SPAM Tox Shop Guide: What to Buy, Reroll, Skip and Ban
How the SPAM Tox Shop works: when it opens, rarity odds by Luck, prices, rerolls, skips and bans, plus the best Tox to buy for each deck.
The Tox Shop is where SPAM matches are decided. Every second turn you can spend Spamtons on a Tox, a passive that sits in one of a card's three slots, and the right Tox at the right time is worth more than any single attack. Here is exactly how the shop works, from the game's own rules.
Rarity odds by Luck
Each offer rolls its rarity from your current Luck. You start at 0 Luck and gain 1 every turn, so the shop on turn 2 is all Common and the shops around turn 10–12 are mostly Rare and Epic. The Lucky Tox and talents like Magic Coin push Luck up faster.
| Luck | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| 2 | 100% | 0% | 0% | 0% |
| 4 | 80% | 20% | 0% | 0% |
| 6 | 50% | 45% | 5% | 0% |
| 8 | 27% | 53% | 20% | 0% |
| 10 | 10% | 50% | 40% | 0% |
| 12 | 4% | 42% | 53% | 1% |
| 14 | 0% | 35% | 60% | 5% |
| 16 | 0% | 28% | 59% | 13% |
| 20 | 0% | 15% | 50% | 35% |
The full table for every Luck value is on the Tox Shop page.
Buy, reroll, skip or ban
- 1Buy
One purchase per shop: buying closes the window until the next even turn. Buy when an offer fits your plan and you can afford it.
- 2Reroll
10 Spamtons for three new offers, 5 more for each further reroll in the same window. Worth it when you are hunting one specific Tox with money to spare.
- 3Skip
Gives 10 Spamtons. Skipping a weak shop lets you afford a better rarity two turns later.
- 4Ban
Once per match you can ban a Tox family. It removes every rarity of that family from the shop for both players for the rest of the match. Ban what the opponent's deck needs most.
Tox worth knowing
| Tox | Effect | Values | Prices |
|---|---|---|---|
| Berserk | All your cards deal and heal more | +12% / 25% / 50% / 100% | 30 / 60 / 100 / 180 |
| Hearts (per element) | Element points every turn | +1 / 2 / 5 / 8 per turn | 15 / 30 / 60 / 120 |
| AoE | Splash to adjacent targets | 20% / 40% / 80% / 100% | 45 / 90 / 135 / 180 |
| Spamland | Extra Spamtons per turn | +3 / 8 / 24 / 48 | 6 / 10 / 16 / 24 |
| Lucky | Extra Luck per turn | +0.5 / 1 / 2 / 4 | 5 / 10 / 15 / 20 |
| Shield | Cuts the first hit each enemy turn | 25% / 50% / 75% / 100% | 30 / 60 / 120 / 180 |
| Phoenix | Revive once | 25% / 50% / 75% / 100% HP | 100 / 150 / 200 / 250 |
Every family, with its exact text and which cards start with it, is in the Tox list. Notable single-rarity Tox: Eternity (enemy cooldowns +1, Legendary), Temporality (your cooldowns −1, Legendary), Brutal (ignores resistances and taunts) and Freeze.
What to buy by deck
| Deck | First buys | Later buys |
|---|---|---|
| Element engine | Heart of your main element, Lucky | Berserk, Multiplier |
| Area damage | Berserk | AoE on the strongest attacker |
| Sustain | Shield, Vitalheart | Ancient Healing, Phoenix |
| Economy | Spamland, Lucky | Whatever your damage cards need |
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Guide FAQ
When does the Tox Shop open in SPAM?
On every even turn (turn 2, 4, 6…), with three offers.
How much does a reroll cost?
10 Spamtons for the first reroll in a shop, plus 5 for each further reroll in the same shop.
What does banning a Tox do?
It removes that Tox family in every rarity from the shop for both players for the rest of the match. Each player has one ban.
When can Legendary Tox appear?
From about 12 Luck (around turn 12), at 1%, rising to 35% at 20 Luck. Lucky Tox and Luck talents get you there sooner.
What is the best Tox in SPAM?
It depends on the deck: Berserk boosts every card, Hearts are best for element engines, AoE for strong single-target attackers. Our [Tox list](/spam/tox) shows which decks use each.
