Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Lux

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Diana vs Lux is a decisive matchup in LoL patch 26.19. Lux wins with a 65.4% win rate (+30.8%) over Diana based on 52 games. Lux holds the advantage in both the early and late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Lux matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
40.0%
VS
Lux
60.0%
Lux

Who wins Diana vs Lux?

Lux favoredLow confidence

Diana wins 40.0% of these games. With this many games the true rate is most likely between 31.3% and 49.3% (95% range).

Expected
48.2%
From both champions' overall Mid win rates
Matchup effect
−8.2 pts
Observed minus expected
Sample
110 games
Lane: Mid
vs patch 26.18
−11.0 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Lux is favored in this matchup: Diana wins 40.0% of 110 games, and the whole 95% range (31.3–49.3%) is on the same side of 50%.
  • Both champions' overall Mid win rates predict 48.2% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 391 gold ahead of Lux at 15 minutes on average (105 games with a 15-minute snapshot).
  • Diana players pick Chainlaced Crushers far more often against Lux: 9.8% of their other Mid games, 16.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Lux Laning Stats

DianaLux

At 15 minutes

Gold difference
+391
Diana ahead
95% range +111 to +670
XP difference
−34
Within the margin of error
95% range −262 to +194
CS difference
−6.7
Lux ahead
95% range −10.9 to −2.6
3.50
Kills before 15 min
2.46
2.92
Deaths before 15 min
2.45
1.30
Solo kills before 15 min
0.90
12.7%
First blood
10.9%

Whole-game averages

5.7
CS / min
6.0
847
DMG / min
787
12,386
Gold / game
11,307
85
Heal / min
63
851
DMG Mitigated / min
355
0.2
CC / min
1.5

Diana vs Lux Win Rate by Game Length

Diana's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
13 games
Too few games
20–25 min
11 games
48.4%
25–30 min
31 games
35.5%
30–35 min
31 games
Too few games
35+ min
24 games
Diana vs Lux95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Lux in short and long games are within the margin of error of each other.

Diana vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +391
  2. First itemEvenDiana: 11.3 min · Lux: 11.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenDiana wins 45.2% of 42 games
  5. 30+ min gamesEvenDiana wins 40.0% of 55 games

What Diana Changes Against Lux

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

Best Diana Build vs Lux

Usual Diana build (Mid)

88.2% win rate · 17 games

Limited sample: 23 of 71 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Diana usually completes Stormsurge first, at 11.3 min (median of 76 games).
  • Lux usually completes Luden's Echo first, at 11.7 min (median of 75 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Lux

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Lux

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 26 games

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Lux FAQ - Patch 26.19

Who wins Diana vs Lux?

Lux is favored in this matchup: Diana wins 40.0% of 110 games, and the whole 95% range (31.3–49.3%) is on the same side of 50%.

What is Diana's win rate against Lux?

Diana wins 40.0% of 110 Mid games against Lux on patch 26.19 (95% range 31.3–49.3%). Based on both champions' overall Mid win rates, 48.2% would be expected.

Does Diana counter Lux?

No — it is the other way around: Diana wins only 40.0% of 110 games against Lux, and the whole 95% range is below 50%.

Who wins lane, Diana or Lux?

Diana usually wins the lane: 391 gold ahead of Lux at 15 minutes on average (105 games with a 15-minute snapshot).

Does Diana outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Diana?

On current data there is no stage of the game where Lux is ahead of Diana beyond the margin of error.

What should Diana build against Lux?

The most successful Diana core against Lux is Stormsurge, Shadowflame, Zhonya's Hourglass (43.5% over 23 games). The biggest change against Lux: Chainlaced Crushers (9.8% usually, 16.4% here).

What runes should Diana use against Lux?

Electrocute with Domination and Sorcery — 50.0% over 26 games against Lux.