Grave Warden
Win Rate
24.4%
Pick Rate
6.1%
Δ vs Avg
+10.6

Grave Warden Skill

Common
Type
Skill
Rarity
Common
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Gain 8 Block. Add a Soul into your Draw Pile.

Is Grave Warden good in Slay the Spire 2?

In Slay the Spire 2, Grave Warden is a common skill from the Necrobinder card pool. Its effect: Gain 8 Block. Add a Soul into your Draw Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 1545 tracked runs its win rate sits at 24.4%, 10.6% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 6.1% of eligible runs. Taken 35.1% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 24.8% for runs that took it against 23.4% for runs that passed, a +1.3% pick lift over 1268 decided runs. Within Regent runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.4 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +36.6% when the two share a deck. On the relic side, Iron Club is its standout companion, worth a +41.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 25.3% of the time, and tends to be picked up near floor 11.

Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 373 ended in victory against 1156 deaths and 16 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 5.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Grave Warden fits a Necrobinder deck.

Grave Warden Win Rate & Pick Rate

At a 24.4% win rate, Grave Warden runs 10.6% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate24.4%
Average deck13.8%
+10.6% vs averagePick rate: 6.1%1545 runs

Run Outcomes with Grave Warden

Across the 1545 tracked runs that drafted Grave Warden, 373 ended in a win and 1172 in a loss — a 24.1% win share, counting abandons as losses.

  • Wins 24.1%
  • Losses 75.9%

Pick or Skip: Grave Warden

Players take Grave Warden in 35.1% of the 4705 offers it appears in; those runs win 24.8% against 23.4% for runs that passed, a pick lift of +1.3% over 1268 decided runs.

Pick rate when offered35.1%4705 offers

Taken 1650 times out of 4705 offers.

Win rate when picked24.8%1268 runs
Win rate when skipped23.4%1208 runs
+1.3% vs skippingPick lift: +1.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Grave Warden

Of the 4 pickup windows recorded for Grave Warden, Act 3 is the best: 60.9% across 64 runs.

Starting deck13.3%15 runs
Act 120.4%1122 runs
Act 230.9%344 runs
Act 360.9%64 runs

Win rate of runs by the act Grave Warden entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Grave Warden

Grave Warden’s strongest card pairings so far are Mad Science (+36.6%), Apotheosis (+34.3%), and Glimpse Beyond (+26.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Grave Warden Win Rate by Class

Of the 4 classes that draft Grave Warden, it performs best with Regent (50.0%), Defect (41.7%), and Necrobinder (24.1%).

Best Relics for Grave Warden

The relics that swing Grave Warden’s win rate the most are Iron Club (+41.4%), History Course (+36.9%), and Mummified Hand (+36.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Grave Warden Card Details

A 1-energy common skill, Grave Warden is upgraded 25.3% of the time and tends to enter the deck around floor 11.

Gain 8 Block. Add a Soul into your Draw Pile.

Cost1
TypeSkill
RarityCommon
ClassNecrobinder
Avg copies / deck1.4
Upgraded25.3%
Typical pickup floor11

Upgrade: +3 Block

What Ends Runs with Grave Warden

Runs holding Grave Warden end most often against Knowledge Demon Boss (5.2%), Decimillipede Elite (5.0%), and Test Subject Boss (4.4%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss5.2% of runs
  • Decimillipede Elite5.0% of runs
  • Test Subject Boss4.4% of runs
  • Infested Prisms Elite4.1% of runs
  • Aeonglass Boss3.8% of runs
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Grave Warden – Frequently Asked Questions

Is Grave Warden good in Slay the Spire 2?

Across 1545 tracked runs, Grave Warden has a 24.4% win rate — +10.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Grave Warden do in Slay the Spire 2?

Grave Warden costs 1 energy. Gain 8 Block. Add a Soul into your Draw Pile.

What class is Grave Warden in Slay the Spire 2?

Grave Warden is a Common Necrobinder Skill.

Is Grave Warden worth upgrading in Slay the Spire 2?

Players upgrade Grave Warden in 25.3% of runs. Upgrading it grants +3 Block.

What is the best relic for Grave Warden?

In tracked runs, Grave Warden has performed best alongside Iron Club, which lifts its win rate by +41.4% over 15 runs together.

Should I take Grave Warden when it is offered?

Players take Grave Warden in 35.1% of its 4705 recorded offers. Runs that picked it win 24.8% (1268 decided runs) against 23.4% for runs that skipped it (1208 decided runs) — a +1.3% difference, and a +1.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.