
PinpointAttack
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Is Pinpoint good in Slay the Spire 2?
In Slay the Spire 2, Pinpoint is an uncommon attack from the Silent card pool. Its effect: Deal 15 damage. Costs 1 less -cost for each Skill played this turn. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 203 tracked runs its win rate sits at 18.8%, 4.9% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 1.8% of eligible runs. Offer data argues the other way: taken 14.1% of the time it is shown, runs that picked it win 16.5% against 28.5% for runs that passed — a -11.4% pick lift across 170 decided runs. Within Silent runs it’s drafted 6.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Tools of the Trade, which lifts its win rate by +18.4% when the two share a deck. On the relic side, Kusarigama is its standout companion, worth a +23.6% win-rate swing alongside it. It costs 3 energy, gets upgraded 20.7% of the time, and tends to be picked up near floor 13.
Upgrading the card adds +4 Damage to its stat line. Of the runs that drafted it, 38 ended in victory against 164 deaths and 1 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 7.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Pinpoint fits a Silent deck.
Pinpoint Win Rate & Pick Rate
At a 18.8% win rate, Pinpoint runs 4.9% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Pinpoint
Across the 203 tracked runs that drafted Pinpoint, 38 ended in a win and 165 in a loss — a 18.7% win share, counting abandons as losses.
- Wins 18.7%
- Losses 81.3%
Pick or Skip: Pinpoint
Players take Pinpoint in 14.1% of the 1287 offers it appears in; those runs win 16.5% against 28.5% for runs that passed, a pick lift of -11.4% over 170 decided runs.
Taken 182 times out of 1287 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Pinpoint
Of the 3 pickup windows recorded for Pinpoint, Act 3 is the best: 45.0% across 20 runs.
Win rate of runs by the act Pinpoint entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Pinpoint
Pinpoint’s strongest card pairings so far are Tools of the Trade (+18.4%), Bubble Bubble (+17.2%), and Speedster (+17.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pinpoint Win Rate by Class
Exclusive to the Silent, Pinpoint posts a 18.8% win rate over 197 tracked runs.
Best Relics for Pinpoint
The relics that swing Pinpoint’s win rate the most are Kusarigama (+23.6%), Bag of Preparation (+22.7%), and Pantograph (+20.7%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pinpoint Card Details
A 3-energy uncommon attack, Pinpoint is upgraded 20.7% of the time and tends to enter the deck around floor 13.
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Upgrade: +4 Damage
What Ends Runs with Pinpoint
Runs holding Pinpoint end most often against Knowledge Demon Boss (7.4%), Lagavulin Matriarch Boss (5.9%), and Queen Boss (5.4%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss7.4% of runs
- Lagavulin Matriarch Boss5.9% of runs
- Queen Boss5.4% of runs
- Entomancer Elite4.4% of runs
- Test Subject Boss4.4% of runs
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Pinpoint – Frequently Asked Questions
Is Pinpoint good in Slay the Spire 2?
Across 203 tracked runs, Pinpoint has a 18.8% win rate — +4.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pinpoint do in Slay the Spire 2?
Pinpoint costs 3 energy. Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
What class is Pinpoint in Slay the Spire 2?
Pinpoint is an Uncommon Silent Attack.
Is Pinpoint worth upgrading in Slay the Spire 2?
Players upgrade Pinpoint in 20.7% of runs. Upgrading it grants +4 Damage.
What is the best relic for Pinpoint?
In tracked runs, Pinpoint has performed best alongside Kusarigama, which lifts its win rate by +23.6% over 19 runs together.
Should I take Pinpoint when it is offered?
Players take Pinpoint in 14.1% of its 1287 recorded offers. Runs that picked it win 16.5% (170 decided runs) against 28.5% for runs that skipped it (785 decided runs) — a -12.1% difference, and a -11.4% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.