Marine Protection
Heal 80
Water
Resistance to all elements (+15)
Apply Taunt
- Cooldown
- 4
- Accuracy
- 100%
- Critical
- 1% · ×2
- Healing per cast
- 80

Neilla (Common, Water) is a SPAM card with 650 HP, 9 Spamtons per turn and 1 ability: Marine Protection.

Neilla
Marine Protection
4

Neilla (Common, Water) has 650 HP and earns 9 Spamtons per turn. Our model rates it D tier, #115 of 127 cards.
Neilla plays the control role: Marine Protection slow, freeze or strip enemy cards, which matters more than raw damage against decks that scale with time.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Neilla enters every match with Temporality already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Neilla has the same 8% resistance against every element.
Effective HP against the card pool's average damage mix: 707.
Neilla has the same 8% resistance against every element.
Same element or role with comparable HP and income: swap options when you don't own Neilla.
Among the Eternals, Spirits, and other mythical beings is Neilla. This singular entity creates currents and keeps the waters from overflowing. Those who follow the currents may glimpse the demigoddess for the briefest instant. Countless sailors, captivated by her beauty and her secrets, have set out in search of the beautiful Alphilan. Yet the most dangerous routes spare not even the boldest travelers. After so many ships and lives were lost, a treaty was enacted forbidding the use of vessels to hunt the Lady.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by SAN
Neilla (Common, Water) has 650 HP and earns 9 Spamtons per turn. Our model rates it D tier, #115 of 127 cards. Neilla plays the control role: Marine Protection slow, freeze or strip enemy cards, which matters more than raw damage against decks that scale with time. Neilla has the same 8% resistance against every element.
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Our model rates Neilla D tier (#115 of 127 cards). It scores 8 for damage and 57 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Neilla can run Inscribed, Reducer and Breath-8; pick the one that fits your deck's plan.
Neilla has Marine Protection. Together they deal about 0 expected damage per turn against an average card before element bonuses.
Neilla has the same 8% resistance against every element.
Among the Eternals, Spirits, and other mythical beings is Neilla. This singular entity creates currents and keeps the waters from overflowing. Those who follow the currents may glimpse the demigoddess for the briefest instant.