Fizz, League of Legends champion
Win Rate
51.8%
Pick Rate
3.3%
Ban Rate
14.4%

Fizz Mid Runes: Keystone & Shards

Fizz A TierAssassinFighter
Patch
26.19
Games
2,965
Lane
Mid
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Best Mid Fizz runes for LoL Patch 26.19 - Electrocute from the Domination tree with Sorcery secondary (67.9% WR, 0.9% pick rate). Fizz's optimal primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Secondary tree: Manaflow Band, Transcendence.

Fizz performs best with Electrocute as the keystone rune from the Domination tree. Fizz's optimal primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Fizz's secondary rune tree is Sorcery with Manaflow Band, Transcendence. This rune setup achieves a 67.86% win rate (+16.0% win rate difference) with a 0.9% pick rate across 28 Fizz games.
67.9%Win Rate
+16.0%WR Diff
0.9%Pick Rate
ElectrocuteElectrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Sudden ImpactSudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Grisly MementosGrisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Treasure HunterTreasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandManaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

TranscendenceTranscendence

Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

This alternative Fizz rune build uses Electrocute as the keystone from the Domination tree. The primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Fizz's secondary rune tree is Sorcery with Scorch, Transcendence. This setup achieves a 51.17% win rate (-0.7% win rate difference) with a 33.1% pick rate across 981 games.
51.2%Win Rate
-0.7%WR Diff
33.1%Pick Rate
ElectrocuteElectrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Sudden ImpactSudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Grisly MementosGrisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Treasure HunterTreasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

ScorchScorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

TranscendenceTranscendence

Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Every Fizz Mid Keystone and Secondary Tree (Patch 26.19)

6,536 games

Fizz Mid runs Electrocute in 93% of games, with a 53.5% win rate. Sorcery is the usual secondary tree (57%). Standard stat shards: Adaptive Force (offense), Adaptive Force (flex), Health Scaling (defense).

Keystones

RunePlayersWin RateGames
ElectrocuteElectrocuteMost played92.7%53.5%6,061
Dark HarvestDark Harvest5.2%40.5%343
Press the AttackPress the Attack1.0%45.3%64

Secondary trees

RunePlayersWin RateGames
SorcerySorceryMost played56.6%53.2%3,700
PrecisionPrecision41.3%52.1%2,697
ResolveResolve1.0%45.6%68

Pick rate is the share of Fizz games in this lane that used the rune; options under 40 games are left out. A higher win rate on a rarely picked rune is usually a matchup-specific choice, not a general upgrade.

Fizz Minor Runes by Tree

Every minor rune Fizz players take, grouped by rune tree, with how often it is picked and how often it wins.

Domination

RunePlayersWin RateGames
Sudden ImpactSudden ImpactMost played97.2%52.8%6,355
Grisly MementosGrisly Mementos93.4%52.7%6,106
Treasure HunterTreasure Hunter88.8%52.5%5,801
Ultimate HunterUltimate Hunter7.1%53.8%465
Sixth SenseSixth Sense3.8%52.4%250
Relentless HunterRelentless Hunter2.8%59.6%183

Sorcery

RunePlayersWin RateGames
TranscendenceTranscendenceMost played53.4%53.3%3,491
ScorchScorch46.8%53.2%3,059
Manaflow BandManaflow Band9.4%51.5%617
Gathering StormGathering Storm2.1%58.4%137
Axiom ArcanistAxiom Arcanist1.0%60.0%65
Absolute FocusAbsolute Focus0.7%66.0%47

Precision

RunePlayersWin RateGames
TriumphTriumphMost played39.9%51.6%2,611
Coup de GraceCoup de Grace38.4%51.8%2,508
Legend: HasteLegend: Haste4.0%52.7%264
Cut DownCut Down1.5%54.6%97
Presence of MindPresence of Mind1.3%56.3%87
Legend: AlacrityLegend: Alacrity0.7%36.7%49

Resolve

RunePlayersWin RateGames
Bone PlatingBone PlatingMost played0.7%47.9%48
OvergrowthOvergrowth0.6%35.0%40

Fizz Stat Shards

Which stat shards Fizz players choose in each of the three shard rows, and the win rate of each.

RunePlayersWin RateGames
Adaptive Force (flex)Adaptive Force (flex)Most played98.7%52.7%6,454
Adaptive Force (offense)Adaptive Force (offense)88.2%52.6%5,765
Health Scaling (defense)Health Scaling (defense)87.7%52.4%5,735
Health (defense)Health (defense)8.8%53.6%575
Attack Speed (offense)Attack Speed (offense)5.9%50.4%387
Ability Haste (offense)Ability Haste (offense)5.9%56.0%384
Tenacity and Slow Resist (defense)Tenacity and Slow Resist (defense)3.5%57.1%226
Move Speed (flex)Move Speed (flex)1.0%50.8%63
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Fizz Runes FAQ - Patch 26.19

What is the best keystone for Fizz Mid?

Electrocute: Fizz Mid takes it in 93% of ranked games and wins 53.5% of 6,061 games. Alternatives: Dark Harvest (5%, 40.5%), Press the Attack (1%, 45.3%).

What stat shards should Fizz take?

Most Fizz players take Adaptive Force (offense), Adaptive Force (flex), Health Scaling (defense) — one from each shard row.

What are the best Fizz runes in patch 26.19?

The best Fizz runes in patch 26.19 use the Domination tree with Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter, and the Sorcery tree with Manaflow Band and Transcendence. This rune setup achieves a 67.9% win rate with a 0.9% pick rate.

What is the win rate for Fizz's best rune page?

Fizz's best rune page has a 67.9% win rate in patch 26.19, which is +16.0% compared to Fizz's average win rate. This rune setup has a 0.9% pick rate among Fizz players.

What keystone should I use on Fizz?

Electrocute from the Domination tree is the best keystone rune for Fizz in patch 26.19. This keystone synergizes well with Fizz's kit and provides a 67.9% win rate.

What is Fizz's primary rune tree?

Fizz's primary rune tree is Domination. The optimal Domination runes for Fizz are Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter, with Electrocute being the keystone of choice.

What is Fizz's secondary rune tree?

Fizz's best secondary rune tree is Sorcery. The recommended Sorcery runes are Manaflow Band and Transcendence, which complement Fizz's Domination primary tree.

What are alternative rune setups for Fizz?

An alternative Fizz rune setup uses Electrocute from the Domination tree. This alternate build may be preferred in certain matchups or playstyles. Check the alternative rune page above for full details including win rate and pick rate.

How popular are Fizz's runes?

Fizz's top rune page has a 0.9% pick rate in patch 26.19. This indicates that 0.9% of Fizz players use the Electrocute setup with Domination and Sorcery trees.