Journal art for Rendezvous

Chapter III Rendezvous Chapter 3 of 11 · Fallen Village

Main story1 boss
Journal steps
4
Lanterns
4
Chests
9
Side Quests
2
Methodology
Data Methodology

Chapter III Rendezvous is chapter 3 of 11 in Valor Mortis, played in Fallen Village. Its journal has 4 steps; the region has 4 Lanterns, 9 chests and 5 letters, and one boss: The Iron Marshall.

Location
Fallen VillageRegion III
Boss
The Iron Marshall2,400 HP · 1 unblockable
Lanterns
4Fields
Chests
93 hold Ambers
Side Quests
2Lullaby, The Scarecrow
Journal steps
4
Related guideAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

Chapter route, step by step

Calculated

Our recommended order through Fallen Village, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.

  1. Start at Fields (#301). A Ferrofluid Flask Power Upgrade chest is 30 m away and the Volatile End Amber chest about 84 m. The Letter with a Drawing (36 m) starts The Scarecrow — its sketch shows a shed with a crow above it.
  2. Move into the village and light Marketplace (#302). The Blunderbuss altar is 30 m from the Lantern. Pick up the Weathered Key (38 m), one of Lullaby's two items, and the Storage Key (121 m). Warrior's Fury is in a chest about 104 m out, with another Flask Power Upgrade chest at 82 m.
  3. You can't cross the stream yet (journal step 2). The grapple ability is granted near Orchard (#303): light it, open the Glass Soldier chest 11 m away, then use the new power to cross (journal step 3).
  4. The Iron Marshall waits about 47 m from Orchard: 2,400 Health, 800 Posture, and only 1 of his 8 attacks is unblockable, so blocking and parrying carry this fight. He resists explosives by 30% and Ignite build-up by 50% — rely on your blade. Reward: 7,000 Catalysts and Ultima Ratio Regum.
  5. Finish at Path of Fire (#304, internally 'BurningVillage'): an Empty Ferrofluid Flask chest (36 m) and two Epic Catalyst Clots are close by. Find Louis to end the chapter (journal step 4).

Tips & missables

When you find Louis you choose 'Go together.' or 'Stay.'. Both end the chapter; the files only record whether Louis travels to the hideout with you or stays in the village — neither option carries a reward.

Lullaby pays Tomorrow's Promise and 1,500 Catalysts. The same Amber also comes from Till Death (Cursed Hollow) and a chest in the Fortress, so it isn't a one-off, but Lullaby is the earliest copy.

Fallen Village keeps fast travel: nothing here is missable.

Lanterns in order: what's nearby

Lanterns in order: what's nearby
LanternBossAmber chestsKeysSide quest cluesAlso nearby
#301 Fields—Volatile End—The Scarecrow2 chests · 1 letter
#302 Marketplace—Warrior's FuryWeathered KeyStorage KeyLullaby4 chests · 3 letters · 1 ability altar
#303 OrchardThe Iron Marshall ~47 mGlass Soldier——2 chests · 1 letter
#304 Path of Fire————1 chest · 0 letters · 1 ability altar

Chapter III Rendezvous journal

Game data

William's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.

SpoilerShow all 4 journal steps
  1. 1

    James asked me to find his comrade, Louis, who had gone to a nearby village and never returned. I should try to locate him.

  2. 2

    I cannot hope to cross to the other side of the stream; I must turn back and devise some way to get across.

  3. 3

    Now that I possess this new power, I should be able to cross to the other side of the stream. I must return there.

  4. 4
    Final entry

    I managed to find Louis; but to my surprise, he was not particularly grateful. Perhaps he'll be more talkative back at the hideout.

Lanterns in Fallen Village

Game data

The region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.

Boss of Chapter III

Game data

Core numbers of the boss fought in this chapter. Open its page for every move and weakness.

Boss of Chapter III
BossHealthPostureUnblockable / attacksCatalyst rewardSteam players beaten
The Iron Marshall2,4008001 / 87,00011.1%

Unblockable attacks cannot be stopped with a guard; dodge them.

Collectibles in Chapter III

Game data

Ambers, keys and letters you can pick up in Fallen Village.

