Top First Place Rate TFT Team Compositions
This table highlights TFT team compositions with the highest first place rates, perfect for players looking to maximize their chances of winning games. Top 8-champion Set 17 compositions: Challenger (88.5% WR, 2.2 avg), N.O.V.A. (89.2% WR, 2.4 avg), Challenger (78.6% WR, 3.0 avg). Challenger/N.O.V.A. leads with 88.46% win rate and 2.23 average placement. N.O.V.A. follows at 89.19% win rate. Analyzing 61 8-comp compositions with real-time performance statistics.
Primary | Champions | Builds | Avg | Top 4 | First | Contested Risk | |
|---|---|---|---|---|---|---|---|
2.23 | 88.46% | 34.62% | Severe Contested Risk | ||||
2.38 | 89.19% | 32.43% | Moderate Contested Risk | ||||
3.03 | 78.57% | 23.81% | High Contested Risk | ||||
2.90 | 82.95% | 21.59% | High Contested Risk | ||||
3.50 | 69.91% | 18.31% | High Contested Risk | ||||
3.31 | 74.36% | 17.95% | Low Contested Risk | ||||
3.65 | 66.67% | 16.67% | Severe Contested Risk | ||||
2.84 | 88.00% | 16.00% | High Contested Risk | ||||
3.47 | 72.08% | 14.94% | Moderate Contested Risk | ||||
3.84 | 60.47% | 13.95% | High Contested Risk | ||||
3.05 | 79.07% | 13.95% | Moderate Contested Risk | ||||
3.69 | 70.11% | 13.79% | Low Contested Risk | ||||
3.87 | 62.50% | 13.54% | High Contested Risk | ||||
3.89 | 57.89% | 13.16% | High Contested Risk | ||||
3.94 | 61.29% | 12.90% | High Contested Risk | ||||
3.42 | 71.43% | 11.43% | High Contested Risk | ||||
4.47 | 50.00% | 11.43% | High Contested Risk | ||||
5.45 | 29.03% | 9.68% | High Contested Risk | ||||
3.77 | 67.34% | 9.27% | Moderate Contested Risk | ||||
3.36 | 78.69% | 8.20% | Moderate Contested Risk | ||||
5.59 | 24.32% | 8.11% | High Contested Risk | ||||
5.19 | 34.62% | 7.69% | Moderate Contested Risk | ||||
4.03 | 63.33% | 6.67% | High Contested Risk | ||||
4.10 | 64.52% | 6.45% | High Contested Risk | ||||
3.96 | 60.42% | 6.25% | High Contested Risk | ||||
4.88 | 41.18% | 5.88% | Moderate Contested Risk | ||||
5.00 | 38.38% | 5.63% | High Contested Risk | ||||
4.72 | 46.05% | 5.13% | High Contested Risk | ||||
5.10 | 40.00% | 5.00% | Severe Contested Risk | ||||
4.85 | 40.00% | 4.52% | High Contested Risk | ||||
4.64 | 50.00% | 3.57% | Moderate Contested Risk | ||||
6.00 | 14.29% | 3.57% | Severe Contested Risk | ||||
4.97 | 41.38% | 3.45% | Moderate Contested Risk | ||||
5.94 | 22.58% | 3.23% | High Contested Risk | ||||
5.66 | 25.00% | 3.05% | Severe Contested Risk | ||||
5.39 | 33.33% | 3.03% | Severe Contested Risk | ||||
6.09 | 15.15% | 3.03% | High Contested Risk | ||||
5.70 | 26.89% | 2.94% | Moderate Contested Risk | ||||
4.29 | 62.86% | 2.86% | Moderate Contested Risk | ||||
5.31 | 38.89% | 2.78% | Severe Contested Risk | ||||
5.12 | 39.02% | 2.44% | Moderate Contested Risk | ||||
5.58 | 24.81% | 2.26% | High Contested Risk | ||||
4.80 | 45.89% | 2.05% | Moderate Contested Risk | ||||
5.61 | 27.81% | 1.53% | Severe Contested Risk | ||||
4.96 | 47.06% | 1.47% | High Contested Risk | ||||
6.13 | 18.42% | 0.00% | Severe Contested Risk | ||||
5.58 | 28.00% | 0.00% | High Contested Risk | ||||
5.69 | 18.18% | 0.00% | Moderate Contested Risk | ||||
6.46 | 5.26% | 0.00% | Severe Contested Risk | ||||
6.11 | 21.43% | 0.00% | Severe Contested Risk | ||||
5.98 | 17.86% | 0.00% | Severe Contested Risk | ||||
6.50 | 10.71% | 0.00% | Moderate Contested Risk | ||||
5.85 | 22.22% | 0.00% | High Contested Risk | ||||
- | 5.56 | 20.00% | 0.00% | Moderate Contested Risk | |||
5.72 | 24.00% | 0.00% | Severe Contested Risk | ||||
4.41 | 50.00% | 0.00% | High Contested Risk | ||||
6.68 | 4.00% | 0.00% | High Contested Risk | ||||
6.44 | 16.67% | 0.00% | Severe Contested Risk | ||||
5.73 | 21.21% | 0.00% | High Contested Risk | ||||
5.48 | 21.21% | 0.00% | Severe Contested Risk | ||||
5.34 | 34.38% | 0.00% | High Contested Risk | ||||
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
TFT Team Comps - Set 17 FAQ
What is the best TFT comp in TFT Set 17?
The best TFT comp in TFT Set 17 is N.O.V.A./Brawler with Ornn as the primary carry, achieving a 89.2% win rate and 2.38 average placement. This composition is effective for climbing ranked and consistently places in top 4.
How do I play the N.O.V.A./Brawler comp?
To play N.O.V.A./Brawler, focus on building around Ornn as your main carry. Look for Ornn and supporting units early, prioritize items that synergize with your carry, and aim to hit your power spike by level 7-8. This comp has a 0.1% pick rate, making it a relatively uncontested option.
What comps are good for climbing in TFT Set 17?
For consistent LP gains in TFT Set 17, Challenger/N.O.V.A. offers the best average placement at 2.23. Other reliable options include N.O.V.A./Brawler (2.38 avg) and Challenger/N.O.V.A. (2.84 avg). Consistent comps minimize bottom 4 finishes and provide steady climbing.
What is the easiest TFT comp to play?
N.O.V.A./Brawler is a great option for players looking for an easier climb. With a 89.2% win rate but only 0.1% pick rate, you're unlikely to be contested, making the game easier to navigate. Low contestation means you can naturally find your units without having to force pivots.
When should I force a comp vs flex in TFT Set 17?
In TFT Set 17, Meeple/Fateweaver has a 2.4% pick rate, meaning it's heavily contested. If you see others going for it, consider flexing into alternatives like N.O.V.A./Brawler. Force a comp when you hit early units and items, or when it's uncontested. Flex when you see 2+ players competing for the same units.
Which TFT comp wins lobbies most often in TFT Set 17?
Challenger/N.O.V.A. achieves first place in 34.6% of games, making it the best comp for winning lobbies outright. N.O.V.A./Brawler follows at 32.4% first place rate. If your goal is to win rather than just top 4, prioritize these high-ceiling compositions.
When should I play for first place vs top 4?
Play for first when you have a high-ceiling comp like Challenger/N.O.V.A. (34.6% first rate) and hit your power spike with optimal items. Play for top 4 when you're contested, have suboptimal items, or need to preserve LP. In ranked, consistent top 4s often climb faster than coinflipping for first.