Volatile End Amber icon

Volatile End Firearms Amber

AmberFirearmsSingle rank
Ranks
I
Copies in the game
2
Regions
2
Methodology
Data Methodology

Volatile End is a Firearms Amber in Valor Mortis. Shooting an enemy's Weak Point causes a damaging explosion. The game places 2 copies across 2 regions (Treasure chest); the first is in The Battlefield.

Ranks
IOne rank only
Copies in the game
2#16 of 29 Ambers by copies
First found
The BattlefieldTreasure chest
Explosion damage
50
Nearest Lantern
TrenchesTo the first chest, 34 m
Type
Firearms5 other Ambers of this type
Related guideBest Ambers in Valor Mortis: Tier List & Builds

How to use Volatile End

Calculated

Volatile End makes every shot that hits an enemy's Weak Point explode for 50 damage. It is in a chest in The Battlefield, and a second copy, redundant because the Amber has one rank, is in Fallen Village.

50 damage is more than a level 1 Pistol shot (30) and a third of a level 1 Musket shot (150), so it gives cheap Pistol shots on Weak Points real weight. Pair it with Dilated Moment to land those shots, and with Lucky Shot or Sleight of Hand to keep firing.

Written from the Amber's own parameters, where its copies are placed and its listed pairings; rank II values marked as interpolated are estimates between rank I and rank III.

What Volatile End does

Game data

The game's description, then the numbers behind it. Volatile End has a single rank.

Shooting an enemy's Weak Point causes a damaging explosion.

What Volatile End does
EffectRank I
Explosion damage50

Data: Steam build 25907482 (1.0 launch). How we source this

Where to find Volatile End

Game data

Every copy in the game data, in campaign order, with the Lantern nearest to each chest.

Where to find Volatile End
#SourceLocationDetailsNearest Lantern
1Treasure chestThe BattlefieldShow on the mapTrenches · 34 m away
2Treasure chestFallen VillageShow on the mapFields · 84 m away

Lantern distances are straight-line distances from the game's placement data, not walking routes.

The Battlefield
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in The Battlefield

Ability altars: 2

Bosses: 1 (General Lothaire)

Chests: 12 (Iron Grip, Dilated Moment, Bottomless Well, Duellist's Focus, Crude Blade Material, Superior Firearm Parts, Transmuted Persistence, Butcher's Carnage, Volatile End, Wound that Heals, Life Diverted)

Lanterns: 3 (Onslaught Arch, Trenches, Field Encampment)

Letters: 2 (Eternal Guard's Order, Fencer's Journal)

What Volatile End pairs with

Calculated

Pairings drawn from the two Ambers' own descriptions and numbers: what feeds it, and what works against it.

  • Works withDilated MomentDilated Moment slows time while you aim (at −10% Firearm damage), which makes the Weak Point shots that set off Volatile End's explosion easier to land.
  • Works withLucky ShotVolatile End and Lucky Shot both stretch your Firearm ammunition: Lucky Shot sometimes keeps the round you fire.
  • Works withSleight of HandSleight of Hand speeds up reloads and weapon switching, so you fire more often and get more out of Volatile End.

Firearms Ambers compared

Firearms Ambers compared
AmberRanksCopiesFirst foundAt best rank
Volatile EndI2The BattlefieldExplosion damage 50
Sleight of HandI1Valley of AshesReload & switch speed +20%
Dilated MomentI2The BattlefieldDamage while aiming -10%
Lucky ShotI–III4Valley of AshesChance to keep ammunition +20%
Sixth SenseI1City of OrphansOn/off effect
Marksman's BaneI1Valley of AshesOn/off effect

Try it in five slots with the rest of your setup in the Amber Build Planner

Achievement

Steam stats
  • Ambersmith · Gather all Ambers. · 0.6% of Steam players

Every Amber counts toward it, so Volatile End is one of the 29 you need.

Volatile End is one of 29 Ambers in Valor Mortis and belongs to the Firearms group, with 2 copies in the game (#16 of 29 by supply). Its Explosion damage is 50. It has a single rank, so one copy gives the full effect. It works well with Dilated Moment, Lucky Shot, Sleight of Hand.

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Volatile End FAQ

How do you get Volatile End in Valor Mortis?

Volatile End has 2 copies in the game data (Treasure chest) across The Battlefield, Fallen Village. The first is in The Battlefield. The nearest Lantern to its first chest is Trenches in The Battlefield, about 34 m away.

Is Volatile End worth equipping?

It depends on your build: Volatile End gives Explosion damage 50 at its best rank. It works well with Dilated Moment, Lucky Shot, Sleight of Hand.

Can you rank up Volatile End?

No. Volatile End has a single rank, so one copy gives the whole effect. Perfect Copy only raises Ambers that have ranks.

What does Volatile End do?

Shooting an enemy's Weak Point causes a damaging explosion. In numbers: Explosion damage 50.

What Ambers go well with Volatile End?

Dilated Moment slows time while you aim (at −10% Firearm damage), which makes the Weak Point shots that set off Volatile End's explosion easier to land. Volatile End and Lucky Shot both stretch your Firearm ammunition: Lucky Shot sometimes keeps the round you fire. Sleight of Hand speeds up reloads and weapon switching, so you fire more often and get more out of Volatile End.

Does Volatile End count for an achievement?

Yes: Ambersmith needs every one of the 29 Ambers, Volatile End included. 0.6% of Steam players have it.

How do you use Volatile End in Valor Mortis?

Volatile End makes every shot that hits an enemy's Weak Point explode for 50 damage. It is in a chest in The Battlefield, and a second copy, redundant because the Amber has one rank, is in Fallen Village. 50 damage is more than a level 1 Pistol shot (30) and a third of a level 1 Musket shot (150), so it gives cheap Pistol shots on Weak Points real weight. Pair it with Dilated Moment to land those shots, and with Lucky Shot or Sleight of Hand to keep firing.