Ambers (4)

Ambers (4)
AmberHow to get it here
Tomorrow's PromiseQuest reward
Volatile EndTreasure chest
Glass SoldierTreasure chest
Warrior's FuryTreasure chest

Letters (5)

Data: Steam build 25907482 (1.0 launch). How we source this

Side quests in Chapter III

Game data

Optional quests that begin in Fallen Village.

Side quests in Chapter III
Side questJournal stepsReward
Lullaby2Tomorrow's Promise (Amber), 1,500 Catalysts
The Scarecrow6No item or Catalyst reward in the data

Fallen Village map

Game data

Where this chapter's Lanterns, chests, keys and letters are placed.

Fallen Village
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Fallen Village

Ability altars: 2

Bosses: 1 (The Iron Marshall)

Chests: 9 (Glass Soldier, Pure Transmutation Material, Volatile End, Warrior's Fury, Ferrofluid Flask Power Upgrade, Distilled Blade Material, Pure Blade Material, Empty Ferrofluid Flask)

Keys: 2 (Weathered Key, Storage Key)

Lanterns: 4 (Orchard, Marketplace, Fields, Path of Fire)

Letters: 5 (Love Letter, Arrest Warrant, Louis Journal — Medical Procedure, Quartermaster Letter, Letter with a Drawing)

Chapter III collectible checklist

Tick things off as you go. Progress is saved in this browser and shared with the region page for Fallen Village.

0 of 20 collected

Lanterns (4)

Chests (9)

Keys (2)

Letters (5)

Chapter III Rendezvous is chapter 3 of 11, set in Fallen Village, with 4 journal steps and 4 Lanterns to rest at. Its boss is The Iron Marshall; The Iron Marshall has 2,400 HP, 1 unblockable attack and pays 7,000 Catalysts. 11.1% of Steam players have beaten The Iron Marshall. Explore it fully for 9 chests (3 with Ambers), 2 keys and 5 letters. Ambers obtainable here: Tomorrow's Promise, Volatile End, Glass Soldier, Warrior's Fury. Side quests in this region: Lullaby, The Scarecrow. Next comes Chapter IV Dark Descent.

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Chapter III Rendezvous FAQ

Where does Valor Mortis Chapter III take place?

Chapter III Rendezvous takes place in Fallen Village, region 3 of the campaign. Its first Lantern is Fields.

What is the boss of Chapter III in Valor Mortis?

The Iron Marshall. The Iron Marshall has 2,400 HP and 1 unblockable attack, and beating it pays 7,000 Catalysts. 11.1% of Steam players have beaten The Iron Marshall.

How many Lanterns are in Chapter III?

Fallen Village has 4 Lanterns: Fields, Marketplace, Orchard, Path of Fire.

What collectibles are in Chapter III?

Fallen Village holds 9 chests (3 with Ambers), 2 keys and 5 letters. The checklist on this page tracks them.

Which Ambers can you get in Chapter III?

Tomorrow's Promise (Quest reward), Volatile End (Treasure chest), Glass Soldier (Treasure chest), Warrior's Fury (Treasure chest).

What side quests are in Chapter III?

Lullaby, The Scarecrow start in Fallen Village. Each has its own page with the steps and rewards.

What is the best route through Chapter III Rendezvous in Valor Mortis?

Start at Fields (#301). A Ferrofluid Flask Power Upgrade chest is 30 m away and the Volatile End Amber chest about 84 m. The Letter with a Drawing (36 m) starts The Scarecrow — its sketch shows a shed with a crow above it. Move into the village and light Marketplace (#302). The Blunderbuss altar is 30 m from the Lantern. Pick up the Weathered Key (38 m), one of Lullaby's two items, and the Storage Key (121 m). Warrior's Fury is in a chest about 104 m out, with another Flask Power Upgrade chest at 82 m.

What can you miss in Chapter III Rendezvous?

When you find Louis you choose 'Go together.' or 'Stay.'. Both end the chapter; the files only record whether Louis travels to the hideout with you or stays in the village — neither option carries a reward.

What comes after Chapter III?

Chapter IV Dark Descent follows.