Anger
Win Rate
20.6%
Pick Rate
3.9%
Δ vs Avg
+6.8

Anger Attack

Common
Type
Attack
Rarity
Common
Cost
0
Class
Ironclad
Methodology
Data Methodology

Deal 6 damage. Add a copy of this card into your Discard Pile.

Is Anger good in Slay the Spire 2?

In Slay the Spire 2, Anger is a common attack from the Ironclad card pool. Its effect: Deal 6 damage. Add a copy of this card into your Discard Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 820 tracked runs its win rate sits at 20.6%, 6.8% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 3.9% of eligible runs. Taken 17.9% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 20.8% for runs that took it against 20.2% for runs that passed, a +0.5% pick lift over 689 decided runs. Within Defect runs it’s drafted 0.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.

Its standout pairing so far is Master of Strategy, which lifts its win rate by +24.0% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +31.6% win-rate swing alongside it. It costs 0 energy, gets upgraded 29.5% of the time, and tends to be picked up near floor 12.

Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 167 ended in victory against 642 deaths and 11 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 7.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Anger fits a Ironclad deck.

Anger Win Rate & Pick Rate

At a 20.6% win rate, Anger runs 6.8% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate20.6%
Average deck13.8%
+6.8% vs averagePick rate: 3.9%820 runs

Run Outcomes with Anger

Across the 820 tracked runs that drafted Anger, 167 ended in a win and 653 in a loss — a 20.4% win share, counting abandons as losses.

  • Wins 20.4%
  • Losses 79.6%

Pick or Skip: Anger

Players take Anger in 17.9% of the 4868 offers it appears in; those runs win 20.8% against 20.2% for runs that passed, a pick lift of +0.5% over 689 decided runs.

Pick rate when offered17.9%4868 offers

Taken 873 times out of 4868 offers.

Win rate when picked20.8%689 runs
Win rate when skipped20.2%1963 runs
+0.5% vs skippingPick lift: +0.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Anger

Of the 4 pickup windows recorded for Anger, Act 3 is the best: 62.8% across 51 runs.

Starting deckNot enough data—8 runs
Act 117.6%578 runs
Act 218.7%183 runs
Act 362.8%51 runs

Win rate of runs by the act Anger entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Anger

Anger’s strongest card pairings so far are Master of Strategy (+24.0%), Mad Science (+19.5%), and Jackpot (+17.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Anger Win Rate by Class

Of the 3 classes that draft Anger, it performs best with Defect (30.0%), Ironclad (20.9%), and Silent (7.7%).

Best Relics for Anger

The relics that swing Anger’s win rate the most are Sword of Jade (+31.6%), Royal Stamp (+29.6%), and Chandelier (+24.8%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Anger Card Details

A 0-energy common attack, Anger is upgraded 29.5% of the time and tends to enter the deck around floor 12.

Deal 6 damage. Add a copy of this card into your Discard Pile.

Cost0
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.3
Upgraded29.5%
Typical pickup floor12

Upgrade: +2 Damage

What Ends Runs with Anger

Runs holding Anger end most often against Kaiser Crab Boss (7.3%), Knowledge Demon Boss (6.2%), and The Insatiable Boss (6.0%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss7.3% of runs
  • Knowledge Demon Boss6.2% of runs
  • The Insatiable Boss6.0% of runs
  • Test Subject Boss5.4% of runs
  • Decimillipede Elite4.9% of runs
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Anger – Frequently Asked Questions

Is Anger good in Slay the Spire 2?

Across 820 tracked runs, Anger has a 20.6% win rate — +6.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Anger do in Slay the Spire 2?

Anger costs 0 energy. Deal 6 damage. Add a copy of this card into your Discard Pile.

What class is Anger in Slay the Spire 2?

Anger is a Common Ironclad Attack.

Is Anger worth upgrading in Slay the Spire 2?

Players upgrade Anger in 29.5% of runs. Upgrading it grants +2 Damage.

What is the best relic for Anger?

In tracked runs, Anger has performed best alongside Sword of Jade, which lifts its win rate by +31.6% over 15 runs together.

Should I take Anger when it is offered?

Players take Anger in 17.9% of its 4868 recorded offers. Runs that picked it win 20.8% (689 decided runs) against 20.2% for runs that skipped it (1963 decided runs) — a +0.5% difference, and a +0.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.