
Chapter III Rendezvous Chapter 3 of 11 · Fallen Village
- Journal steps
- 4
- Lanterns
- 4
- Chests
- 9
- Side Quests
- 2
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Chapter III Rendezvous is chapter 3 of 11 in Valor Mortis, played in Fallen Village. Its journal has 4 steps; the region has 4 Lanterns, 9 chests and 5 letters, and one boss: The Iron Marshall.
- Location
- Fallen VillageRegion III
- Boss
- The Iron Marshall2,400 HP · 1 unblockable
- Lanterns
- 4Fields
- Chests
- 93 hold Ambers
- Side Quests
- 2Lullaby, The Scarecrow
- Journal steps
- 4
Chapter route, step by step
CalculatedOur recommended order through Fallen Village, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.
- Start at Fields (#301). A Ferrofluid Flask Power Upgrade chest is 30 m away and the Volatile End Amber chest about 84 m. The Letter with a Drawing (36 m) starts The Scarecrow — its sketch shows a shed with a crow above it.
- Move into the village and light Marketplace (#302). The Blunderbuss altar is 30 m from the Lantern. Pick up the Weathered Key (38 m), one of Lullaby's two items, and the Storage Key (121 m). Warrior's Fury is in a chest about 104 m out, with another Flask Power Upgrade chest at 82 m.
- You can't cross the stream yet (journal step 2). The grapple ability is granted near Orchard (#303): light it, open the Glass Soldier chest 11 m away, then use the new power to cross (journal step 3).
- The Iron Marshall waits about 47 m from Orchard: 2,400 Health, 800 Posture, and only 1 of his 8 attacks is unblockable, so blocking and parrying carry this fight. He resists explosives by 30% and Ignite build-up by 50% — rely on your blade. Reward: 7,000 Catalysts and Ultima Ratio Regum.
- Finish at Path of Fire (#304, internally 'BurningVillage'): an Empty Ferrofluid Flask chest (36 m) and two Epic Catalyst Clots are close by. Find Louis to end the chapter (journal step 4).
Tips & missables
When you find Louis you choose 'Go together.' or 'Stay.'. Both end the chapter; the files only record whether Louis travels to the hideout with you or stays in the village — neither option carries a reward.
Lullaby pays Tomorrow's Promise and 1,500 Catalysts. The same Amber also comes from Till Death (Cursed Hollow) and a chest in the Fortress, so it isn't a one-off, but Lullaby is the earliest copy.
Fallen Village keeps fast travel: nothing here is missable.
Lanterns in order: what's nearby
| Lantern | Boss | Amber chests | Keys | Side quest clues | Also nearby |
|---|---|---|---|---|---|
| #301 Fields | — | — | The Scarecrow | 2 chests · 1 letter | |
| #302 Marketplace | — | Weathered KeyStorage Key | Lullaby | 4 chests · 3 letters · 1 ability altar | |
| #303 Orchard | The Iron Marshall ~47 m | — | — | 2 chests · 1 letter | |
| #304 Path of Fire | — | — | — | — | 1 chest · 0 letters · 1 ability altar |
Full missables checklist →Every choice and the Mice friendship →
Chapter III Rendezvous journal
Game dataWilliam's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.
SpoilerShow all 4 journal steps
- 1
James asked me to find his comrade, Louis, who had gone to a nearby village and never returned. I should try to locate him.
- 2
I cannot hope to cross to the other side of the stream; I must turn back and devise some way to get across.
- 3
Now that I possess this new power, I should be able to cross to the other side of the stream. I must return there.
- 4Final entry
I managed to find Louis; but to my surprise, he was not particularly grateful. Perhaps he'll be more talkative back at the hideout.
- 4 journal steps from the game's quest data.
- Played in Fallen Village
Lanterns in Fallen Village
Game dataThe region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.
#301FieldsOn the Lanterns listShow on map
#302MarketplaceOn the Lanterns listShow on map
#303OrchardOn the Lanterns listShow on map
#304Path of FireOn the Lanterns listShow on map
Boss of Chapter III
Game dataCore numbers of the boss fought in this chapter. Open its page for every move and weakness.
| Boss | Health | Posture | Unblockable / attacks | Catalyst reward | Steam players beaten |
|---|---|---|---|---|---|
| 2,400 | 800 | 1 / 8 | 7,000 | 11.1% |
Unblockable attacks cannot be stopped with a guard; dodge them.
