Locke, League of Legends champion
Win Rate
47.6%
Pick Rate
3.5%
Ban Rate
20.2%

Locke vs Pantheon

Locke F TierAssassinMage
Patch
26.20
Games
6,259
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 16, 2026 UTC
Methodology
Data Methodology

Locke vs Pantheon is a decisive matchup in LoL patch 26.20. Locke wins with a 54.3% win rate (+8.6%) over Pantheon based on 35 games. Locke wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Pantheon matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
56.3%
VS
Pantheon
43.8%
Pantheon

Who wins Locke vs Pantheon?

Slight Locke edgeLow confidence

Locke wins 56.3% of these games. With this many games the true rate is most likely between 39.3% and 71.8% (95% range).

Expected
49.8%
From both champions' overall Mid win rates
Matchup effect
+6.4 pts
Observed minus expected
Sample
32 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 56.3% of 32 games (95% range 39.3–71.8%).
  • Both champions' overall Mid win rates predict 49.8% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).
  • Locke players pick Sudden Impact much less often against Pantheon: 93.7% of their other Mid games, 84.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Pantheon Laning Stats

LockePantheon

At 15 minutes

Gold difference
+79
Within the margin of error
95% range −470 to +627
XP difference
+145
Within the margin of error
95% range −340 to +629
CS difference
+0.5
Within the margin of error
95% range −8.3 to +9.4
4.37
Kills before 15 min
4.07
3.03
Deaths before 15 min
3.40
1.28
Solo kills before 15 min
1.28
21.9%
First blood
9.4%

Whole-game averages

5.2
CS / min
5.1
867
DMG / min
916
12,714
Gold / game
11,857
382
Heal / min
137
569
DMG Mitigated / min
712
0.5
CC / min
0.9

Locke vs Pantheon Win Rate by Game Length

Locke's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
7 games
Too few games
25–30 min
7 games
Too few games
30–35 min
4 games
Too few games
35+ min
10 games
Locke vs Pantheon95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Pantheon in short and long games are within the margin of error of each other.

Locke vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: +79
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Pantheon

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Sudden Impact
    Usually
    93.7%
    vs Pantheon
    84.4%
    −9.4 pts55.6% WR here
  • Conqueror
    ConquerorKeystone
    Usually
    3.3%
    vs Pantheon
    12.5%
    +9.2 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    3.1%
    vs Pantheon
    9.4%
    +6.2 pts
  • BootsRefillable Potion
    Boots + Refillable PotionStarting items
    Usually
    under 0.5%
    vs Pantheon
    3.1%
    +3.1 pts
  • BootsAmplifying TomeDoran's RingHealth PotionHealth Potion
    Boots + Amplifying Tome + Doran's Ring + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Pantheon
    3.1%
    +3.1 pts
  • Amplifying TomeDark SealHealth PotionHealth PotionHealth Potion
    Amplifying Tome + Dark Seal + Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Pantheon
    3.1%
    +3.1 pts
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    under 0.5%
    vs Pantheon
    3.1%
    +3.1 pts
  • Taste of Blood
    Usually
    under 0.5%
    vs Pantheon
    3.1%
    +3.1 pts

Best Locke Build vs Pantheon

Usual Locke build (Mid)

78.2% win rate · 78 games

Against Pantheon

Not enough matchup-specific build data: only 3 of 15 Locke games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.3 min (median of 30 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Pantheon

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

49.2% win rate · 1,389 games

Against Pantheon

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Pantheon FAQ - Patch 26.20

Who wins Locke vs Pantheon?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 56.3% of 32 games (95% range 39.3–71.8%).

What is Locke's win rate against Pantheon?

Locke wins 56.3% of 32 Mid games against Pantheon on patch 26.20 (95% range 39.3–71.8%). Based on both champions' overall Mid win rates, 49.8% would be expected.

Does Locke counter Pantheon?

Not clearly. Locke wins 56.3% of 32 games against Pantheon, and the 95% range (39.3–71.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Pantheon?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).

Does Locke outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Locke?

On current data there is no stage of the game where Pantheon is ahead of Locke beyond the margin of error.

What should Locke build against Pantheon?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Pantheon: Boots + Refillable Potion (under 0.5% usually, 3.1% here).

What runes should Locke use against Pantheon?

Use Locke's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Pantheon: Sudden Impact (93.7% usually, 84.4% here).