Fisticuffs
Win Rate
20.8%
Pick Rate
1.1%
Δ vs Avg
+6.9

FisticuffsAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassColorless
MethodologyData Methodology

Deal 7 damage. Gain Block equal to damage dealt.

Is Fisticuffs good in Slay the Spire 2?

Fisticuffs is an uncommon Colorless attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Gain Block equal to damage dealt. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 122 recorded runs, decks running it win 20.8% of the time, comfortably clear of the 13.9% average, by 6.9%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Taken in 6.3% of its offers, it still trails on the pick-versus-skip split: 19.4% for runs that took it against 24.7% for runs that left it, a -4.1% pick lift over 36 decided runs. Silent players keep it in 0.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Bloodletting — together they post a +18.3% swing in win rate. It also has strong chemistry with the relic Bronze Scales, which moves its win rate by +19.4%. At 1 energy, it’s upgraded in 41.4% of runs and usually joins the deck around floor 14.

Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 25 wins, 95 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 10.7% of its appearances. Read on for Fisticuffs’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

Fisticuffs Win Rate & Pick Rate

Fisticuffs’s 20.8% win rate clears the 13.9% all-deck average by 6.9%, the gap charted below.

Win rate20.8%
Average deck13.9%
+6.9% vs averagePick rate: 1.1%122 runs

Run Outcomes with Fisticuffs

Fisticuffs has 25 wins and 97 losses over 122 tracked runs (20.5% won); abandoned runs count as losses.

  • Wins 20.5%
  • Losses 79.5%

Pick or Skip: Fisticuffs

Out of 586 recorded offers Fisticuffs is taken 6.3% of the time, and taking it is worth -4.1% in pick lift — 19.4% for runs that picked it against 24.7% for runs that skipped, across 36 decided runs.

Pick rate when offered6.3%586 offers

Taken 37 times out of 586 offers.

Win rate when picked19.4%36 runs
Win rate when skipped24.7%519 runs
-5.2% vs skippingPick lift: -4.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Fisticuffs

Fisticuffs is strongest when it joins the deck in Act 2, where runs win 35.9% across 39 runs — one of 3 recorded pickup windows.

Act 18.2%74 runs
Act 235.9%39 runs
Act 3Not enough data—9 runs

Win rate of runs by the act Fisticuffs entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Fisticuffs

Ranked by win-rate lift, Fisticuffs performs best alongside Bloodletting (+18.3%), Colossus (+12.8%), and True Grit (+12.8%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Fisticuffs Win Rate by Class

Fisticuffs is played across 4 classes, led by Silent (28.0%), Ironclad (25.0%), and Necrobinder (15.4%) by win rate.

Best Relics for Fisticuffs

Fisticuffs pairs best with the relics Bronze Scales (+19.4%), Centennial Puzzle (+18.8%), and Vajra (+18.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Fisticuffs Card Details

Fisticuffs is an uncommon attack costing 1 energy; it’s upgraded in 41.4% of runs and usually picked up by floor 14.

Deal 7 damage. Gain Block equal to damage dealt.

Cost1
TypeAttack
RarityUncommon
ClassColorless
Avg copies / deck1.1
Upgraded41.4%
Typical pickup floor14

Upgrade: +2 Damage

What Ends Runs with Fisticuffs

Fisticuffs’s most common run-enders are Knowledge Demon Boss (10.7%), Decimillipede Elite (5.7%), and Test Subject Boss (5.7%).

  • Knowledge Demon Boss10.7% of runs
  • Decimillipede Elite5.7% of runs
  • Test Subject Boss5.7% of runs
  • Kaiser Crab Boss4.9% of runs
  • Aeonglass Boss4.9% of runs
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Fisticuffs – Frequently Asked Questions

Is Fisticuffs good in Slay the Spire 2?

Across 122 tracked runs, Fisticuffs has a 20.8% win rate — +6.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Fisticuffs do in Slay the Spire 2?

Fisticuffs costs 1 energy. Deal 7 damage. Gain Block equal to damage dealt.

What class is Fisticuffs in Slay the Spire 2?

Fisticuffs is an Uncommon Colorless Attack.

Is Fisticuffs worth upgrading in Slay the Spire 2?

Players upgrade Fisticuffs in 41.4% of runs. Upgrading it grants +2 Damage.

What is the best relic for Fisticuffs?

In tracked runs, Fisticuffs has performed best alongside Bronze Scales, which lifts its win rate by +19.4% over 21 runs together.

Should I take Fisticuffs when it is offered?

Players take Fisticuffs in 6.3% of its 586 recorded offers. Runs that picked it win 19.4% (36 decided runs) against 24.7% for runs that skipped it (519 decided runs) — a -5.2% difference, and a -4.1% pick lift once sample size is accounted for.

See Also

Compare Fisticuffs with the rest of the best Slay the Spire 2 cards, relics, and classes below.