
Everything the game tags Fire: the Monstrosity, Redstone armor (8 pieces), 4 artifacts, and Fire Aspect for Fire damage on your weapon. Every list below is read from the game files.
One stated rule per slot: the weapon that lands the most final hits per second, so Fire Aspect fires most often, the Fire armor set and the Fire artifacts with the shortest cooldowns.
Read from each enchantment's ability: the damage type it deals and the status it applies. Tier III is the value at max level.
| Enchantment | Slot | Triggers on | Tier III |
|---|---|---|---|
| Melee | Final combo hit, Jump attack | Wave deals 50% of weapon damage and sets mobs on fire for a short time. |
Applies:
BurnedFusion: Burned + Zapped → Overload
Fire Aspect fires on final combo hits and jump attacks. Chaining full combos, these weapons land a final hit most often (exact animation timings).
| # | Weapon | Class | Final hits / s | Full combo |
|---|---|---|---|---|
| 1 | Light | 2.08/s | 0.48 s | |
| 2 | Heavy | 1.04/s | 0.96 s | |
| 3 | Medium | 0.86/s | 1.17 s | |
| 4 | Medium | 0.76/s | 1.31 s | |
| 5 | Heavy | 0.74/s | 1.35 s |
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Damage-taken multipliers from the game files. A boss with no entry takes normal Fire damage.
Each boss page lists every resistance, attack and its health in co-op.
Unique sets carry fixed effects (shown); base sets roll random effects from their pools.
Base set: every piece rolls random effects.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 5 s | 20 | ||
| 5 s | 25 | ||
| 5 s | 40 | ||
| 6 s | 35 |
Random effects that can roll on gear tagged Fire (the game's Fire effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Fire tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 12 items Fire: the Monstrosity, Redstone armor and 4 artifacts. On your weapon, Fire damage comes from Fire Aspect. Fire Aspect fires most often on the Twilight Dagger (2.08 final hits per second). Bosses that take extra Fire damage: Sculk Monstrosity (+50%). The Fire roll pool adds 4 effects: Cryomancer, Electromancer, Soulmancer, Venomancer.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Monstrosity, Redstone: 8 armor pieces that the game tags Fire. Unique pieces carry fixed effects; base pieces roll random ones.
Fire Aspect. Fire Aspect fires on final combo hits and jump attacks, so it triggers most on the Twilight Dagger, which lands 2.08 final hits per second.
Extra Fire damage: Sculk Monstrosity (+50%). Reduced Fire damage: Redstone Monstrosity (−35%).
4 artifacts carry the Fire tag. Shortest cooldowns: Flaming Quiver (5 s), Cinder Scepter (5 s), Pouch of Ember (5 s).