The game sorts its gear by 5 elements and 7 archetypes. Each build type below lists every item with that tag, the effects its gear can roll and a starter loadout you can open in the Build Planner.
Fighter build50 tagged items23Weapons4Sets9Pool effects
Mage build93 tagged items14Weapons16Sets10Pool effects
Bow build (Ranger)40 tagged items16Weapons6Sets11Pool effects
Summoner build36 tagged items15Weapons4Sets6Pool effects
Support build46 tagged items16Weapons6Sets8Pool effects
Tank build74 tagged items21Weapons12Sets10Pool effects
Trickster build62 tagged items18Weapons10Sets10Pool effectsFill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Every boss and miniboss with an elemental damage-taken multiplier in the game files. No entry means normal damage.
Frost gear deals the game's Ice damage type.
Everything here comes from the game's own tags and numbers.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
Minecraft Dungeons II tags its gear with 5 elements and 7 archetypes. Mage build is the largest group with 93 items. Elements matter most against bosses: Sculk Monstrosity: Fire +50%, Redstone Monstrosity: Frost +50%, Copper Monstrosity: Poison +50%, Mosstrosity: Lightning +50%.
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Gear is tagged by element (Poison build, Fire build, Frost build, Lightning build, Soul build) and by archetype (Fighter build, Mage build, Bow build (Ranger), Summoner build, Support build, Tank build, Trickster build). The tags decide which random effects an item can roll.
From the game files: Sculk Monstrosity: Fire +50%, Redstone Monstrosity: Frost +50%, Copper Monstrosity: Poison +50%, Mosstrosity: Lightning +50%.
Its tags: every item rolls from its slot pool plus one pool per archetype and element it carries. Each build page lists the effects in that pool.
Yes. Every build page opens its picks in the Build Planner, where you can fill all 12 slots and see your Enchantment Points, Echo Shards and every effect.