Locke - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
20.5%

Lockevs Fizz

Locke B TierAssassinMage
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Locke vs Fizz is a decisive matchup in LoL patch 26.19. Fizz wins with a 57.8% win rate (+15.5%) over Locke based on 71 games. Fizz holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Fizz matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
44.4%
VS
Fizz
55.6%
Fizz

Who wins Locke vs Fizz?

Slight Fizz edgeModerate confidence

Locke wins 44.4% of these games. With this many games the true rate is most likely between 37.0% and 52.1% (95% range).

Expected
45.7%
From both champions' overall Mid win rates
Matchup effect
−1.3 pts
Observed minus expected
Sample
162 games
Lane: Mid
vs patch 26.18
+4.1 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Locke wins 44.4% of 162 games (95% range 37.0–52.1%).
  • Both champions' overall Mid win rates predict 45.7% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 192, within the margin of error (157 games).
  • Locke players pick Treasure Hunter much less often against Fizz: 45.8% of their other Mid games, 37.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Fizz Laning Stats

LockeFizz

At 15 minutes

Gold difference
−192
Within the margin of error
95% range −475 to +91
XP difference
−208
Within the margin of error
95% range −444 to +28
CS difference
−4.3
Fizz ahead
95% range −8.4 to −0.3
4.36
Kills before 15 min
4.08
3.57
Deaths before 15 min
2.79
1.14
Solo kills before 15 min
1.66
14.8%
First blood
19.8%

Whole-game averages

5.3
CS / min
5.9
840
DMG / min
903
12,480
Gold / game
13,012
335
Heal / min
110
587
DMG Mitigated / min
436
0.4
CC / min
0.4

Locke vs Fizz Win Rate by Game Length

Locke's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
22 games
Too few games
20–25 min
16 games
47.9%
25–30 min
48 games
36.1%
30–35 min
36 games
55.0%
35+ min
40 games
Locke vs Fizz95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Fizz in short and long games are within the margin of error of each other.

Locke vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: −192
  2. First itemEvenLocke: 10.9 min · Fizz: 10.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 40.6% of 64 games
  5. 30+ min gamesEvenLocke wins 46.1% of 76 games

What Locke Changes Against Fizz

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Treasure Hunter
    Usually
    45.8%
    vs Fizz
    37.0%
    −8.8 pts43.3% WR here
  • Bone Plating
    Usually
    43.3%
    vs Fizz
    51.9%
    +8.6 pts45.2% WR here
  • Lich Bane
    Usually
    88.6%
    vs Fizz
    83.3%
    −5.3 pts48.1% WR here
  • Celerity
    Usually
    3.5%
    vs Fizz
    6.8%
    +3.3 pts

Best Locke Build vs Fizz

Usual Locke build (Mid)

100.0% win rate · 10 games

Against Fizz

58.3% win rate · 24 games

Limited sample: 24 of 97 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Locke usually completes Lich Bane first, at 10.9 min (median of 129 games).
  • Fizz usually completes Lich Bane first, at 10.9 min (median of 115 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Fizz

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
RevitalizeSecond Wind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

72.0% win rate · 25 games

Against Fizz

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 61 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Locke vs Fizz FAQ - Patch 26.19

Who wins Locke vs Fizz?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Locke wins 44.4% of 162 games (95% range 37.0–52.1%).

What is Locke's win rate against Fizz?

Locke wins 44.4% of 162 Mid games against Fizz on patch 26.19 (95% range 37.0–52.1%). Based on both champions' overall Mid win rates, 45.7% would be expected.

Does Locke counter Fizz?

Not clearly. Locke wins 44.4% of 162 games against Fizz, and the 95% range (37.0–52.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Fizz?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 192, within the margin of error (157 games).

Does Locke outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Locke?

On current data there is no stage of the game where Fizz is ahead of Locke beyond the margin of error.

What should Locke build against Fizz?

The most successful Locke core against Fizz is Shadowflame, Zhonya's Hourglass, Lich Bane (58.3% over 24 games). The biggest change against Fizz: Lich Bane (88.6% usually, 83.3% here).

What runes should Locke use against Fizz?

Electrocute with Domination and Resolve — 49.2% over 61 games against Fizz. The biggest change against Fizz: Treasure Hunter (45.8% usually, 37.0% here).