Sucker Punch
Win Rate
0.0%
Pick Rate
1.2%
Δ vs Avg
-12.6

Sucker PunchAttack

Common
TypeAttack
RarityCommon
Cost1
ClassSilent
MethodologyData Methodology

Deal 8 damage. Apply 1 Weak.

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Is Sucker Punch good in Slay the Spire 2?

Sucker Punch is a common Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 6 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Silent players keep it in 4.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Acrobatics — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 33.3% of runs and usually joins the deck around floor 11.

Upgraded, it gains +2 Damage, +1 Weak, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 5 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 33.3% of its appearances. Read on for Sucker Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Sucker Punch Win Rate & Pick Rate

Sucker Punch’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.2%6 runs (limited)

Run Outcomes with Sucker Punch

Sucker Punch has 0 wins and 6 losses over 6 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Sucker Punch

Ranked by win-rate lift, Sucker Punch performs best alongside Acrobatics (0.0%), Ascender's Bane (0.0%), and Defend (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sucker Punch Win Rate by Class

Sucker Punch is played across 2 classes, led by Silent (0.0%) and Necrobinder (0.0%) by win rate.

Best Relics for Sucker Punch

Sucker Punch pairs best with the relics Ring of the Snake (0.0%) and Anchor (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sucker Punch Card Details

Sucker Punch is a common attack costing 1 energy; it’s upgraded in 33.3% of runs and usually picked up by floor 11.

Deal 8 damage. Apply 1 Weak.

Cost1
TypeAttack
RarityCommon
ClassSilent
Avg copies / deck1.0
Upgraded33.3%
Typical pickup floor11

Upgrade: +2 Damage, +1 Weak

What Ends Runs with Sucker Punch

Sucker Punch’s most common run-enders are Phrog Parasite Elite (33.3%).

  • Phrog Parasite Elite33.3% of runs

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Sucker Punch – Frequently Asked Questions

Is Sucker Punch good in Slay the Spire 2?

Across 6 tracked runs, Sucker Punch has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Sucker Punch do in Slay the Spire 2?

Sucker Punch costs 1 energy. Deal 8 damage. Apply 1 Weak.

What class is Sucker Punch in Slay the Spire 2?

Sucker Punch is a Common Silent Attack.

Is Sucker Punch worth upgrading in Slay the Spire 2?

Players upgrade Sucker Punch in 33.3% of runs. Upgrading it grants +2 Damage, +1 Weak.

What is the best relic for Sucker Punch?

In tracked runs, Sucker Punch has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 5 runs together.

See Also

Compare Sucker Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.