
Sucker PunchAttack
Deal 8 damage. Apply 1 Weak.
Is Sucker Punch good in Slay the Spire 2?
Sucker Punch is a common Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 6 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Silent players keep it in 4.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Acrobatics — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 33.3% of runs and usually joins the deck around floor 11.
Upgraded, it gains +2 Damage, +1 Weak, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 5 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 33.3% of its appearances. Read on for Sucker Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Sucker Punch Win Rate & Pick Rate
Sucker Punch’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Sucker Punch
Sucker Punch has 0 wins and 6 losses over 6 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Sucker Punch
Ranked by win-rate lift, Sucker Punch performs best alongside Acrobatics (0.0%), Ascender's Bane (0.0%), and Defend (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sucker Punch Win Rate by Class
Sucker Punch is played across 2 classes, led by Silent (0.0%) and Necrobinder (0.0%) by win rate.
Best Relics for Sucker Punch
Sucker Punch pairs best with the relics Ring of the Snake (0.0%) and Anchor (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sucker Punch Card Details
Sucker Punch is a common attack costing 1 energy; it’s upgraded in 33.3% of runs and usually picked up by floor 11.
Deal 8 damage. Apply 1 Weak.
Upgrade: +2 Damage, +1 Weak
What Ends Runs with Sucker Punch
Sucker Punch’s most common run-enders are Phrog Parasite Elite (33.3%).
- Phrog Parasite Elite33.3% of runs
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Sucker Punch – Frequently Asked Questions
Is Sucker Punch good in Slay the Spire 2?
Across 6 tracked runs, Sucker Punch has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sucker Punch do in Slay the Spire 2?
Sucker Punch costs 1 energy. Deal 8 damage. Apply 1 Weak.
What class is Sucker Punch in Slay the Spire 2?
Sucker Punch is a Common Silent Attack.
Is Sucker Punch worth upgrading in Slay the Spire 2?
Players upgrade Sucker Punch in 33.3% of runs. Upgrading it grants +2 Damage, +1 Weak.
What is the best relic for Sucker Punch?
In tracked runs, Sucker Punch has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 5 runs together.
See Also
Compare Sucker Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.