
Sucker PunchAttack
Deal 8 damage. Apply 1 Weak.
Is Sucker Punch good in Slay the Spire 2?
Sucker Punch is a common Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 80 recorded runs, decks running it win 22.7% of the time, comfortably clear of the 18.9% average, by 3.8%. It’s a more selective pick, turning up in just 2.1% of decks that could run it. Silent players keep it in 7.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Murder — together they post a +17.8% swing in win rate. It also has strong chemistry with the relic Permafrost, which moves its win rate by +20.8%. At 1 energy, it’s upgraded in 20.9% of runs and usually joins the deck around floor 12.
Upgraded, it gains +2 Damage, +1 Weak, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 51 deaths, and 14 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.0% of its appearances. Read on for Sucker Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Sucker Punch Win Rate & Pick Rate
Sucker Punch’s 22.7% win rate clears the 18.9% all-deck average by 3.8%, the gap charted below.
Run Outcomes with Sucker Punch
Sucker Punch has 15 wins and 65 losses over 80 tracked runs (18.8% won); abandoned runs count as losses.
- Wins 18.8%
- Losses 81.3%
Sucker Punch Win Rate by Class
Sucker Punch is played across 3 classes, led by Silent (23.1%), Necrobinder (0.0%), and Ironclad (0.0%) by win rate.
Best Relics for Sucker Punch
Sucker Punch pairs best with the relics Permafrost (+20.8%), Strawberry (+20.1%), and Oddly Smooth Stone (+18.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sucker Punch Card Details
Sucker Punch is a common attack costing 1 energy; it’s upgraded in 20.9% of runs and usually picked up by floor 12.
Deal 8 damage. Apply 1 Weak.
Upgrade: +2 Damage, +1 Weak
What Ends Runs with Sucker Punch
Sucker Punch’s most common run-enders are Knowledge Demon Boss (5.0%), Entomancer Elite (5.0%), and Phrog Parasite Elite (5.0%).
- Knowledge Demon Boss5.0% of runs
- Entomancer Elite5.0% of runs
- Phrog Parasite Elite5.0% of runs
- Lagavulin Matriarch Boss3.8% of runs
- The Kin Boss3.8% of runs
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Sucker Punch – Frequently Asked Questions
Is Sucker Punch good in Slay the Spire 2?
Across 80 tracked runs, Sucker Punch has a 22.7% win rate — +3.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sucker Punch do in Slay the Spire 2?
Sucker Punch costs 1 energy. Deal 8 damage. Apply 1 Weak.
What class is Sucker Punch in Slay the Spire 2?
Sucker Punch is a Common Silent Attack.
Is Sucker Punch worth upgrading in Slay the Spire 2?
Players upgrade Sucker Punch in 20.9% of runs. Upgrading it grants +2 Damage, +1 Weak.
What is the best relic for Sucker Punch?
In tracked runs, Sucker Punch has performed best alongside Permafrost, which lifts its win rate by +20.8% over 9 runs together.
See Also
Compare Sucker Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.