Minecraft Dungeons II Build Types

The game sorts its gear by 5 elements and 7 archetypes. Each build type below lists every item with that tag, the effects its gear can roll and a starter loadout you can open in the Build Planner.

Build types
12Elements + archetypes
Elements
5
Archetypes
7
Build Planner
12Gear slots to plan
Strategy guideBest Builds in Minecraft Dungeons 2

All 12 build types

Game data
MetaBot Desktop

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The Minecraft Dungeons II build planner in MetaBot Desktop

Which element each boss is weak to

Game data

Every boss and miniboss with an elemental damage-taken multiplier in the game files. No entry means normal damage.

Frost gear deals the game's Ice damage type.

How build types work

Game data

Everything here comes from the game's own tags and numbers.

  • Each weapon, armor piece and artifact carries archetype tags and at most one element; armor sets carry archetype tags too.
  • Random effects roll from pools: one per gear slot, one per archetype and one per element. A tag therefore decides which extra effects an item can roll.
  • Weapons are ranked by measured DPS from exact attack animations (melee) or burst DPS (ranged), the same numbers as the tier list.
  • Starter loadouts follow one stated rule per slot and are a starting point, not a ranking. Our Best Builds guide has hand-picked builds.

Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this

Minecraft Dungeons II tags its gear with 5 elements and 7 archetypes. Mage build is the largest group with 93 items. Elements matter most against bosses: Sculk Monstrosity: Fire +50%, Redstone Monstrosity: Frost +50%, Copper Monstrosity: Poison +50%, Mosstrosity: Lightning +50%.

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Build types FAQ

What build types are in Minecraft Dungeons 2?

Gear is tagged by element (Poison build, Fire build, Frost build, Lightning build, Soul build) and by archetype (Fighter build, Mage build, Bow build (Ranger), Summoner build, Support build, Tank build, Trickster build). The tags decide which random effects an item can roll.

Which element is each boss weak to?

From the game files: Sculk Monstrosity: Fire +50%, Redstone Monstrosity: Frost +50%, Copper Monstrosity: Poison +50%, Mosstrosity: Lightning +50%.

What decides which effects my gear can roll?

Its tags: every item rolls from its slot pool plus one pool per archetype and element it carries. Each build page lists the effects in that pool.

Can I plan a build before farming it?

Yes. Every build page opens its picks in the Build Planner, where you can fill all 12 slots and see your Enchantment Points, Echo Shards and every effect.