
Everything the game tags Frost: the Rimefrost, Steel Wool armor (8 pieces), 4 artifacts, and Frost Crescent, Primed Enchantment for Frost damage on your weapon. Every list below is read from the game files.
One stated rule per slot: the weapon that lands the most final hits per second, so Frost Crescent fires most often, the Frost armor set and the Frost artifacts with the shortest cooldowns.
Read from each enchantment's ability: the damage type it deals and the status it applies. Tier III is the value at max level.
| Enchantment | Slot | Triggers on | Tier III |
|---|---|---|---|
| Melee | Final combo hit, Jump attack | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | |
| Melee | Jump attack | Jump attacks create waves of lightning and ice that damages enemies. |
Applies:
Frozen
Frost Crescent fires on final combo hits and jump attacks. Chaining full combos, these weapons land a final hit most often (exact animation timings).
| # | Weapon | Class | Final hits / s | Full combo |
|---|---|---|---|---|
| 1 | Light | 2.08/s | 0.48 s | |
| 2 | Heavy | 1.04/s | 0.96 s | |
| 3 | Medium | 0.86/s | 1.17 s | |
| 4 | Medium | 0.76/s | 1.31 s | |
| 5 | Heavy | 0.74/s | 1.35 s |
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Damage-taken multipliers from the game files. A boss with no entry takes normal Frost damage.
No boss resists Frost damage.
Each boss page lists every resistance, attack and its health in co-op.
Unique sets carry fixed effects (shown); base sets roll random effects from their pools.
Base set: every piece rolls random effects.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 5 s | 0 | ||
| 5 s | 20 | ||
| 5 s | 40 | ||
| 6 s | 35 |
Random effects that can roll on gear tagged Frost (the game's Frost effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Frost tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 12 items Frost: the Rimefrost, Steel Wool armor and 4 artifacts. On your weapon, Frost damage comes from Frost Crescent, Primed Enchantment. Frost Crescent fires most often on the Twilight Dagger (2.08 final hits per second). Bosses that take extra Frost damage: Redstone Monstrosity (+50%). The Frost roll pool adds 4 effects: Electromancer, Pyromancer, Soulmancer, Venomancer.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Rimefrost, Steel Wool: 8 armor pieces that the game tags Frost. Unique pieces carry fixed effects; base pieces roll random ones.
Frost Crescent, Primed Enchantment. Frost Crescent fires on final combo hits and jump attacks, so it triggers most on the Twilight Dagger, which lands 2.08 final hits per second.
Extra Frost damage: Redstone Monstrosity (+50%).
4 artifacts carry the Frost tag. Shortest cooldowns: Winter Staff (5 s), Freezing Quiver (5 s), Pouch of Frost (5 s).