Aquatic Breath
Deal 10
Water damage
Water bonus (+1)
- Cooldown
- 1
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 9

Water Spirit (Common, Water) is a SPAM card with 500 HP, 10 Spamtons per turn and 2 abilities: Aquatic Breath and Wave.

Water Spirit
Aquatic Breath
1
Wave
1500/500

Water Spirit (Common, Water) has 500 HP and earns 10 Spamtons per turn. Our model rates it C tier, #96 of 127 cards.
Water Spirit is an element engine: Aquatic Breath and Wave add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Water Spirit has the same 5% resistance against every element.
Effective HP against the card pool's average damage mix: 526.
Water Spirit has the same 5% resistance against every element.
Our model's pick among its talents is Cavalry: Increases the max HP of all other allied cards by (+150).
In the Tox Shop, Waterheart is its best modeled buy.
Cards that feed Water Spirit's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Water Spirit.
With the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands. Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population. This peculiarity never fails to attract many travelers. However, disturbing a spirit's activity has a price that Lycaria, Shadow of the White, is ready to make one pay, so that no one bothers the little aquatic canine.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Atto
Water Spirit (Common, Water) has 500 HP and earns 10 Spamtons per turn. Our model rates it C tier, #96 of 127 cards. Water Spirit is an element engine: Aquatic Breath and Wave add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Water Spirit has the same 5% resistance against every element. Our model's pick among its talents is Cavalry: Increases the max HP of all other allied cards by (+150). In the Tox Shop, Waterheart is its best modeled buy.
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Our model rates Water Spirit C tier (#96 of 127 cards). It scores 57 for damage and 7 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Cavalry is the model's pick: Increases the max HP of all other allied cards by (+150). Water Spirit can also run Water Heart, Blazing Field and Cavalry; in ranked you choose one in the talent draft.
Water Spirit has Aquatic Breath and Wave. Together they deal about 9 expected damage per turn against an average card before element bonuses.
Water Spirit has the same 5% resistance against every element.
In the Tox Shop, Waterheart is its best modeled buy.
With the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands. Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population. This peculiarity never fails to attract many travelers.