
- Win Rate
- 21.9%
- Pick Rate
- 2.8%
- Δ vs Avg
- +7.7
Sucker Punch Attack
- Type
- Attack
- Rarity
- Common
- Cost
- 1
- Class
- Silent
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Deal 8 damage. Apply 1 Weak.
Is Sucker Punch good in Slay the Spire 2?
Sucker Punch is a common Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 748 recorded runs, decks running it win 21.9% of the time, comfortably clear of the 14.3% average, by 7.7%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Taken in 10.2% of its offers, it still trails on the pick-versus-skip split: 19.8% for runs that took it against 26.4% for runs that left it, a -6.5% pick lift over 615 decided runs. Silent players keep it in 12.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Mad Science — together they post a +35.0% swing in win rate. It also has strong chemistry with the relic Toxic Egg, which moves its win rate by +39.5%. At 1 energy, it’s upgraded in 30.5% of runs and usually joins the deck around floor 11.
Upgraded, it gains +2 Damage, +1 Weak, which is why so many decks invest a rest-site upgrade in it. That’s 163 wins, 580 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.6% of its appearances. Read on for Sucker Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Sucker Punch Win Rate & Pick Rate
Sucker Punch’s 21.9% win rate clears the 14.3% all-deck average by 7.7%, the gap charted below.
Run Outcomes with Sucker Punch
Sucker Punch has 163 wins and 585 losses over 748 tracked runs (21.8% won); abandoned runs count as losses.
- Wins 21.8%
- Losses 78.2%
Pick or Skip: Sucker Punch
Out of 6510 recorded offers Sucker Punch is taken 10.2% of the time, and taking it is worth -6.5% in pick lift — 19.8% for runs that picked it against 26.4% for runs that skipped, across 615 decided runs.
Taken 666 times out of 6510 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Sucker Punch
Sucker Punch is strongest when it joins the deck in Act 3, where runs win 63.0% across 54 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Sucker Punch entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Sucker Punch
Ranked by win-rate lift, Sucker Punch performs best alongside Mad Science (+35.0%), Ultimate Defend (+24.0%), and Knife Trap (+22.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Sucker Punch
Sucker Punch pairs best with the relics Toxic Egg (+39.5%), Sword of Jade (+37.4%), and Permafrost (+34.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sucker Punch Card Details
Sucker Punch is a common attack costing 1 energy; it’s upgraded in 30.5% of runs and usually picked up by floor 11.
Deal 8 damage. Apply 1 Weak.
Upgrade: +2 Damage, +1 Weak
What Ends Runs with Sucker Punch
Sucker Punch’s most common run-enders are Knowledge Demon Boss (5.6%), Kaiser Crab Boss (4.7%), and Decimillipede Elite (4.5%).
- Knowledge Demon Boss5.6% of runs
- Kaiser Crab Boss4.7% of runs
- Decimillipede Elite4.5% of runs
- Aeonglass Boss4.5% of runs
- Test Subject Boss3.9% of runs
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Sucker Punch – Frequently Asked Questions
Is Sucker Punch good in Slay the Spire 2?
Across 748 tracked runs, Sucker Punch has a 21.9% win rate — +7.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sucker Punch do in Slay the Spire 2?
Sucker Punch costs 1 energy. Deal 8 damage. Apply 1 Weak.
What class is Sucker Punch in Slay the Spire 2?
Sucker Punch is a Common Silent Attack.
Is Sucker Punch worth upgrading in Slay the Spire 2?
Players upgrade Sucker Punch in 30.5% of runs. Upgrading it grants +2 Damage, +1 Weak.
What is the best relic for Sucker Punch?
In tracked runs, Sucker Punch has performed best alongside Toxic Egg, which lifts its win rate by +39.5% over 18 runs together.
Should I take Sucker Punch when it is offered?
Players take Sucker Punch in 10.2% of its 6510 recorded offers. Runs that picked it win 19.8% (615 decided runs) against 26.4% for runs that skipped it (2803 decided runs) — a -6.6% difference, and a -6.5% pick lift once sample size is accounted for.
See Also
Compare Sucker Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.