
PinpointAttack
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Is Pinpoint good in Slay the Spire 2?
In Slay the Spire 2, Pinpoint is an uncommon attack from the Silent card pool. Its effect: Deal 15 damage. Costs 1 less -cost for each Skill played this turn. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 66 tracked runs its win rate sits at 24.0%, 5.0% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.7% of eligible runs. Within Defect runs it’s drafted 0.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Tools of the Trade, which lifts its win rate by +25.5% when the two share a deck. On the relic side, Letter Opener is its standout companion, worth a +22.3% win-rate swing alongside it. It costs 3 energy, gets upgraded 19.4% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +4 Damage to its stat line. Of the runs that drafted it, 12 ended in victory against 38 deaths and 16 abandons. Its most common run-ender is Queen Boss, finishing 7.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Pinpoint fits a Silent deck.
Pinpoint Win Rate & Pick Rate
At a 24.0% win rate, Pinpoint runs 5.0% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Pinpoint
Across the 66 tracked runs that drafted Pinpoint, 12 ended in a win and 54 in a loss — a 18.2% win share, counting abandons as losses.
- Wins 18.2%
- Losses 81.8%
Best Cards to Pair with Pinpoint
Pinpoint’s strongest card pairings so far are Tools of the Trade (+25.5%), Reflex (+21.7%), and Serpent Form (+18.7%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Pinpoint
The relics that swing Pinpoint’s win rate the most are Letter Opener (+22.3%), Kusarigama (+18.7%), and Centennial Puzzle (+17.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pinpoint Card Details
A 3-energy uncommon attack, Pinpoint is upgraded 19.4% of the time and tends to enter the deck around floor 14.
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Upgrade: +4 Damage
What Ends Runs with Pinpoint
Runs holding Pinpoint end most often against Queen Boss (7.6%), Entomancer Elite (6.1%), and Doormaker Boss (6.1%) — the share of its runs each accounts for is shown.
- Queen Boss7.6% of runs
- Entomancer Elite6.1% of runs
- Doormaker Boss6.1% of runs
- Lagavulin Matriarch Boss6.1% of runs
- Knowledge Demon Boss4.5% of runs
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Pinpoint – Frequently Asked Questions
Is Pinpoint good in Slay the Spire 2?
Across 66 tracked runs, Pinpoint has a 24.0% win rate — +5.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pinpoint do in Slay the Spire 2?
Pinpoint costs 3 energy. Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
What class is Pinpoint in Slay the Spire 2?
Pinpoint is an Uncommon Silent Attack.
Is Pinpoint worth upgrading in Slay the Spire 2?
Players upgrade Pinpoint in 19.4% of runs. Upgrading it grants +4 Damage.
What is the best relic for Pinpoint?
In tracked runs, Pinpoint has performed best alongside Letter Opener, which lifts its win rate by +22.3% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.