Nocturnal Burn
Deal 15
Fire and 15
Shadow damage to all enemy cards
- Cooldown
- 3
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 82
- Damage per turn
- 27
- Targets
- All enemies

Apprentice of Death (Rare, Fire) is a SPAM card with 700 HP, 6 Spamtons per turn and 1 ability: Nocturnal Burn.

Apprentice of Death
Nocturnal Burn
3

Apprentice of Death (Rare, Fire) has 700 HP and earns 6 Spamtons per turn. Our model rates it C tier, #65 of 127 cards.
Nocturnal Burn hits every enemy card at once, so Apprentice of Death is worth more the more cards your opponent still has. Its abilities add up to about 27 expected damage per turn across the board before element bonuses.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Apprentice of Death enters every match with Graveyard and Avenger already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Apprentice of Death resists Nature damage best (18%) and takes the most from Water (-18%).
Effective HP against the card pool's average damage mix: 731.
Apprentice of Death resists Nature damage best (18%) and takes the most from Water (-18%).
Our model's pick among its talents is Hardening: Increases this card’s elemental resistances by (+15%).
In the Tox Shop, Shadowheart is its best modeled buy.
Cards that feed Apprentice of Death's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Apprentice of Death.
Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss with a divine task of macabre cleansing. The one called Nightmare Reaper regulates the overpopulation of nightmares that cannot find inner peace, cutting short their very existence, which is harmful to the cycle imposed by the divinities.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nenaosu
Apprentice of Death (Rare, Fire) has 700 HP and earns 6 Spamtons per turn. Our model rates it C tier, #65 of 127 cards. Nocturnal Burn hits every enemy card at once, so Apprentice of Death is worth more the more cards your opponent still has. Its abilities add up to about 27 expected damage per turn across the board before element bonuses. Apprentice of Death resists Nature damage best (18%) and takes the most from Water (-18%). Our model's pick among its talents is Hardening: Increases this card’s elemental resistances by (+15%). In the Tox Shop, Shadowheart is its best modeled buy.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Our model rates Apprentice of Death C tier (#65 of 127 cards). It scores 70 for damage and 37 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Hardening is the model's pick: Increases this card’s elemental resistances by (+15%). Apprentice of Death can also run Revitalization, Hardening and Doomed Hour; in ranked you choose one in the talent draft.
Apprentice of Death has Nocturnal Burn. Together they deal about 27 expected damage per turn against an average card before element bonuses.
Apprentice of Death resists Nature damage best (18%) and takes the most from Water (-18%).
In the Tox Shop, Shadowheart is its best modeled buy.
Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss with a divine task of macabre cleansing.