Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brand vs Maokai

Brand B TierMageSupport
Patch
26.19
Games
2,980
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Brand vs Maokai is a decisive matchup in LoL patch 26.19. Maokai wins with a 63.2% win rate (+26.3%) over Brand based on 19 games. Maokai holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Maokai matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
54.8%
VS
Maokai
45.2%
Maokai

Who wins Brand vs Maokai?

Slight Brand edgeLow confidence

Brand wins 54.8% of these games. With this many games the true rate is most likely between 39.9% and 68.8% (95% range).

Expected
51.5%
From both champions' overall Support win rates
Matchup effect
+3.3 pts
Observed minus expected
Sample
42 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 54.8% of 42 games (95% range 39.9–68.8%).
  • Both champions' overall Support win rates predict 51.5% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).
  • Brand players pick Health Scaling (defense) much less often against Maokai: 90.7% of their other Support games, 81.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Maokai Laning Stats

BrandMaokai

At 15 minutes

Gold difference
+302
Brand ahead
95% range +79 to +525
XP difference
+151
Within the margin of error
95% range −106 to +407
CS difference
+4.0
Brand ahead
95% range +0.4 to +7.6
2.17
Kills before 15 min
1.29
3.33
Deaths before 15 min
2.88
0.10
Solo kills before 15 min
0.07
0.0%
First blood
11.9%

Whole-game averages

1.9
CS / min
1.5
907
DMG / min
514
10,908
Gold / game
10,088
84
Heal / min
314
342
DMG Mitigated / min
1,186
1.3
CC / min
2.2

Brand vs Maokai Win Rate by Game Length

Brand's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
13 games
Too few games
30–35 min
7 games
Too few games
35+ min
14 games
Brand vs Maokai95% rangeBrand usual (Support)

No game length stands out: Brand's results against Maokai in short and long games are within the margin of error of each other.

Brand vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BrandBrand gold at 15: +302
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Maokai

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    90.7%
    vs Maokai
    81.0%
    −9.7 pts58.8% WR here
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    3.4%
    vs Maokai
    11.9%
    +8.5 pts
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    3.7%
    vs Maokai
    11.9%
    +8.2 pts
  • Sixth Sense
    Usually
    0.9%
    vs Maokai
    7.1%
    +6.3 pts
  • Control Ward
    Control WardStarting items
    Usually
    2.3%
    vs Maokai
    7.1%
    +4.8 pts
  • Stormsurge
    Usually
    under 0.5%
    vs Maokai
    4.8%
    +4.8 pts

Best Brand Build vs Maokai

Usual Brand build (Support)

62.0% win rate · 158 games

Against Maokai

Not enough matchup-specific build data: only 3 of 20 Brand games against Maokai carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Maokai

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Maokai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Maokai FAQ - Patch 26.19

Who wins Brand vs Maokai?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 54.8% of 42 games (95% range 39.9–68.8%).

What is Brand's win rate against Maokai?

Brand wins 54.8% of 42 Support games against Maokai on patch 26.19 (95% range 39.9–68.8%). Based on both champions' overall Support win rates, 51.5% would be expected.

Does Brand counter Maokai?

Not clearly. Brand wins 54.8% of 42 games against Maokai, and the 95% range (39.9–68.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Maokai?

Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).

Does Brand outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Brand?

On current data there is no stage of the game where Maokai is ahead of Brand beyond the margin of error.

What should Brand build against Maokai?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Maokai: Control Ward (2.3% usually, 7.1% here).

What runes should Brand use against Maokai?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Maokai: Health Scaling (defense) (90.7% usually, 81.0% here).