Sucker Punch
Win Rate
22.7%
Pick Rate
2.1%
Δ vs Avg
+3.8

Sucker PunchAttack

Common
TypeAttack
RarityCommon
Cost1
ClassSilent
MethodologyData Methodology

Deal 8 damage. Apply 1 Weak.

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Is Sucker Punch good in Slay the Spire 2?

Sucker Punch is a common Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 80 recorded runs, decks running it win 22.7% of the time, comfortably clear of the 18.9% average, by 3.8%. It’s a more selective pick, turning up in just 2.1% of decks that could run it. Silent players keep it in 7.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Murder — together they post a +17.8% swing in win rate. It also has strong chemistry with the relic Permafrost, which moves its win rate by +20.8%. At 1 energy, it’s upgraded in 20.9% of runs and usually joins the deck around floor 12.

Upgraded, it gains +2 Damage, +1 Weak, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 51 deaths, and 14 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.0% of its appearances. Read on for Sucker Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Sucker Punch Win Rate & Pick Rate

Sucker Punch’s 22.7% win rate clears the 18.9% all-deck average by 3.8%, the gap charted below.

Win rate22.7%
Average deck18.9%
+3.8% vs averagePick rate: 2.1%80 runs

Run Outcomes with Sucker Punch

Sucker Punch has 15 wins and 65 losses over 80 tracked runs (18.8% won); abandoned runs count as losses.

  • Wins 18.8%
  • Losses 81.3%

Best Cards to Pair with Sucker Punch

Ranked by win-rate lift, Sucker Punch performs best alongside Murder (+17.8%), Abrasive (+16.5%), and Tracking (+15.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sucker Punch Win Rate by Class

Sucker Punch is played across 3 classes, led by Silent (23.1%), Necrobinder (0.0%), and Ironclad (0.0%) by win rate.

Best Relics for Sucker Punch

Sucker Punch pairs best with the relics Permafrost (+20.8%), Strawberry (+20.1%), and Oddly Smooth Stone (+18.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sucker Punch Card Details

Sucker Punch is a common attack costing 1 energy; it’s upgraded in 20.9% of runs and usually picked up by floor 12.

Deal 8 damage. Apply 1 Weak.

Cost1
TypeAttack
RarityCommon
ClassSilent
Avg copies / deck1.1
Upgraded20.9%
Typical pickup floor12

Upgrade: +2 Damage, +1 Weak

What Ends Runs with Sucker Punch

Sucker Punch’s most common run-enders are Knowledge Demon Boss (5.0%), Entomancer Elite (5.0%), and Phrog Parasite Elite (5.0%).

  • Knowledge Demon Boss5.0% of runs
  • Entomancer Elite5.0% of runs
  • Phrog Parasite Elite5.0% of runs
  • Lagavulin Matriarch Boss3.8% of runs
  • The Kin Boss3.8% of runs
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Sucker Punch – Frequently Asked Questions

Is Sucker Punch good in Slay the Spire 2?

Across 80 tracked runs, Sucker Punch has a 22.7% win rate — +3.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Sucker Punch do in Slay the Spire 2?

Sucker Punch costs 1 energy. Deal 8 damage. Apply 1 Weak.

What class is Sucker Punch in Slay the Spire 2?

Sucker Punch is a Common Silent Attack.

Is Sucker Punch worth upgrading in Slay the Spire 2?

Players upgrade Sucker Punch in 20.9% of runs. Upgrading it grants +2 Damage, +1 Weak.

What is the best relic for Sucker Punch?

In tracked runs, Sucker Punch has performed best alongside Permafrost, which lifts its win rate by +20.8% over 9 runs together.

See Also

Compare Sucker Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.