
Chapter VII Witch Hunt Chapter 7 of 11 · The Outskirts
- Journal steps
- 8
- Lanterns
- 6
- Chests
- 13
- Side Quests
- 2
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Chapter VII Witch Hunt is chapter 7 of 11 in Valor Mortis, played in The Outskirts. Its journal has 8 steps; the region has 6 Lanterns, 13 chests and 20 letters, and 2 bosses: High Justicar Aurelius, Experiment 83.
- Location
- The OutskirtsRegion VII
- Boss
- High Justicar Aurelius, Experiment 831,500 HP · 5 unblockable
- Lanterns
- 6Broken Bridge
- Chests
- 135 hold Ambers
- Side Quests
- 2Laudanum, The Shrike's Anthem
- Journal steps
- 8
Chapter route, step by step
CalculatedOur recommended order through The Outskirts, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.
- Light Broken Bridge (#701, internally 'PreBridge'). Two of the four Mice Rules notes are here (29 m and 66 m); the Mice are the orphans who serve the Shrike (journal step 3).
- Cross to Breach (#702). High Justicar Aurelius is placed about 32 m from it (a second placement sits by Market Square): only 1,500 Health but a 1,000 Posture bar, and 5 of his 14 attacks are unblockable. His head takes half damage while chest and groin take 1.2× — aim for the body. He pays 18,000 Catalysts and True Oath. The Dominatus chest is 31 m from the Lantern.
- Light Island of Whispers (#703). The Torn Page with Shrike's Anthem (32 m) starts The Shrike's Anthem, and Mice Rules notes One and Three are within 42 m.
- Rest at Market Square (#704), the region's hub with five chests: Glass Soldier and Surplus (about 89 m) and a trapped Empty Ferrofluid Flask chest (66 m). The Sickroom Flyer (2 m), Sick Child's Diary (27 m) and Old Lady's Diary (28 m) are all Laudanum clues.
- Head to Lighthouse (#705). Barnaby's Diary (54 m) and the Note on Scruffy's Grave (62 m) lead to Barnaby's laudanum. Experiment 83 is about 35 m from the Lantern: 3,400 Health, 1,000 Posture, 2 of 4 attacks unblockable, 20% extra fire damage taken and a 1.5× head. It pays 20,000 Catalysts and Lament of the Limbs. A Quintessential Blade Material chest is 17 m away.
- Finish at Harbour (#706): Butcher's Carnage (38 m), an Eternal Catalyst Clot (59 m), and Crusty Benek's Journal (34 m) with A Torn Letter to Crusty Benek (61 m) — the other half of The King of Smugglers from the Vale of Wrath.
- The chapter carries on into the high city: the Mice won't say where the Shrike is until you prove you are their friend (journal step 7), and the trail leads into the sewers (step 8).
Tips & missables
Start building Mice friendship now. The Outskirts holds 6 of the 22 points: two Mice conversations (+1 each), answering 'Great!' to Bernie (+1) and finishing The Shrike's Anthem (+3). You need at least 10 before Napoleon's Prison — the Choices page lists every source.
Laudanum has two very different endings. Investigate the sick house before you hand anything over — the quest page has the details. It pays a Mythic Catalyst Clot and the A Bitter Cure achievement.
Two bosses share this region (Justicar Aurelius and Experiment 83), so it is worth levelling before you cross the bridge. The Outskirts keep fast travel.
Lanterns in order: what's nearby
| Lantern | Boss | Amber chests | Keys | Side quest clues | Also nearby |
|---|---|---|---|---|---|
| #701 Broken Bridge | — | — | — | — | 0 chests · 4 letters |
| #702 Breach | High Justicar Aurelius ~32 m | — | — | 2 chests · 0 letters | |
| #703 Island of Whispers | — | — | — | — | 1 chest · 3 letters |
| #704 Market Square | High Justicar Aurelius ~46 m | — | Laudanum | 5 chests · 7 letters | |
| #705 Lighthouse | Experiment 83 ~35 m | — | — | 3 chests · 4 letters | |
| #706 Harbour | — | — | — | 2 chests · 2 letters |
Full missables checklist →Every choice and the Mice friendship →
Chapter VII Witch Hunt journal
Game dataWilliam's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.
