
PinpointAttack
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Is Pinpoint good in Slay the Spire 2?
In Slay the Spire 2, Pinpoint is an uncommon attack from the Silent card pool. Its effect: Deal 15 damage. Costs 1 less -cost for each Skill played this turn. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 5 tracked runs its win rate sits at 50.0%, 37.4% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Within Silent runs it’s drafted 4.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Ascender's Bane, which lifts its win rate by +50.0% when the two share a deck. On the relic side, Ring of the Snake is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 3 energy, gets upgraded 20.0% of the time, and tends to be picked up near floor 20.
Upgrading the card adds +4 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 1 deaths and 3 abandons. See the synergies, class split, and threats below for the full picture of where Pinpoint fits a Silent deck.
Pinpoint Win Rate & Pick Rate
At a 50.0% win rate, Pinpoint runs 37.4% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Pinpoint
Across the 5 tracked runs that drafted Pinpoint, 1 ended in a win and 4 in a loss — a 20.0% win share, counting abandons as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Pinpoint
Pinpoint’s strongest card pairings so far are Ascender's Bane (+50.0%), Escape Plan (+50.0%), and Defend (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pinpoint Win Rate by Class
Exclusive to the Silent, Pinpoint posts a 50.0% win rate over 5 tracked runs.
Best Relics for Pinpoint
The relics that swing Pinpoint’s win rate the most are Ring of the Snake (0.0%) and War Paint (-50.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pinpoint Card Details
A 3-energy uncommon attack, Pinpoint is upgraded 20.0% of the time and tends to enter the deck around floor 20.
Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
Upgrade: +4 Damage
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Pinpoint – Frequently Asked Questions
Is Pinpoint good in Slay the Spire 2?
Across 5 tracked runs, Pinpoint has a 50.0% win rate — +37.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pinpoint do in Slay the Spire 2?
Pinpoint costs 3 energy. Deal 15 damage. Costs 1 less -cost for each Skill played this turn.
What class is Pinpoint in Slay the Spire 2?
Pinpoint is an Uncommon Silent Attack.
Is Pinpoint worth upgrading in Slay the Spire 2?
Players upgrade Pinpoint in 20.0% of runs. Upgrading it grants +4 Damage.
What is the best relic for Pinpoint?
In tracked runs, Pinpoint has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 5 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.