
Everything the game tags Lightning: the Sorcerer armor (4 pieces), 4 artifacts, and Lightning Surge, Thundering for Lightning damage on your weapon. Every list below is read from the game files.
One stated rule per slot: the weapon that lands the most final hits per second, so Lightning Surge fires most often, the Lightning armor set and the Lightning artifacts with the shortest cooldowns.
Read from each enchantment's ability: the damage type it deals and the status it applies. Tier III is the value at max level.
| Enchantment | Slot | Triggers on | Tier III |
|---|---|---|---|
| Melee | Final combo hit, Jump attack | Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | |
| Melee, Ranged | Dealing damage | Grants a 50% chance for 50% of weapon damage to spread as lightning damage. |
Applies:
ZappedFusion: Burned + Zapped → Overload
Lightning Surge fires on final combo hits and jump attacks. Chaining full combos, these weapons land a final hit most often (exact animation timings).
| # | Weapon | Class | Final hits / s | Full combo |
|---|---|---|---|---|
| 1 | Light | 2.08/s | 0.48 s | |
| 2 | Heavy | 1.04/s | 0.96 s | |
| 3 | Medium | 0.86/s | 1.17 s | |
| 4 | Medium | 0.76/s | 1.31 s | |
| 5 | Heavy | 0.74/s | 1.35 s |
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Damage-taken multipliers from the game files. A boss with no entry takes normal Lightning damage.
Each boss page lists every resistance, attack and its health in co-op.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 5 s | 20 | ||
| 5 s | 40 | ||
| 6 s | 0 | ||
| 6 s | 35 |
Random effects that can roll on gear tagged Lightning (the game's Lightning effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Lightning tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 8 items Lightning: the Sorcerer armor and 4 artifacts. On your weapon, Lightning damage comes from Lightning Surge, Thundering. Lightning Surge fires most often on the Twilight Dagger (2.08 final hits per second). Bosses that take extra Lightning damage: Mosstrosity (+50%). The Lightning roll pool adds 4 effects: Cryomancer, Pyromancer, Soulmancer, Venomancer.
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Sorcerer: 4 armor pieces that the game tags Lightning. Unique pieces carry fixed effects; base pieces roll random ones.
Lightning Surge, Thundering. Lightning Surge fires on final combo hits and jump attacks, so it triggers most on the Twilight Dagger, which lands 2.08 final hits per second.
Extra Lightning damage: Mosstrosity (+50%). Reduced Lightning damage: The Prime Enchanter (−50%), Copper Monstrosity (−35%).
4 artifacts carry the Lightning tag. Shortest cooldowns: Conductive Quiver (5 s), Pouch of Thunder (5 s), Lightning Rod (6 s).