SpoilerShow all 8 journal steps
- 1
The city's outskirts are a terrifying ruin, interwoven with the nightmare of the plague. The Shrike's call grows more insistent; is she in trouble? I should hurry. All signs point towards the lighthouse — I have a feeling she awaits me within it.
- 2
The lighthouse is in flames, undoubtedly blown up by Napoleon's troops. I must hurry before the French manage to seize the Shrike.
- 3
The city is almost completely deserted, with only the Mice remaining. They are orphans who serve the Shrike; they hide in nest-like burrows and whisper to me whenever they get the chance. They seem friendly, but one can never be too careful.
- 4
I didn't make it in time... The lighthouse has collapsed. Since that moment, the Shrike has stopped speaking to me. Has she perished? I must reach the ruins of the lighthouse and see for myself.
- 5
The Shrike was not in the lighthouse, and there was no sign of her dying there, either — she must have escaped, or was taken hostage. There's no other way out but into the high city, and that's where I'll go.
- 6
The sight of the city's ruins fills me with profound sorrow. It withstood the legions of Napoleon for a considerable span, yet ultimately succumbed, along with the spirit of its people. To seek the Shrike amidst these ruins is alike to searching for a single needle within a haystack.
- 7
The Mice seem to know where the Shrike is, but they won't tell me until I prove I'm their friend. It's hard to blame them for their distrust of strangers. Perhaps I can win them over.
- 8Final entry
I managed to determine that the path to the Shrike leads through the sewers...
- 8 journal steps from the game's quest data.
- Played in The Outskirts
Lanterns in The Outskirts
Game dataThe region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.
#701Broken BridgeOn the Lanterns listShow on map
#702BreachOn the Lanterns listShow on map
#703Island of WhispersOn the Lanterns listShow on map
#704Market SquareOn the Lanterns listShow on map
#705LighthouseOn the Lanterns listShow on map
#706HarbourOn the Lanterns listShow on map
Boss of Chapter VII
Game dataCore numbers of the boss fought in this chapter. Open its page for every move and weakness.
| Boss | Health | Posture | Unblockable / attacks | Catalyst reward | Steam players beaten |
|---|---|---|---|---|---|
| 1,500 | 1,000 | 5 / 14 | 18,000 | 1.3% | |
| 3,400 | 1,000 | 2 / 4 | 20,000 | 1.1% |
Unblockable attacks cannot be stopped with a guard; dodge them.
Enemies in Chapter VII
Game data12 enemy types placed in The Outskirts.
Collectibles in Chapter VII
Game dataAmbers, keys and letters you can pick up in The Outskirts.
Ambers (5)
| Amber | How to get it here |
|---|---|
| Treasure chest | |
| Treasure chest | |
| Treasure chest | |
| Treasure chest | |
| Treasure chestElite enemy drop |
- 13 chests (5 with Ambers), no keys and 20 letters are placed in the region.
Letters (20)
- Mice Rules — Note Four
- Secret Goodbye
- Shrike's Appeal — Napoleon
- Mice Rules — Note Three
- Mice Rules — Note One
- A Torn Letter to Crusty Benek
- Medical Records — The Experiment
- Letter
- Sick Child's Diary
- Old Lady's Diary
- City Offensive — Rebels
- Crusty Benek's Journal
- Barnaby's Diary
- Note on Scruffy's Grave
- Cryptic Note
- Mice Rules — Note Two
- City Offensive — Resistance
- Sickroom Flyer
- Shrike's Appeal — Follow the Light
- Torn Page with Shrike's Anthem
Data: Steam build 25907482 (1.0 launch). How we source this
Side quests in Chapter VII
Game dataOptional quests that begin in The Outskirts.
| Side quest | Journal steps | Reward |
|---|---|---|
| Laudanum | 9 | Mythic Catalyst Clot |
| The Shrike's Anthem | 5 | Tiny Whisker Gift, 3,000 Catalysts |
The Outskirts map
Game dataWhere this chapter's Lanterns, chests, keys and letters are placed.
