Colorless Attack.
Is Fisticuffs worth upgrading in Slay the Spire 2?
Players upgrade Fisticuffs in 66.7% of runs. Upgrading it grants +2 Damage.
What is the best relic for Fisticuffs?
In tracked runs, Fisticuffs has performed best alongside Divine Right, which lifts its win rate by 0.0% over 3 runs together.
See Also
Compare Fisticuffs with the rest of the best Slay the Spire 2 cards, relics, and classes below.