Swain - League of Legends Champion
Win Rate
49.4%
Pick Rate
3.3%
Ban Rate
4.1%

Swainvs Maokai

Swain D TierMageSupport
Patch26.19
Games3,027
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Swain vs Maokai is a decisive matchup in LoL patch 26.19. Swain wins with a 56.3% win rate (+12.5%) over Maokai based on 16 games. Swain holds the advantage in both the early and late game. Below you'll find the best Swain build, runes, laning stats, and strategies for the Swain vs Maokai matchup.

Swain Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Swain performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Swain
Swain
52.2%
VS
Maokai
47.8%
Maokai

Who wins Swain vs Maokai?

Slight Swain edgeLow confidence

Swain wins 52.2% of these games. With this many games the true rate is most likely between 38.1% and 65.9% (95% range).

Expected
49.5%
From both champions' overall Support win rates
Matchup effect
+2.7 pts
Observed minus expected
Sample
46 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Swain wins 52.2% of 46 games (95% range 38.1–65.9%).
  • Both champions' overall Support win rates predict 49.5% for Swain; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Swain usually wins the lane: 632 gold ahead of Maokai at 15 minutes on average (43 games with a 15-minute snapshot).
  • Swain players pick Flash + Ignite far more often against Maokai: 70.8% of their other Support games, 93.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Swain and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Swain's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Swain vs Maokai Laning Stats

SwainMaokai

At 15 minutes

Gold difference
+632
Swain ahead
95% range +330 to +934
XP difference
+428
Swain ahead
95% range +146 to +710
CS difference
+6.1
Swain ahead
95% range +3.2 to +9.1
2.44
Kills before 15 min
1.19
2.65
Deaths before 15 min
3.12
0.26
Solo kills before 15 min
0.04
10.9%
First blood
6.5%

Whole-game averages

1.8
CS / min
1.4
817
DMG / min
520
10,162
Gold / game
9,134
408
Heal / min
263
790
DMG Mitigated / min
1,170
1.9
CC / min
2.3

Swain vs Maokai Win Rate by Game Length

Swain's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
7 games
Too few games
25–30 min
7 games
Too few games
30–35 min
12 games
Too few games
35+ min
12 games
Swain vs Maokai95% rangeSwain usual (Support)

No game length stands out: Swain's results against Maokai in short and long games are within the margin of error of each other.

Swain vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SwainSwain gold at 15: +632
  2. First itemSwainSwain: 12.6 min · Maokai: 13.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Swain Changes Against Maokai

Choices Swain players make noticeably more or less often in this matchup than in their other Support games.

  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    70.8%
    vs Maokai
    93.5%
    +22.7 pts53.5% WR here
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    19.3%
    vs Maokai
    6.5%
    −12.7 pts
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Maokai
    4.3%
    +4.3 pts
  • Bloodletter's Curse
    Usually
    0.7%
    vs Maokai
    4.3%
    +3.6 pts

Best Swain Build vs Maokai

Usual Swain build (Support)

77.3% win rate · 22 games

Against Maokai

Not enough matchup-specific build data: only 2 of 19 Swain games against Maokai carried a complete build, which is too few to recommend an item path from. Use Swain's standard build instead.

  • Swain usually completes Rylai's Crystal Scepter first, at 12.6 min (median of 26 games).
  • Maokai usually completes Locket of the Iron Solari first, at 13.5 min (median of 26 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Swain Runes vs Maokai

Usual Swain runes (Support)

ConquerorConqueror
Precision
Presence of MindLegend: HasteLast Stand
Resolve
ConditioningOvergrowth
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.5% win rate · 1,372 games

Against Maokai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Swain draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Swain matchup data for League of Legends patch 26.19. The table below shows Swain's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Swain build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Swain Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Swain vs Maokai FAQ - Patch 26.19

Who wins Swain vs Maokai?

Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Swain wins 52.2% of 46 games (95% range 38.1–65.9%).

What is Swain's win rate against Maokai?

Swain wins 52.2% of 46 Support games against Maokai on patch 26.19 (95% range 38.1–65.9%). Based on both champions' overall Support win rates, 49.5% would be expected.

Does Swain counter Maokai?

Not clearly. Swain wins 52.2% of 46 games against Maokai, and the 95% range (38.1–65.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Swain or Maokai?

Swain usually wins the lane: 632 gold ahead of Maokai at 15 minutes on average (43 games with a 15-minute snapshot).

Does Swain outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Swain?

On current data there is no stage of the game where Maokai is ahead of Swain beyond the margin of error.

What should Swain build against Maokai?

There are not enough games for a matchup-specific core, so use Swain's usual Support core: Liandry's Torment, Rylai's Crystal Scepter, Unending Despair. The biggest change against Maokai: Bloodletter's Curse (0.7% usually, 4.3% here).

What runes should Swain use against Maokai?

Use Swain's usual Conqueror page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Maokai: Flash + Ignite (70.8% usually, 93.5% here).