Everything placed in The Outskirts
Bosses: 3 (High Justicar Aurelius, Experiment 83)
Chests: 13 (Distilled Blade Material, Lunatic's Grasp, Empty Ferrofluid Flask, Distilled Transmutation Material, Butcher's Carnage, Ferrofluid Flask Power Upgrade, Dominatus, Glass Soldier, Surplus, Superior Firearm Parts, Imperial Catalyst Clot, Quintessential Blade Material)
Lanterns: 6 (Lighthouse, Harbour, Island of Whispers, Broken Bridge, Market Square, Breach)
Letters: 20 (Sick Child's Diary, Secret Goodbye, Medical Records — The Experiment, Sickroom Flyer, Cryptic Note, Mice Rules — Note Two, Mice Rules — Note Three, Mice Rules — Note One, Shrike's Appeal — Follow the Light, Old Lady's Diary, City Offensive — Rebels, Barnaby's Diary, City Offensive — Resistance, Shrike's Appeal — Napoleon, Note on Scruffy's Grave, Mice Rules — Note Four, Crusty Benek's Journal, A Torn Letter to Crusty Benek, Torn Page with Shrike's Anthem)
Chapter VII collectible checklist
Tick things off as you go. Progress is saved in this browser and shared with the region page for The Outskirts.
Lanterns (6)
Chests (13)
Letters (20)
Chapter navigation
Chapter VII Witch Hunt is chapter 7 of 11, set in The Outskirts, with 8 journal steps and 6 Lanterns to rest at. Its bosses are High Justicar Aurelius, Experiment 83; High Justicar Aurelius has 1,500 HP, 5 unblockable attacks and pays 18,000 Catalysts. 1.3% of Steam players have beaten High Justicar Aurelius. Explore it fully for 13 chests (5 with Ambers), no keys and 20 letters. Ambers obtainable here: Dominatus, Butcher's Carnage, Lunatic's Grasp, Surplus, Glass Soldier. Side quests in this region: Laudanum, The Shrike's Anthem. Next comes Chapter VIII Blasphemy.
See Also
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Chapter VII Witch Hunt FAQ
Where does Valor Mortis Chapter VII take place?
Chapter VII Witch Hunt takes place in The Outskirts, region 7 of the campaign. Its first Lantern is Broken Bridge.
What is the boss of Chapter VII in Valor Mortis?
High Justicar Aurelius, Experiment 83. High Justicar Aurelius has 1,500 HP and 5 unblockable attacks, and beating it pays 18,000 Catalysts. 1.3% of Steam players have beaten High Justicar Aurelius.
How many Lanterns are in Chapter VII?
The Outskirts has 6 Lanterns: Broken Bridge, Breach, Island of Whispers, Market Square, Lighthouse, Harbour.
What collectibles are in Chapter VII?
The Outskirts holds 13 chests (5 with Ambers), no keys and 20 letters. The checklist on this page tracks them.
Which Ambers can you get in Chapter VII?
Dominatus (Treasure chest), Butcher's Carnage (Treasure chest), Lunatic's Grasp (Treasure chest), Surplus (Treasure chest), Glass Soldier (Treasure chest, Elite enemy drop).
What side quests are in Chapter VII?
Laudanum, The Shrike's Anthem start in The Outskirts. Each has its own page with the steps and rewards.
What is the best route through Chapter VII Witch Hunt in Valor Mortis?
Light Broken Bridge (#701, internally 'PreBridge'). Two of the four Mice Rules notes are here (29 m and 66 m); the Mice are the orphans who serve the Shrike (journal step 3). Cross to Breach (#702). High Justicar Aurelius is placed about 32 m from it (a second placement sits by Market Square): only 1,500 Health but a 1,000 Posture bar, and 5 of his 14 attacks are unblockable. His head takes half damage while chest and groin take 1.2× — aim for the body. He pays 18,000 Catalysts and True Oath. The Dominatus chest is 31 m from the Lantern.
What can you miss in Chapter VII Witch Hunt?
Start building Mice friendship now. The Outskirts holds 6 of the 22 points: two Mice conversations (+1 each), answering 'Great!' to Bernie (+1) and finishing The Shrike's Anthem (+3). You need at least 10 before Napoleon's Prison — the Choices page lists every source.
What comes after Chapter VII?
Chapter VIII Blasphemy follows.