Enemies in Chapter III
Game data10 enemy types placed in Fallen Village.
Collectibles in Chapter III
Game dataAmbers, keys and letters you can pick up in Fallen Village.
Ambers (4)
| Amber | How to get it here |
|---|---|
| Quest reward | |
| Treasure chest | |
| Treasure chest | |
| Treasure chest |
- 9 chests (3 with Ambers), 2 keys and 5 letters are placed in the region.
- Keys: Storage Key, Weathered Key
Letters (5)
Data: Steam build 25907482 (1.0 launch). How we source this
Side quests in Chapter III
Game dataOptional quests that begin in Fallen Village.
| Side quest | Journal steps | Reward |
|---|---|---|
| Lullaby | 2 | Tomorrow's Promise (Amber), 1,500 Catalysts |
| The Scarecrow | 6 | No item or Catalyst reward in the data |
Fallen Village map
Game dataWhere this chapter's Lanterns, chests, keys and letters are placed.
Everything placed in Fallen Village
Ability altars: 2
Bosses: 1 (The Iron Marshall)
Chests: 9 (Glass Soldier, Pure Transmutation Material, Volatile End, Warrior's Fury, Ferrofluid Flask Power Upgrade, Distilled Blade Material, Pure Blade Material, Empty Ferrofluid Flask)
Keys: 2 (Weathered Key, Storage Key)
Lanterns: 4 (Orchard, Marketplace, Fields, Path of Fire)
Letters: 5 (Love Letter, Arrest Warrant, Louis Journal — Medical Procedure, Quartermaster Letter, Letter with a Drawing)
Chapter III collectible checklist
Tick things off as you go. Progress is saved in this browser and shared with the region page for Fallen Village.
Lanterns (4)
Chests (9)
Keys (2)
Letters (5)
Chapter navigation
Chapter III Rendezvous is chapter 3 of 11, set in Fallen Village, with 4 journal steps and 4 Lanterns to rest at. Its boss is The Iron Marshall; The Iron Marshall has 2,400 HP, 1 unblockable attack and pays 7,000 Catalysts. 11.1% of Steam players have beaten The Iron Marshall. Explore it fully for 9 chests (3 with Ambers), 2 keys and 5 letters. Ambers obtainable here: Tomorrow's Promise, Volatile End, Glass Soldier, Warrior's Fury. Side quests in this region: Lullaby, The Scarecrow. Next comes Chapter IV Dark Descent.
See Also
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Chapter III Rendezvous FAQ
Where does Valor Mortis Chapter III take place?
Chapter III Rendezvous takes place in Fallen Village, region 3 of the campaign. Its first Lantern is Fields.
What is the boss of Chapter III in Valor Mortis?
The Iron Marshall. The Iron Marshall has 2,400 HP and 1 unblockable attack, and beating it pays 7,000 Catalysts. 11.1% of Steam players have beaten The Iron Marshall.
How many Lanterns are in Chapter III?
Fallen Village has 4 Lanterns: Fields, Marketplace, Orchard, Path of Fire.
What collectibles are in Chapter III?
Fallen Village holds 9 chests (3 with Ambers), 2 keys and 5 letters. The checklist on this page tracks them.
Which Ambers can you get in Chapter III?
Tomorrow's Promise (Quest reward), Volatile End (Treasure chest), Glass Soldier (Treasure chest), Warrior's Fury (Treasure chest).
What side quests are in Chapter III?
Lullaby, The Scarecrow start in Fallen Village. Each has its own page with the steps and rewards.
What is the best route through Chapter III Rendezvous in Valor Mortis?
Start at Fields (#301). A Ferrofluid Flask Power Upgrade chest is 30 m away and the Volatile End Amber chest about 84 m. The Letter with a Drawing (36 m) starts The Scarecrow — its sketch shows a shed with a crow above it. Move into the village and light Marketplace (#302). The Blunderbuss altar is 30 m from the Lantern. Pick up the Weathered Key (38 m), one of Lullaby's two items, and the Storage Key (121 m). Warrior's Fury is in a chest about 104 m out, with another Flask Power Upgrade chest at 82 m.
What can you miss in Chapter III Rendezvous?
When you find Louis you choose 'Go together.' or 'Stay.'. Both end the chapter; the files only record whether Louis travels to the hideout with you or stays in the village — neither option carries a reward.
What comes after Chapter III?
Chapter IV Dark Descent follows.
