Little Spell
Deal [40 to 60]
Water damage
- Cooldown
- 3
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 46
- Damage per turn
- 15

Apprentice Evoker (Common, Water) is a SPAM card with 800 HP, 10 Spamtons per turn and 1 ability: Little Spell.

Apprentice Evoker
Little Spell
3

Apprentice Evoker (Common, Water) has 800 HP and earns 10 Spamtons per turn. Our model rates it C tier, #86 of 127 cards.
With 10 Spamtons a turn, Apprentice Evoker funds the Tox Shop: more money on even turns means rarer Tox sooner, and the Tox you buy outlast any single attack.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Deal [40 to 60]
Water damage
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Apprentice Evoker resists Earth damage best (37%) and takes the most from Shadow (-20%).
Effective HP against the card pool's average damage mix: 927.
Apprentice Evoker resists Earth damage best (37%) and takes the most from Shadow (-20%).
In the Tox Shop, Waterheart is its best modeled buy.
Cards that feed Apprentice Evoker's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Apprentice Evoker.
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nao
Apprentice Evoker (Common, Water) has 800 HP and earns 10 Spamtons per turn. Our model rates it C tier, #86 of 127 cards. With 10 Spamtons a turn, Apprentice Evoker funds the Tox Shop: more money on even turns means rarer Tox sooner, and the Tox you buy outlast any single attack. Apprentice Evoker resists Earth damage best (37%) and takes the most from Shadow (-20%). In the Tox Shop, Waterheart is its best modeled buy.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Our model rates Apprentice Evoker C tier (#86 of 127 cards). It scores 32 for damage and 65 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Apprentice Evoker can run Resilience, Reckless and Soul Vitality; pick the one that fits your deck's plan.
Apprentice Evoker has Little Spell. Together they deal about 15 expected damage per turn against an average card before element bonuses.
Apprentice Evoker resists Earth damage best (37%) and takes the most from Shadow (-20%).
In the Tox Shop, Waterheart is its best modeled buy.
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him.